A lot of tiny components - slow performance!
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I am wondering if anyone has some advice for me. I am trying to create a photo-realistic light fixture for a client. The design calls for a bunch of chains (like the one to turn on and off lights). I created the little balls, approx 1/8in each and made then components. Then duplicated them to make a chain... then copied the chains. It creates 300,000 + faces and makes SketchUp virtually impossible to use.
Is there a way to accomplish this better?
I attached my SU file.
Any thoughts?
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You've already made the 'spheres' with quite few facets - you could perhaps go one notch simpler... BUT you will hit a wall, as there are many instances and lots of geometry.
How about making an image of a side view [beads only], as a png you can add a transparent background.
Then import that and repeat it 4 times around the shade.
It'll probably look much the same in many views... -
Just guessing, but I suppose this is where a solid modeler would shine, as a sphere would be a single entity, instead of hundreds of entities.
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With your input, this post could be even better π
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