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    A lot of tiny components - slow performance!

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    • C Offline
      cholme
      last edited by

      I am wondering if anyone has some advice for me. I am trying to create a photo-realistic light fixture for a client. The design calls for a bunch of chains (like the one to turn on and off lights). I created the little balls, approx 1/8in each and made then components. Then duplicated them to make a chain... then copied the chains. It creates 300,000 + faces and makes SketchUp virtually impossible to use.

      Is there a way to accomplish this better?

      I attached my SU file.

      Any thoughts?


      Pendant Lights v1.skp

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      • TIGT Offline
        TIG Moderator
        last edited by

        You've already made the 'spheres' with quite few facets - you could perhaps go one notch simpler... BUT you will hit a wall, as there are many instances and lots of geometry.
        How about making an image of a side view [beads only], as a png you can add a transparent background.
        Then import that and repeat it 4 times around the shade.
        It'll probably look much the same in many views...

        TIG

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        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          Just guessing, but I suppose this is where a solid modeler would shine, as a sphere would be a single entity, instead of hundreds of entities.

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