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    I need a UV plugin...

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    • TIGT Offline
      TIG Moderator
      last edited by

      Exactly! Simple flips and rotates are easy using the built in tools...
      If you want to rotate your texture by 2.5 degrees or shunt it over 12mm then TextureTools can help then...

      TIG

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        Texture Tools are the job!

        Wish they scaled too?

        Download the free D'oh Book for SketchUp πŸ“–

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        • TIGT Offline
          TIG Moderator
          last edited by

          TextureTools do scale!
          You can enter U and V [x/y] scaling factors in a dialog or use the alternative tool and use the up/down or right/left arrows to step their scale by a factor... +shift for x10......

          TIG

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          • E Offline
            errror404
            last edited by

            First... I'm not 100% familiar with all the plugins that are available πŸ˜„ I'll look for TextureTools.

            Without any type of plugin... the only way that I know how to rotate a texture 90* would be

            Right click on a plane - Texture - Position - the grab the green circle and rotate the texture, then align it until it snaps into the correct scale. It's not complicated, but if you have to do it for a few objects... it becomes tiresome. I wanted a 1 click solution

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            • E Offline
              errror404
              last edited by

              Texturetools does exactly what I need! thanks!

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              • Dave RD Offline
                Dave R
                last edited by

                @errror404 said:

                First... I'm not 100% familiar with all the plugins that are available πŸ˜„ I'll look for TextureTools.

                Without any type of plugin... the only way that I know how to rotate a texture 90* would be

                Right click on a plane - Texture - Position - the grab the green circle and rotate the texture, then align it until it snaps into the correct scale. It's not complicated, but if you have to do it for a few objects... it becomes tiresome. I wanted a 1 click solution

                Well, this isn't a single click option but it you right click on a texture, you can choose Texture>Position. Then right click again and choose to rotate 90, 180 or 270Β° or flip the texture. If you uncheck Fixed Pins, you can then move the pins independently to tweak the texture's dimensions/shape.

                And if you have several different faces to do, adjust the texture on one and then use that texture to sample from when applying the material to the other faces.

                All native tools. No plugins required. Use TIG's plugin for the rest.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • E Offline
                  errror404
                  last edited by

                  @dave r said:

                  @errror404 said:

                  First... I'm not 100% familiar with all the plugins that are available πŸ˜„ I'll look for TextureTools.

                  Without any type of plugin... the only way that I know how to rotate a texture 90* would be

                  Right click on a plane - Texture - Position - the grab the green circle and rotate the texture, then align it until it snaps into the correct scale. It's not complicated, but if you have to do it for a few objects... it becomes tiresome. I wanted a 1 click solution

                  Well, this isn't a single click option but it you right click on a texture, you can choose Texture>Position. Then right click again and choose to rotate 90, 180 or 270Β° or flip the texture. If you uncheck Fixed Pins, you can then move the pins independently to tweak the texture's dimensions/shape.

                  And if you have several different faces to do, adjust the texture on one and then use that texture to sample from when applying the material to the other faces.

                  All native tools. No plugins required. Use TIG's plugin for the rest.

                  thanks a lot!

                  Another silly question...
                  is there a way to import scenes (camera locations) from one skecthup file to another one?

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    @errror404 said:

                    thanks a lot!

                    Another silly question...
                    is there a way to import scenes (camera locations) from one skecthup file to another one?

                    With or without a plugin?

                    With. Without: delete the geometry, materials, layers, etc., in the model whose scenes you want to use. Save as... with a new name so you don't lose the original model. Open the other model. Select all, Copy. go to the Scenes file. Edit>Paste in Place.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • Rich O BrienR Online
                      Rich O Brien Moderator
                      last edited by

                      @tig said:

                      TextureTools do scale!
                      You can enter U and V [x/y] scaling factors in a dialog or use the alternative tool and use the up/down or right/left arrows to step their scale by a factor... +shift for x10......

                      Obviously I'm running an earlier verison or something? I get no UV dialogue box.... πŸ˜•

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        http://forums.sketchucation.com/viewtopic.php?p=329765#p329765
                        Is v1.5 of TextureTools... πŸ€“

                        TIG

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                        • V Offline
                          vidy
                          last edited by

                          @dave r said:

                          With. Without: delete the geometry, materials, layers, etc., in the model whose scenes you want to use. Save as... with a new name so you don't loose the original model. Open the other model. Select all, Copy. go to the Scenes file. Edit>Paste in Place.

                          hi dave, thanks for the tip.. never thought that trick before..

                          regards,

                          still so much to learn..

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