sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    {REQ} Perimeter Trace?

    Scheduled Pinned Locked Moved Plugins
    21 Posts 8 Posters 1.5k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • pilouP Offline
      pilou
      last edited by

      This ?
      this.jpg
      or this?
      this1.jpg
      or other? πŸ˜„

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        And using the sand box Drape on a big rectangular plan that is not possible? πŸ€“
        Draw a big rectangle under all the project at any Z altitude
        Select all your components groups etc
        Launch the Drape sand box
        Then double clic on the surface rectangle outside the projection, and deselect Surface's rectangle and perimeter's rectangle with 2 boxes selection right to left at near 2 oposite coins' rectangle πŸ˜„
        You have your perimeter! 😎
        All takes 2 seconds if your are not very well handy! πŸ˜„

        Hum, I am not sure to understand the problem 😳

        perimeter.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • K Offline
          kyyu
          last edited by

          Here is a quick snippet of code. To run it type "ky_shell_bottom" in the ruby console. If you want only the perimeter edges, then uncomment the few lines of code at the end.
          shell bottom.png
          test_shell bottom.skp
          ky_shell_bottom_snippit.rb

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            I think he wants Pilou's first image...
            You would get this using my method... where you project everything down to a much lower horizontal Workplane as a Silhouette, then project the silhouette edges up with EEbyVectorToObject through the terrain so it trims to its underside, finally you fence-select the flat silhouette, extruded-faces and their vertical-edges, so that you are left with an 'outline' of the footprints applied over the terrain, with little or no more effort required...

            TIG

            1 Reply Last reply Reply Quote 0
            • sdmitchS Offline
              sdmitch
              last edited by

              EarthMover, Let me see if I have this straight. You want to create a face which is the outline of a selected surface structure. This face is located at or slightly below the lowest elevation of the selected structure. Then you want faces created that connect the outline to the structure that can be used to intersect with the surface. If so I offer FootPrint.rb version 2.

              There is one requirement and that is that the bottom faces of the structure have a normal.z < 0.


              Before and after model


              Create footprint of structure

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

              1 Reply Last reply Reply Quote 0
              • EarthMoverE Offline
                EarthMover
                last edited by

                Thanks for the help everyone. I tried both plugins posted, but neither did the trick. KYYU's was close, but it didn't work with groups which had nested groups within it.

                TIG's method and tools worked perfectly and while it would be nice to have a single click procedure, the Silhouette to Plane combined with Extrude Edges by Vector to Object is a solid workflow for gleaning perimeter edges.

                Here's a video of the process. I show it with an un-nested group and a nested set of groups. I also had issues if the Workplane overlapped the Silhouette before Extruding the Edges. Other than that, it accomplished what I needed. Thanks again.

                [flash=800,600:3v7yphiu]http://www.youtube.com/v/kp0sB_sjSEk[/flash:3v7yphiu]


                Perimeter Trace Test.skp

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

                1 Reply Last reply Reply Quote 0
                • J Offline
                  jorge2011
                  last edited by

                  hello sir EarthMover.
                  can you tell me what is plugin uvproyection> planar is seen in the video?
                  thanks

                  1 Reply Last reply Reply Quote 0
                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    Sure Jorge, it's here - http://forums.sketchucation.com/viewtopic.php?t=34552

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

                    1 Reply Last reply Reply Quote 0
                    • J Offline
                      jorge2011
                      last edited by

                      thanks

                      1 Reply Last reply Reply Quote 0
                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Glad my tools [WorkPlane/Silhouette/EEbyVectorToObject] used in sequence helped...
                        I hadn't tried it... but it seemed the obvious solution... πŸ˜„

                        It could be automated into one script BUT how often do you need to do it? πŸ€“

                        TIG

                        1 Reply Last reply Reply Quote 0
                        • EarthMoverE Offline
                          EarthMover
                          last edited by

                          Previously I was hand tracing the perimeter within a group. I need to do this on every project as a means to combine the home and newly designed structural elements with the imported geolocation terrain. An automated process would be a huge time saver. πŸ‘

                          The current method involves (shown in the video I posted) -

                          Gleaning the Perimeter Outline via -
                          1 Selecting and grouping the model
                          2. Moving the model upward on the Z
                          3. Creating a WorkPlane on the ground http://forums.sketchucation.com/viewtopic.php?t=31204
                          4. Processing Silhouette to Plane - http://forums.sketchucation.com/viewtopic.php?t=31204
                          5 Deleting the work Plane
                          6. Exploding the Silhouette to Plane Group
                          7. Running EEbyVtoObject - http://forums.sketchucation.com/viewtopic.php?t=37515
                          8. Deleting all but the top edges

                          Merging it into the Terrain
                          9. Moving to the Google Earth Terrain
                          10. Cut/copy the Perimeter Trace
                          11. Opening the GE terrain group
                          12. Pasting in Place the Perimeter Trace
                          13. Selecting the Grouped perimeter and the terrain together
                          14 Running Instant Site Grader Pro - http://www.valiarchitects.com/sketchup_scripts

                          (Perimeter Trace can have NO truly vertical edges, or the Site Grader plugin won't work)

                          If at least the first 8 steps could be cut down by combining some snippets of existing code, that would be awesome. If it's a hassle....I'm more than grateful for the tools you've already created that make this possible in the first place! .....and it's still a lot faster than tracing it by hand! πŸ˜„

                          Also, I think Instant Site Grader is great, but I don't like the linear fashion in which it grades the terrain into the perimeter trace. It seems it takes the footprint and offsets it by the user input, does some intersecting and deleting and then performs a "from contours" type operation to skin it back together. Perhaps using the perimeter trace to do the first part manually and then using Extrude Edges by Rails, would grade the terrain in a way it can still be sculpted. (just thinking out loud) Perhaps Bezier Patch will also be available soon. πŸ˜‰

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

                          1 Reply Last reply Reply Quote 0
                          • 1
                          • 2
                          • 2 / 2
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement