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    {REQ} Perimeter Trace?

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    • TIGT Offline
      TIG Moderator
      last edited by

      Change to a side view [perspective off] select the bottom parts with fences + ctrl to add to selection, remove any unwanted upper parts by ctrl+shift and right-left fencing them.
      You can quickly assemble a selection of the bottom parts - don't initially worry about faces or a few extra pieces etc.
      Move+ctrl constrained vertically to make a copy.
      With the copy highlighted Group it.
      Edit the group and erase unwanted pieces, faces, inner edges etc.
      You then have the outline replicated in its own group below the original - if desire move it back, snapping into place...Capture.PNG

      TIG

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Guys....I'm talking about doing it to an entire model in one go. (the example I used was simplified to show the basic concept) I wouldn't want to start cutting up the geometry, exploding groups and intersecting. I understand how to do it manually, but was looking for a better way.

        Kris & Pilou, I'm not looking to flatten anything or glean a cross section, but rather to trace the perimeter while maintaining the lowest Z height.

        The challenge of the script would be to first define the outer bounds, similar to what TIG's silhouette to plane script does. Then perhaps if the silhouette border edges where placed below the model and projected upwards until they intersect with a perimeter edge. Perhaps a method may be to have the script place Cpoints along they silhouette perimeter and project (drape upwards) the Cpoints until they hit geometry (whether inside group or component), as a way of raytracing the border. I'm not sure. I just know something that would do this "automagically" would be a real time saver. If it's not possible, that fine too...I bill by the hour. πŸ’š πŸ˜†

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • TIGT Offline
          TIG Moderator
          last edited by

          How about this way ?
          Use the silhouette-tool to project the outline onto a horizontal workplane that is located well below everything.
          Take that silhouette, select all of its edges and use EEbyEdgesByVectorToObject...
          Pick a vertically constrained vector from the silhouette up through the whole terrain and beyond.
          At this point you will have a group of vertically extruded faces that stop at the 'terrain' - edit that group and use the fence select tool [in a side elevation] to select all of the unwanted lower edges/faces and delete them.
          Now you have just the upper outline left that follows the terrain... πŸ˜„

          TIG

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          • sdmitchS Offline
            sdmitch
            last edited by

            earthmover, Here is my somewhat feable attempt at a plugin to generate the outlines you were looking for.


            Create outline of structures

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • TIGT Offline
              TIG Moderator
              last edited by

              But doesn't this project it all flat to a plane an add faces -all of which he doesn't want ??
              He wants just the bottom-most edges of the form on the 'terrain', with inner edges or faces - as my kludged up method provides...

              TIG

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              • sdmitchS Offline
                sdmitch
                last edited by

                I must admit I'm not at all sure what he wants but given the examples furnished and "maintaining the lowest Z height" what else could it be?

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • pilouP Offline
                  pilou
                  last edited by

                  This ?
                  this.jpg
                  or this?
                  this1.jpg
                  or other? πŸ˜„

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP Offline
                    pilou
                    last edited by

                    And using the sand box Drape on a big rectangular plan that is not possible? πŸ€“
                    Draw a big rectangle under all the project at any Z altitude
                    Select all your components groups etc
                    Launch the Drape sand box
                    Then double clic on the surface rectangle outside the projection, and deselect Surface's rectangle and perimeter's rectangle with 2 boxes selection right to left at near 2 oposite coins' rectangle πŸ˜„
                    You have your perimeter! 😎
                    All takes 2 seconds if your are not very well handy! πŸ˜„

                    Hum, I am not sure to understand the problem 😳

                    perimeter.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • K Offline
                      kyyu
                      last edited by

                      Here is a quick snippet of code. To run it type "ky_shell_bottom" in the ruby console. If you want only the perimeter edges, then uncomment the few lines of code at the end.
                      shell bottom.png
                      test_shell bottom.skp
                      ky_shell_bottom_snippit.rb

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        I think he wants Pilou's first image...
                        You would get this using my method... where you project everything down to a much lower horizontal Workplane as a Silhouette, then project the silhouette edges up with EEbyVectorToObject through the terrain so it trims to its underside, finally you fence-select the flat silhouette, extruded-faces and their vertical-edges, so that you are left with an 'outline' of the footprints applied over the terrain, with little or no more effort required...

                        TIG

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          EarthMover, Let me see if I have this straight. You want to create a face which is the outline of a selected surface structure. This face is located at or slightly below the lowest elevation of the selected structure. Then you want faces created that connect the outline to the structure that can be used to intersect with the surface. If so I offer FootPrint.rb version 2.

                          There is one requirement and that is that the bottom faces of the structure have a normal.z < 0.


                          Before and after model


                          Create footprint of structure

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • EarthMoverE Offline
                            EarthMover
                            last edited by

                            Thanks for the help everyone. I tried both plugins posted, but neither did the trick. KYYU's was close, but it didn't work with groups which had nested groups within it.

                            TIG's method and tools worked perfectly and while it would be nice to have a single click procedure, the Silhouette to Plane combined with Extrude Edges by Vector to Object is a solid workflow for gleaning perimeter edges.

                            Here's a video of the process. I show it with an un-nested group and a nested set of groups. I also had issues if the Workplane overlapped the Silhouette before Extruding the Edges. Other than that, it accomplished what I needed. Thanks again.

                            [flash=800,600:3v7yphiu]http://www.youtube.com/v/kp0sB_sjSEk[/flash:3v7yphiu]


                            Perimeter Trace Test.skp

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • J Offline
                              jorge2011
                              last edited by

                              hello sir EarthMover.
                              can you tell me what is plugin uvproyection> planar is seen in the video?
                              thanks

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                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                Sure Jorge, it's here - http://forums.sketchucation.com/viewtopic.php?t=34552

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • J Offline
                                  jorge2011
                                  last edited by

                                  thanks

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Glad my tools [WorkPlane/Silhouette/EEbyVectorToObject] used in sequence helped...
                                    I hadn't tried it... but it seemed the obvious solution... πŸ˜„

                                    It could be automated into one script BUT how often do you need to do it? πŸ€“

                                    TIG

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                                    • EarthMoverE Offline
                                      EarthMover
                                      last edited by

                                      Previously I was hand tracing the perimeter within a group. I need to do this on every project as a means to combine the home and newly designed structural elements with the imported geolocation terrain. An automated process would be a huge time saver. πŸ‘

                                      The current method involves (shown in the video I posted) -

                                      Gleaning the Perimeter Outline via -
                                      1 Selecting and grouping the model
                                      2. Moving the model upward on the Z
                                      3. Creating a WorkPlane on the ground http://forums.sketchucation.com/viewtopic.php?t=31204
                                      4. Processing Silhouette to Plane - http://forums.sketchucation.com/viewtopic.php?t=31204
                                      5 Deleting the work Plane
                                      6. Exploding the Silhouette to Plane Group
                                      7. Running EEbyVtoObject - http://forums.sketchucation.com/viewtopic.php?t=37515
                                      8. Deleting all but the top edges

                                      Merging it into the Terrain
                                      9. Moving to the Google Earth Terrain
                                      10. Cut/copy the Perimeter Trace
                                      11. Opening the GE terrain group
                                      12. Pasting in Place the Perimeter Trace
                                      13. Selecting the Grouped perimeter and the terrain together
                                      14 Running Instant Site Grader Pro - http://www.valiarchitects.com/sketchup_scripts

                                      (Perimeter Trace can have NO truly vertical edges, or the Site Grader plugin won't work)

                                      If at least the first 8 steps could be cut down by combining some snippets of existing code, that would be awesome. If it's a hassle....I'm more than grateful for the tools you've already created that make this possible in the first place! .....and it's still a lot faster than tracing it by hand! πŸ˜„

                                      Also, I think Instant Site Grader is great, but I don't like the linear fashion in which it grades the terrain into the perimeter trace. It seems it takes the footprint and offsets it by the user input, does some intersecting and deleting and then performs a "from contours" type operation to skin it back together. Perhaps using the perimeter trace to do the first part manually and then using Extrude Edges by Rails, would grade the terrain in a way it can still be sculpted. (just thinking out loud) Perhaps Bezier Patch will also be available soon. πŸ˜‰

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

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