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    {REQ} Perimeter Trace?

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    • TIGT Offline
      TIG Moderator
      last edited by

      But doesn't this project it all flat to a plane an add faces -all of which he doesn't want ??
      He wants just the bottom-most edges of the form on the 'terrain', with inner edges or faces - as my kludged up method provides...

      TIG

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      • sdmitchS Offline
        sdmitch
        last edited by

        I must admit I'm not at all sure what he wants but given the examples furnished and "maintaining the lowest Z height" what else could it be?

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • pilouP Offline
          pilou
          last edited by

          This ?
          this.jpg
          or this?
          this1.jpg
          or other? πŸ˜„

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • pilouP Offline
            pilou
            last edited by

            And using the sand box Drape on a big rectangular plan that is not possible? πŸ€“
            Draw a big rectangle under all the project at any Z altitude
            Select all your components groups etc
            Launch the Drape sand box
            Then double clic on the surface rectangle outside the projection, and deselect Surface's rectangle and perimeter's rectangle with 2 boxes selection right to left at near 2 oposite coins' rectangle πŸ˜„
            You have your perimeter! 😎
            All takes 2 seconds if your are not very well handy! πŸ˜„

            Hum, I am not sure to understand the problem 😳

            perimeter.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • K Offline
              kyyu
              last edited by

              Here is a quick snippet of code. To run it type "ky_shell_bottom" in the ruby console. If you want only the perimeter edges, then uncomment the few lines of code at the end.
              shell bottom.png
              test_shell bottom.skp
              ky_shell_bottom_snippit.rb

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              • TIGT Offline
                TIG Moderator
                last edited by

                I think he wants Pilou's first image...
                You would get this using my method... where you project everything down to a much lower horizontal Workplane as a Silhouette, then project the silhouette edges up with EEbyVectorToObject through the terrain so it trims to its underside, finally you fence-select the flat silhouette, extruded-faces and their vertical-edges, so that you are left with an 'outline' of the footprints applied over the terrain, with little or no more effort required...

                TIG

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  EarthMover, Let me see if I have this straight. You want to create a face which is the outline of a selected surface structure. This face is located at or slightly below the lowest elevation of the selected structure. Then you want faces created that connect the outline to the structure that can be used to intersect with the surface. If so I offer FootPrint.rb version 2.

                  There is one requirement and that is that the bottom faces of the structure have a normal.z < 0.


                  Before and after model


                  Create footprint of structure

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    Thanks for the help everyone. I tried both plugins posted, but neither did the trick. KYYU's was close, but it didn't work with groups which had nested groups within it.

                    TIG's method and tools worked perfectly and while it would be nice to have a single click procedure, the Silhouette to Plane combined with Extrude Edges by Vector to Object is a solid workflow for gleaning perimeter edges.

                    Here's a video of the process. I show it with an un-nested group and a nested set of groups. I also had issues if the Workplane overlapped the Silhouette before Extruding the Edges. Other than that, it accomplished what I needed. Thanks again.

                    [flash=800,600:3v7yphiu]http://www.youtube.com/v/kp0sB_sjSEk[/flash:3v7yphiu]


                    Perimeter Trace Test.skp

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • J Offline
                      jorge2011
                      last edited by

                      hello sir EarthMover.
                      can you tell me what is plugin uvproyection> planar is seen in the video?
                      thanks

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        Sure Jorge, it's here - http://forums.sketchucation.com/viewtopic.php?t=34552

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • J Offline
                          jorge2011
                          last edited by

                          thanks

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Glad my tools [WorkPlane/Silhouette/EEbyVectorToObject] used in sequence helped...
                            I hadn't tried it... but it seemed the obvious solution... πŸ˜„

                            It could be automated into one script BUT how often do you need to do it? πŸ€“

                            TIG

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                            • EarthMoverE Offline
                              EarthMover
                              last edited by

                              Previously I was hand tracing the perimeter within a group. I need to do this on every project as a means to combine the home and newly designed structural elements with the imported geolocation terrain. An automated process would be a huge time saver. πŸ‘

                              The current method involves (shown in the video I posted) -

                              Gleaning the Perimeter Outline via -
                              1 Selecting and grouping the model
                              2. Moving the model upward on the Z
                              3. Creating a WorkPlane on the ground http://forums.sketchucation.com/viewtopic.php?t=31204
                              4. Processing Silhouette to Plane - http://forums.sketchucation.com/viewtopic.php?t=31204
                              5 Deleting the work Plane
                              6. Exploding the Silhouette to Plane Group
                              7. Running EEbyVtoObject - http://forums.sketchucation.com/viewtopic.php?t=37515
                              8. Deleting all but the top edges

                              Merging it into the Terrain
                              9. Moving to the Google Earth Terrain
                              10. Cut/copy the Perimeter Trace
                              11. Opening the GE terrain group
                              12. Pasting in Place the Perimeter Trace
                              13. Selecting the Grouped perimeter and the terrain together
                              14 Running Instant Site Grader Pro - http://www.valiarchitects.com/sketchup_scripts

                              (Perimeter Trace can have NO truly vertical edges, or the Site Grader plugin won't work)

                              If at least the first 8 steps could be cut down by combining some snippets of existing code, that would be awesome. If it's a hassle....I'm more than grateful for the tools you've already created that make this possible in the first place! .....and it's still a lot faster than tracing it by hand! πŸ˜„

                              Also, I think Instant Site Grader is great, but I don't like the linear fashion in which it grades the terrain into the perimeter trace. It seems it takes the footprint and offsets it by the user input, does some intersecting and deleting and then performs a "from contours" type operation to skin it back together. Perhaps using the perimeter trace to do the first part manually and then using Extrude Edges by Rails, would grade the terrain in a way it can still be sculpted. (just thinking out loud) Perhaps Bezier Patch will also be available soon. πŸ˜‰

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

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