True Geometry
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 My biggest SU - wishes are: - true geometry of circles and curves
- STL-file export
 The Story behind this is, that I just finish a competition featuring a plenary-hall based upon a circle-geometry. 
 After spending countless hours on a flawless SU 8-model, I learned from several 3d printing-shops, that the model could not be printed. 
 Apparently SU 8 produces a countless errors at the intersection of curved Volumes. 
 If The future really is 3d printing, its absolutely necessary to improve on curve-geometry and file-export   . .Uli 
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 if you want really true geometry with circles and curves and booleans intersections between volumes take Nurbs program  
 Here you are inside a "box" modeler 
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 @atelierpaar said: Apparently SU 8 produces a countless errors at the intersection of curved Volumes. Maybe it has something to do with scale. Select all your model, make it a component and the copy it and up scale it a magnitude of 10 or 20 then edit the up scaled model and export the normal scaled one. This is how I edited my models to avoid that kind of errors so they would get accepted on shapeways http://www.shapeways.com/model/264057/mech_heart.html?gid=ug Another factor may be the method you used to export to STL. I managed to successfully export my models using Simlab Composer.http://www.simlab-soft.com/ 
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 atelierpaar, in addition to Marian's suggestions, you can use Thomthom's Solid Inspector to find errors in the model, and a free plugin like CADspan to export the model. If you made the original model using groups/components, it is easiest to make sure each of them is "Solid", then using the "Outer Shell" tool to combine them all together at the end. 
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 Thanks for your suggestions, 
 in response to pilous comment i would like to point out, that a a fantastic CAD program like SU should not be limited to only "box-design"With respect to the construction of the model, i took a lot of care to create "real" solids. Still it wouldn t work out with 3d printing. I added a pngs showing the model and an enlargement of an intersection.
 I marked "open lines", that SU still considers part of a solid - and here seems to be the problem, that can only be solved with a true Circle-geometry
  
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 If you match then number of segments in two arced surfaces they should 'meld' together. 
 If they have non-coplanar edges you might need to triangulate the faces between them but they WILL form a single 'manifold' solid form...
 It's hardly the fault of the software it it does what you tell it 
 Make sure that surfaces are continuous - add in new edges to form faces as needed... 
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 With the circles on you figure, if you don't want problem 
 start with one circle (with some segments), and make some successive offset, scale etc... !
 But sure as soon as you make booleans you can't have always a good result with curvated surfaces, volumes!
 It's the probem of any polygonal program !
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 Hi folks, 
 thanks for your helpful suggestions. I was totally submerged into another projects and so, I apologize for my late response.
 I understood - I am inside a box-program.
 Still - it's my favorite - probably for similar reasons as most of you do.
 So, if I have a choice and it does not have to be AutoCAD or Revit,... I go for skechtup.Perhaps, I am some what uneducated about programming, but i do not see the point in not further enhancing sketchup. Wouldn t it be an exiting progress to be able to construct with true circles/continues curves??. Concerning 3D printing, I think its a must to have a functional direct STL-file export interface including a possibility to check, if the model is flawless.
 So, how about it? let`s move thinks a bit ....
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 There has been other pressure for a native STL export tool - the last I heard was Google are thinking about it... 
 There are some third-party STL export tools that do work quite well, once you have your manifold solid.
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