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    [Plugin] TextureTools

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    • massimoM Offline
      massimo Moderator
      last edited by

      Thanks again TIG. ๐Ÿ‘ ๐Ÿ‘
      Seems to work fine at a first quick try also with irregular shapes (just a little thing: if you don't copy the icon's folder in the plugins folder you get an error at the start of SU. The first version worked without icons).

      @unknownuser said:

      and the shunting of the texture's UV-mapping [in XY/UV] by typing in two offset lengths into a dialog...

      That's really cool... ๐Ÿ˜Ž Would be possible also to have a way to move the texture via keyboard (for example arrow keys)? I mean often you have to align textures each other or with an edge so a "fine" control on the movements with the keyboard would be really great. Something like the move tool of Photoshop.

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      • TIGT Offline
        TIG Moderator
        last edited by

        @massimo said:

        Thanks again TIG. ๐Ÿ‘ ๐Ÿ‘
        Seems to work fine at a first quick try also with irregular shapes (just a little thing: if you don't copy the icon's folder in the plugins folder you get an error at the start of SU. The first version worked without icons).

        @unknownuser said:

        and the shunting of the texture's UV-mapping [in XY/UV] by typing in two offset lengths into a dialog...

        That's really cool... ๐Ÿ˜Ž Would be possible also to have a way to move the texture via keyboard (for example arrow keys)? I mean often you have to align textures each other or with an edge so a "fine" control on the movements with the keyboard would be really great. Something like the move tool of Photoshop.

        I'll look at the code I must have messed something up adding the extra buttons etc...
        The 'To Do' list could include a 'nudge' with arrow-keys option as doing it on screen might be little different from the Texture tool...

        TIG

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        • TIGT Offline
          TIG Moderator
          last edited by

          Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=329765#p329765
          I fixed the typo in the toolbar code so it should only make the toolbar and its button[s] if you have the icon[s]...

          TIG

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          • N Offline
            notareal
            last edited by

            Sounds good, Thanks!

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • TIGT Offline
              TIG Moderator
              last edited by

              Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=329765#p329765
              A new tool Texture Nudge is added which allows you to nudge a texture in UV/XY using the four arrow keys, by a factor entered in a dialog or 10x if Shift is held down...

              feedback please - especially MAC users as I'm not sure about the key-codes...

              TIG

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              • massimoM Offline
                massimo Moderator
                last edited by

                Seems to work just fine! ๐Ÿ˜„
                A "must have" plugin. ๐Ÿค“

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  A detail: the first time you start the "nudge" and the "shunt" tools you are obliged to input an increment because if you confirm the default number by just pressing "Ok" they don't work.

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @massimo said:

                    A detail: the first time you start the "nudge" and the "shunt" tools you are obliged to input an increment because if you confirm the default number by just pressing "Ok" they don't work.

                    I'll look at it... ๐Ÿ˜•
                    EDIT:
                    I recheck and it works fine... ๐Ÿ˜•
                    Do you have the latest version? [I'm sure you do]
                    The default for the setting is 1 unit - if you have mm it's likely to be very small - conversely with meters it'll probably be too much...
                    What's your default template's 'units' ? mm??
                    Zoom in to a corner to see if things move...
                    Open the tool and hit OK without editing the dialog, you get the movement required.
                    With the Nudge tool try holding down the Shift key as the movement is magnified by x10 so 1mm >> 10mm... Once you've set your preferred nudge or shunt values they are remembered across uses of the tool during that session.
                    IF you want to have a default find @@u, @@v and @@d values near the start of the two tools class initialize and change the numbers there - e.g. '10.0' intsead of '1.0' will make the initial values 10mm not 1mm etc... ๐Ÿ˜•

                    TIG

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                    • OxerO Offline
                      Oxer
                      last edited by

                      @tig said:

                      Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=329765#p329765
                      A new tool Texture Nudge is added which allows you to nudge a texture in UV/XY using the four arrow keys, by a factor entered in a dialog or 10x if Shift is held down...

                      feedback please - especially MAC users as I'm not sure about the key-codes...

                      Hi TIG,
                      I'm a mac user, i don't know the code of the mac keyboard but i have found a web page it's possible that help you
                      http://wordherd.com/keyboards/

                      "The result is the end what is important is the process" by Oxer
                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                      • D Offline
                        driven
                        last edited by

                        @tig said:

                        feedback please - especially MAC users as I'm not sure about the key-codes...

                        KeyCodes UP, Down, Left, Right work on 10.5.8, and I changed KSHIFT = VK_SHIFT to get shift to work

                        I'll read the instructions now that I've worked out that you have to apply material to the front face for it to work at all.

                        Is an alert possible for back face materials, I was trying to adjust texture on a LiveIvy skp and some are front face and some back face and I couldn't figure why TR was working intermittently.

                        I'll try and get the correct KeyCode for Shift, but Jims script is throwing an error at the moment and I need sleep.

                        great stuff, again

                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          @tig said:

                          @massimo said:

                          A detail: the first time you start the "nudge" and the "shunt" tools you are obliged to input an increment because if you confirm the default number by just pressing "Ok" they don't work.

                          I'll look at it... ๐Ÿ˜•
                          EDIT:
                          I recheck and it works fine... ๐Ÿ˜•

                          I have cm and yes it's the latest version, so i think it's not a matter of small lengths. I think that the culprit is the "." (just noticed the dot). So the default "1.0" should be "1,0" for me. Here you have the ruby console anyway.

                          Error; #<ArgumentError; Cannot convert "1.0" to Length>
                          C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRotate.rb;282;in `to_l'
                          C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRotate.rb;282;in `reset'
                          C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRotate.rb;276;in `activate'
                          C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRotate.rb;410;in `select_tool'
                          C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRotate.rb;410
                          C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRotate.rb;410;in `call'
                          
                          

                          EDIT

                          @unknownuser said:

                          IF you want to have a default find @@u, @@v and @@d values near the start of the two tools class initialize and change the numbers there

                          Changed "1.0" to "1,0" and now seems to work fine. ๐Ÿ‘

                          EDIT 2
                          Tried to change also the "angle" default parameter to "90,0" but it doesn't work. So now I have the "rotate" which works with "dot" and the "shunt+nudge" with "comma". ๐Ÿ˜•

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                          • J Offline
                            Jean-Luc Clauss
                            last edited by

                            Nice tool for geomodeling.
                            Thank you so much Tig !

                            Auteur de guides et de mรฉmos sur SketchUp aux รฉditions ENI
                            http://archi-com21.blogspot.fr/

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Massimo

                              I hadn't anticipated you weird Eurpoeans using a ',' as a decimal point rather than a sensible '.' ๐Ÿ˜’
                              I can easily trap that in the code... I'll release an update later today - it should also have new tools added - TextureScale and TextureTweak... ๐Ÿ˜„

                              TIG

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                              • V Offline
                                vidy
                                last edited by

                                Wooow.. like this TIG, thank you..
                                my wish, hopefully it could do also on the complex shape surface like sphere or cylinder.. ๐ŸŽ‰

                                regards,

                                still so much to learn..

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Here's v1.4 http://forums.sketchucation.com/viewtopic.php?p=329765#p329765
                                  New tools have been added - TextureScale & TextureTweak [Scale by Arrows], and TextureAdjust [Rotate by Arrows]. Some button png files have been adjusted.
                                  'Locale' use of a ',' instead of a '.' as a decimal-point now works in all dialogs.

                                  Please read the usage note for each tool...

                                  Feedback please...

                                  TIG

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    Wonderful. ๐Ÿ˜ฎ ๐Ÿ‘
                                    A little issue is that now i have to do something like this when input values:
                                    rotate-->dot
                                    adjust-->dot
                                    shunt-->comma
                                    nudge-->comma
                                    scale-->dot
                                    tweak-->dot
                                    While in SU i use always comma.

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                                    • OxerO Offline
                                      Oxer
                                      last edited by

                                      Thanks TIG, it works fine on Mac, only one thing the dot and comma don't works on all tools.

                                      "The result is the end what is important is the process" by Oxer
                                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @massimo said:

                                        Wonderful. ๐Ÿ˜ฎ ๐Ÿ‘
                                        A little issue is that now i have to do something like this when input values:
                                        rotate-->dot
                                        adjust-->dot
                                        shunt-->comma
                                        nudge-->comma
                                        scale-->dot
                                        tweak-->dot

                                        Massimo [& Oxer]

                                        What's your 'locale' ?
                                        How do you normally input 'decimal-points' ?
                                        In the UK/US it's 1.234 and I know in EU etc its [perversely] 1,234
                                        The rotate/scale tools take 'float' numbers because angles and scaling are always in that format - the 'decimal-point' is determined by the system setup/locale not by me... 'I think 'floats' always use a '.' ??
                                        The shunt/nudge tool takes a 'string' as its input since the user might type '10mm' or '1"' irrespective of their current units, and if they type '1' and their current units are 'cm' it is taken as '1cm', using the API's .to_l method. When the user enters a decimal-point it should be in the format that is determined by the system setup/locale not by me... So '1.234' or '1,234' - however I'm amazed that the two types of input are handled different.
                                        Can you do a test in the Ruby Console for me... type these [exactly as they appear here] and report the result:
                                        1.23.class 1,23.class 1.23.to_l 1,23.to_l '1.23'.to_l '1,23'.to_l
                                        Depending on your feedback I COULD try trap it to change the input for the 'string' type so if you entered '1.23' and it couldn't be made into a length in length='1.23'.to_l then it'd try length='1.23'.tr('.',',').to_l - that way all of these tools would expect you always to use a '.' BUT it would substitute a ',' if your system needed it...
                                        The code to swap is

                                        
                                          u=u.to_l
                                          v=v.to_l
                                        

                                        which becomes

                                        
                                          begin
                                            u=u.to_l
                                          rescue
                                            u=u.tr('.', ',').to_l
                                          end
                                          begin
                                            v=v.to_l
                                          rescue
                                            v=v.tr('.', ',').to_l
                                          end
                                          
                                        

                                        AND then

                                          @d=@@nudge.to_l
                                        

                                        which becomes

                                        
                                          begin
                                            @d=@@nudge.to_l
                                          rescue
                                            @d=@@nudge.tr('.', ',').to_l
                                          end
                                        
                                        

                                        ๐Ÿ’ญ

                                        TIG

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                                        • massimoM Offline
                                          massimo Moderator
                                          last edited by

                                          Well TIG in SU it's always comma or semicolon (for example when drawing a rectangle) for me, even the plugins, while in CAD, for example, it's always dot...
                                          Anyway here is what i get in the ruby console:

                                          1.23.class
                                          Float
                                          
                                          
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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @massimo said:

                                            Well TIG in SU it's always comma or semicolon (for example when drawing a rectangle) for me, even the plugins, while in CAD, for example, it's always dot...
                                            Anyway here is what i get in the ruby console:

                                            1.23.class
                                            > Float
                                            > 
                                            

                                            I'd like the whole list please ?
                                            I know in EU etc in the SKP's UI the '.' swaps with the ',' and then the ',' with the ';' BUT in the Ruby API I must always use a '.' as the decimal-separator, ',' as the list-separator and ';' as a line-break...
                                            However I'd have expected that the SUp UI would seamlessly swap float '.' for ',' when displayed inputed in a UI.inputbox() to suit the locale, as it seems to take ',' in strings to convert to 'lengths' ??

                                            TIG

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