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    [REQ] copy along path keeping perpendicular

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    • Dave RD Offline
      Dave R
      last edited by

      PathCopy can do it.

      Etaoin Shrdlu

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      • B Offline
        bjornkn
        last edited by

        A vertex doesn't really have a normal, but a face does.
        Chris Fullmer also have the "Components onto faces" plugin, so maybe an extrusion followed by that plugin could do it?

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        • soloS Offline
          solo
          last edited by

          @unknownuser said:

          PathCopy can do it.

          Yes it can, you need to scale the sucker up by 10x as it does not play nice with " (inches)

          Got it working.

          Thanks guys.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • Dave RD Offline
            Dave R
            last edited by

            I've never had any problem with it playing nicely in inches. I just did this as an example.


            http://farm3.static.flickr.com/2103/5716245328_7e1db5665c_z.jpg

            And this was done a little while ago. Neither one required scaling up.


            http://farm4.static.flickr.com/3366/5715576357_c5ff2373a4_z.jpg

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • pilouP Offline
              pilou
              last edited by

              Yes Faik don't make that but if you replace a component on each segment you will obtain your result πŸ˜‰
              With component dropper by Thomthom πŸ˜‰

              You can select only vertical by the tricky plug of Chris Fullmer
              Select lines by lenght πŸ˜‰

              Of course detach just one surface and then apply the Chris Fullmer plug πŸ˜„

              (here there are 2 surfaces !

              looping.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                @bjornkn said:

                A vertex doesn't really have a normal, but a face does.
                Chris Fullmer also have the "Components onto faces" plugin, so maybe an extrusion followed by that plugin could do it?

                I guess with a vertex, you could mirror one of the segments making the vertex then use that to define the perpindicular point?
                (possibly how chris' perpface tools work?)

                But that only going to place a component at the vertices. Maybe you could evenly space them but it's not going to be accurate without some serious calculations.

                dotdotdot

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  Ahh...good call Dave. It works with Copy by spacing. Copy by Nodes however, doesn't.

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    Hi,
                    Compo Spray can also do that: just select your curve first, set the tool to "no random rotation" and "keep vertical, that's it.
                    azerty.gif

                    DB

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      Dider, Can you set Compo Spray so the components lay on the curve as in my examples with PathCopy?

                      Etaoin Shrdlu

                      %

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                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • C Offline
                        craigcampbell66
                        last edited by

                        Using path copy from 1001bit tools keeps the component perpendicular to the path provided you have the component vertical (as in a baluster) and the path parallel to the ground plane. Run the tool and then rotate assembly back to the orientation you desire.

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                        • Paul RussamP Offline
                          Paul Russam
                          last edited by

                          You do know that you're replying to a thread that's 8+ years old don't you?

                          Paul Russam
                          English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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