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    [Plugin] SurfaceGen (0.9.0b) — 28 April 2012

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    • mitcorbM Offline
      mitcorb
      last edited by

      Hi, Diggsey:
      This looks interesting. You are off to a good start.

      I take the slow, deliberate approach in my aimless wandering.

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      • D Offline
        d12dozr
        last edited by

        Diggsey, this is neat! I just started learning this week how to generate implicit surfaces using equations in Meshlab, and I've been importing them into SU - now I can do it all in Sketchup 👍 👍 While I don't really understand the math, I just play around with equations and see what pops up.

        On that note, do you have any ideas I can use as starters/seed equations for generating neat surfaces? What kind of math would I need to brush up on to understand this stuff better?

        For now, I'm just playing, but I have dreams of making some beautiful math sculptures like Bathsheba Grossmanmakes.

        Here is a little test I did, using the settings shown in the screenshot.
        SurfaceGen.JPG

        Did I say thank you, Diggsey? 😄

        3D Printing with SketchUp Book
        http://goo.gl/f7ooYh

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        • D Offline
          d12dozr
          last edited by

          Heh, here's a truncated sphere, settings shown...this is fun! 💚
          SurfaceGen2.JPG

          Some suggestions:
          -When switching to "Equation", change the default settings to something that will work just by pressing "Generate"
          -Add a random equation/function generator, perhaps using preset equations
          -Add an error message when the equation is invalid, pointing out why its invalid if possible

          Like Jean says, just ideas...

          3D Printing with SketchUp Book
          http://goo.gl/f7ooYh

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          • D Offline
            dedmin
            last edited by

            Diggsey, where have You been so far!! We need You! Keep up surprising Us! Thanks!

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            • D Offline
              d12dozr
              last edited by

              Here's a question for you...is there a way to make the SurfaceGen geometry look like the first Meshlab image? I'm using the same equation, and trying to get results like changing the voxel size in Meshlab, but changing the # of cells in SurfaceGen doesn't seem to have the same effect...am I doing something wrong?
              SurfaceGen1.JPG
              Voxel size 0.05
              Voxel size 0.01

              BTW, I like how the settings are saved for each generated surface!! ☀

              3D Printing with SketchUp Book
              http://goo.gl/f7ooYh

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              • pilouP Offline
                pilou
                last edited by

                ah very cool! 😎
                Topmod and K3dSurf in a same place! 👍
                (you can take some formula from K3DSurf 😉

                @unknownuser said:

                For now, I'm just playing, but I have dreams of making some beautiful math sculptures like Bathsheba Grossmanmakes.

                Topmod above is perfect for that 😉
                by me 😄

                http://forums.polyloop.net/imagehosting/1964703b3c059111.jpg

                By Jotero

                http://www.jotero.com/bilder/topmod/soccer_ball_jotero2007.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • D Offline
                  d12dozr
                  last edited by

                  Great links, Pilou! Thank you 👍 Nice work on the sculpture, too.

                  3D Printing with SketchUp Book
                  http://goo.gl/f7ooYh

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Very nice plugin. 👍

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • pilouP Offline
                      pilou
                      last edited by

                      In the V6 don't works 😉

                      @unknownuser said:

                      Error Loading File surfacegen.rb
                      cannot convert Hash into String

                      Works fine in the V7 😉
                      surfacegen00.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • D Offline
                        Diggsey
                        last edited by

                        Thanks everyone who commented!

                        @d12dozr
                        I've no idea how to make such complicated structures as those ones you linked to, but you can get some interesting shapes by just mixing up a few of the built in functions:

                        sin, cos, tan, sinh, cosh, tanh, asin, acos, atan, asinh, acosh, atanh, atan2, hypot, sqrt, cbrt, log, log2, log10, ln, exp

                        and constants:

                        e, pi

                        @unknownuser said:

                        When switching to "Equation", change the default settings to something that will work just by pressing "Generate"

                        I'll just make the default equation something that will work for both modes.

                        @unknownuser said:

                        Add a random equation/function generator, perhaps using preset equations

                        That could be interesting. Perhaps the user could choose a level of complexity and it would use that many operations.

                        @unknownuser said:

                        Add an error message when the equation is invalid, pointing out why its invalid if possible

                        Showing an error would be possible, but it might be difficult to point out where. It depends on how much information ruby gives me. For speed, the equation is converted into ruby code, so I can just eval it for each point instead of running my own interpretter.

                        @unknownuser said:

                        Here's a question for you...is there a way to make the SurfaceGen geometry look like the first Meshlab image?

                        I don't know exactly how Meshlab works internally, but it seems like the voxel size is equivalent to the range of values divided by the number of cells. ie:
                        voxelSize = (max-min)/cells

                        I'm surprised it should look so different though, just by changing the voxel size.

                        @Pilou
                        I've found the problem. It won't let me pass a hash to WebDialog.new.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @diggsey said:

                          @Pilou
                          I've found the problem. It won't let me pass a hash to WebDialog.new.

                          Additionally, SU6 only accepts one argument for model.start_operation.

                          I've used this wrapper:

                          <span class="syntaxdefault"><br />def&nbsp;self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">start_operation</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">name</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;</span><span class="syntaxdefault">model&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />&nbsp;&nbsp;</span><span class="syntaxkeyword">if&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">version</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">split</span><span class="syntaxkeyword">(</span><span class="syntaxstring">'.'</span><span class="syntaxkeyword">)[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">to_i&nbsp;</span><span class="syntaxkeyword">>=&nbsp;</span><span class="syntaxdefault">7<br />&nbsp;&nbsp;&nbsp;&nbsp;model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">start_operation</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">name</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">true</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;else<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">start_operation</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">name</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;</span><span class="syntaxdefault">end<br />end<br /></span>
                          

                          The operation will run slower under SU6 - but at least it runs.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • D Offline
                            Diggsey
                            last edited by

                            Thanks thomthom, but I've just used a rescue statement so it will fallback on the older version if the newer one fails. The first post has the updated version which works with v6.

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              There are also a few error-messages appearing in the Ruby Console that needs traps or begin/rescue forms [e.g. after you explode a special group]...
                              Some of them relate to your 'recurve' too...
                              But it's a neat tool 😄

                              TIG

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                              • D Offline
                                Diggsey
                                last edited by

                                I've tried doing everything possible and can't seem to get any output in the ruby console from either plugin. Can you tell me exactly how to reproduce it?

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                                • D Offline
                                  d12dozr
                                  last edited by

                                  @diggsey said:

                                  I've no idea how to make such complicated structures as those ones you linked to, but you can get some interesting shapes by just mixing up a few of the built in functions:

                                  sin, cos, tan, sinh, cosh, tanh, asin, acos, atan, asinh, acosh, atanh, atan2, hypot, sqrt, cbrt, log, log2, log10, ln, exp

                                  and constants:

                                  e, pi

                                  Thank you for this, and considering my suggestions too!

                                  3D Printing with SketchUp Book
                                  http://goo.gl/f7ooYh

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    @diggsey said:

                                    I've tried doing everything possible and can't seem to get any output in the ruby console from either plugin. Can you tell me exactly how to reproduce it?
                                    For example...

                                    @unknownuser said:

                                    Error: #<NoMethodError: undefined method curve' for #<Sketchup::Group:0xa9d06fc>> C:/Program Files/Google/Google SketchUp 8/Plugins/recurve.rb:17:in can_select_curve?'
                                    C:/Program Files/Google/Google SketchUp 8/Plugins/recurve.rb:32:in `can_select_curve_selection?'
                                    C:/Program Files/Google/Google SketchUp 8/Plugins/recurve.rb:352

                                    When right clicking a tagged 'surfacegen-group'.
                                    Explode the special surgfacegen-group and right-click gives

                                    @unknownuser said:

                                    Error: #<NoMethodError: undefined method curve' for #<Sketchup::ComponentInstance:0xb440344>> C:/Program Files/Google/Google SketchUp 8/Plugins/recurve.rb:17:in can_select_curve?'
                                    C:/Program Files/Google/Google SketchUp 8/Plugins/recurve.rb:32:in can_select_curve_selection?' C:/Program Files/Google/Google SketchUp 8/Plugins/recurve.rb:352 C:/Program Files/Google/Google SketchUp 8/Plugins/recurve.rb:17:in call'
                                    C:/Program Files/Google/Google SketchUp 8/Plugins/recurve.rb:17

                                    Erase that 'bounds' Instance then Select the surface...

                                    @unknownuser said:

                                    Error: #<NoMethodError: undefined method curve' for #<Sketchup::Face:0xad7783c>> C:/Program Files/Google/Google SketchUp 8/Plugins/recurve.rb:17:in can_select_curve?'
                                    C:/Program Files/Google/Google SketchUp 8/Plugins/recurve.rb:32:in can_select_curve_selection?' C:/Program Files/Google/Google SketchUp 8/Plugins/recurve.rb:352 C:/Program Files/Google/Google SketchUp 8/Plugins/recurve.rb:17:in call'
                                    C:/Program Files/Google/Google SketchUp 8/Plugins/recurve.rb:17

                                    These all relate to 'recurve' reaction to 'surfacegen' entities ?
                                    I did have a surgacegen error but I can't get it to reproduce now 😕

                                    TIG

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                                    • N Offline
                                      notareal
                                      last edited by

                                      Nice! Can't wait some more complex math sculptures... and naturally even more functionality, like with K3DSurf.

                                      Little test...


                                      Icosahedron_SU.jpg

                                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        In the V6
                                        We can draw the "Box" but dialog's window don't opening 😉
                                        No error message, nothing in the Ruby console

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • D Offline
                                          Diggsey
                                          last edited by

                                          @notareal
                                          That's really nice! What's the equation you used?

                                          @TIG
                                          Make sure you have the latest version of Recurve. I fixed that bug with the last update which is why I couldn't reproduce the error. If you ever get the SurfaceGen error again let me know.

                                          @Pilou
                                          Just re-select the group with the select tool. It seems that the SelectionObserver doesn't fire when the selection is changed in code.

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            You are right, in that when I get v1.4 of 'recurve' I no longer get these errors with 'surfacegen'. However, I had v1.3 [with SUpv8] and there were no major changes except for making it SUpv6 friendly ?
                                            Anyway... no more error messages... I'll try to break it 😉

                                            TIG

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