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    Al's Organics

    Scheduled Pinned Locked Moved WIP
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    • soloS Offline
      solo
      last edited by

      That's a great looking cow Alan, I'd love to see a time lapse video one day of how you do your low poly organic models.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • D Offline
        dedmin
        last edited by

        @solo said:

        That's a great looking cow Alan, I'd love to see a time lapse video one day of how you do your low poly organic models.

        Me too! ๐ŸŽ‰ ๐ŸŽ‰ ๐ŸŽ‰

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        • Alan FraserA Offline
          Alan Fraser
          last edited by

          Thanks guys. Yes, I've been meaning to...but never seem to get around to it. I'll look into some software. I could have sworn I had a FF plugin for recording windowed activity, but it seems to have disappeared since I upgraded. I have got Camtasia collecting dust somewhere.

          3D Figures
          Were you required to walk 500 miles? Were you advised to walk 500 more?
          You could be entitled to compensation. Call the Pro Claimers now!

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          • D Offline
            dedmin
            last edited by

            http://www.bbsoftware.co.uk/BBFlashBack_FreePlayer.aspx

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            • boofredlayB Offline
              boofredlay
              last edited by

              HyperCam2 has been a reliable screen recorder for me as of late. Free.

              Nice cow Alan, and that's no bull ๐Ÿ˜‰

              http://www.coroflot.com/boofredlay

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              • D Offline
                dacad
                last edited by

                Hi Allan

                Really great low poly character you got there, one of the best i've seen in sketchup done based on real character.

                If you allow me some coments, try to keep the good topology you have, like you have in the skull of the cow, in every parts of the model. Following shapes and muscles and keeping things fluid, this will help defining the muscles and shapes of the body easyly and avoiding strange meshs if you subdivide and shadows done by incorrect triangles (and if you will export them to other apps the mapping or animation will be better too).
                please see the pictures below, just quick notes i write with my wacom, and i could be wrong since i'm seeing just one side jpg.

                Tell me what you think.

                Best regards

                David


                cow1.jpg


                cow2.jpg

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                • TIGT Online
                  TIG Moderator
                  last edited by

                  DacaD

                  Sometimes 'organic' forms do have noticeable 'creases' in them...
                  Perhaps Alan is simply using the direction of the splitting diagonal to mimic those - since flipping it is straightforward anyway, once it's made and can be 'rendered' as a test...

                  TIG

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                  • Alan FraserA Offline
                    Alan Fraser
                    last edited by

                    Actually, you're both right. What I do is smooth the finished mesh...but manually with the Eraser. This enables me to leave certain lines unsmoothed, delineating the major muscle groups, folds in the neck, detail around the eyes and nose etc. This provides much-needed definition in such a low poly character.
                    I don't leave the lines black as on this pic. What I do next is to select the entire mesh (with Hidden Geometry turned off, so it's not selected) Then I use the smoothing dialog box, racking the slider up till those black lines disappear. However, I uncheck the Normals box, producing crease lines...precisely as in the Subdivide toolbox.
                    You can see the difference this makes to an untextured low-poly head. I much prefer the creased version...and it's even more effective at a distance.


                    cow_thumb.jpg


                    heads.jpg

                    3D Figures
                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                    You could be entitled to compensation. Call the Pro Claimers now!

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                    • Alan FraserA Offline
                      Alan Fraser
                      last edited by

                      A little hand painting in Pshop...and the finished critter.
                      Now to use the Remember UVs script and put it in a few different poses.


                      map.jpg


                      tn.jpg


                      tn2.jpg

                      3D Figures
                      Were you required to walk 500 miles? Were you advised to walk 500 more?
                      You could be entitled to compensation. Call the Pro Claimers now!

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                      • soloS Offline
                        solo
                        last edited by

                        That's awesome Alan.

                        Sheep or pig next?

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • Alan FraserA Offline
                          Alan Fraser
                          last edited by

                          Already done pigs "Sooooeeee!" So it better be sheep. ๐Ÿ˜„


                          pigs.jpg

                          3D Figures
                          Were you required to walk 500 miles? Were you advised to walk 500 more?
                          You could be entitled to compensation. Call the Pro Claimers now!

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                          • soloS Offline
                            solo
                            last edited by

                            Those are brilliant looking pigs, wow. Great work Alan.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • numbthumbN Offline
                              numbthumb
                              last edited by

                              Awesome work! The art of low poly modeling at its best!
                              As Antoine de Saint-Exupery once said: A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.

                              Comfortably numb...

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                              • StinkieS Offline
                                Stinkie
                                last edited by

                                @solo said:

                                Those are brilliant looking pigs, wow.

                                Yeah, wow. ๐Ÿ˜ฒ

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Very cool animals! ๐Ÿ‘

                                  Is that "Artisan" ?

                                  About recording try this free true gem!
                                  BBflashback Express ๐Ÿ‘

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • Bryan KB Offline
                                    Bryan K
                                    last edited by

                                    Wow!

                                    See my portfolio at https://delphiscousin.blogspot.com/

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                                    • D Offline
                                      designerstuart
                                      last edited by

                                      @numbthumb said:

                                      Awesome work! The art of low poly modeling at its best!
                                      As Antoine de Saint-Exupery once said: A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.

                                      i love this guy - from "wind, sand and stars":
                                      "It is as if there were a natural law which ordained that to achieve this end, to refine the curve of a piece of furniture, or a ship's keel, or the fuselage of an airplane, until gradually it partakes of the elementary purity of the curve of a human breast or shoulder, there must be the experimentation of several generations of craftsmen. In anything at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away, when a body has been stripped down to its nakedness"

                                      now i know where the inspiration for all these boats / planes / cows come from!

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                                      • D Offline
                                        dvd63
                                        last edited by

                                        Hi Alan,
                                        this cow and pigs are very beautiful.
                                        I found on the warehouse of your cows much less realistic: the plastic inflated seemed.
                                        You put at the disposal of all your animals?
                                        Thanks
                                        David

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                                        • D Offline
                                          dylan
                                          last edited by

                                          They are amazing Alan and very realistic. Great work ๐Ÿ‘

                                          http://dmdarchitecture.co.uk/

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                                          • G Offline
                                            gistman
                                            last edited by

                                            Bravo! Nice to see someone taking the time a care like this. I've got quite a big soft spot for cows... Great work.

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