sketchucation logo sketchucation
    • Login
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Problem with hi-res texture maps

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    15 Posts 8 Posters 2.4k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      RHPLUS
      last edited by

      Is it possible to separate the texture maps used by Sketchup to display on the screen that do not require high resolution from the textures used by the V-ray?
      V-Ray takes texture maps: difuse, transparency, bump and specular from the specified path on hard drive.
      If You change the path to high-resolution difuse map in V-ray material editor then Sketchup automatically retrieves a map with the same path that is not needed for display on the screen and unnecessarily creats a monstrous skp file.
      Is it possible to create a script to break this automatic dependency SU and V-ray paths? Sketchup saves miniature with UV coordintes and V-ray takes maps from HD and UV from SU.

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        Use a low res texture in the main (top diffuse) the one that's linked with SketchUp. Set its Transparancy slot ot use a TexAColor map - set to white colour. That way the layer is not visible in the render, but visible in SketchUp.

        Then create a second diffuse layer with the high-res texture - this is the one you'll see when you render.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • R Offline
          RHPLUS
          last edited by

          Thank you Thom for your prompt and valuable response. You are a true authority to me. I have no patience to bite deeper into sketchup structure, that's from what my question.

          1 Reply Last reply Reply Quote 0
          • john2J Offline
            john2
            last edited by

            @thomthom said:

            Use a low res texture in the main (top diffuse) the one that's linked with SketchUp. Set its Transparancy slot ot use a TexAColor map - set to white colour. That way the layer is not visible in the render, but visible in SketchUp.

            hello thomthom. can you post a screenshot, i'm not understanding the TexAColor thing πŸ˜•

            Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              HighLowRes.png

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • john2J Offline
                john2
                last edited by

                @thomthom said:

                [attachment=0:33kg7r82]<!-- ia0 -->HighLowRes.png<!-- ia0 -->[/attachment:33kg7r82]

                wow!! thanks. πŸ˜„ .btw most good looking screenshot i've ever seen. πŸ‘ πŸ˜„ what software? powerpoint?

                Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  @john2 said:

                  .btw most good looking screenshot i've ever seen. πŸ‘ πŸ˜„ what software? powerpoint?

                  Screnpresso
                  http://www.screenpresso.com/

                  Best screen capture and video capture software I've ever used. πŸ‘ πŸ‘

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • john2J Offline
                    john2
                    last edited by

                    hot!! πŸ‘

                    Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      pierreaudouin
                      last edited by

                      This method works perfectly with the 1.49 release.
                      Does it works with 2.0?
                      I test it with 2.0 beta and i can't reproduce it.

                      Does it works with you?

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        pierreaudouin
                        last edited by

                        i answer my question !
                        i must uncheck "use texture as transparency"

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          rspierenburg
                          last edited by

                          At the risk of hijacking this thread. I have a Lap-Siding material that I want to be able to change color on through Sketchup rather than Vray. The actual texture will be constant with just the color changing. Is this possible? or do I have to make a new texture for each color?

                          Rob

                          1 Reply Last reply Reply Quote 0
                          • V Offline
                            valerostudio
                            last edited by

                            Got to have a new texture for each. Trust me, you will run into issues if you do not.

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              cuttingedge
                              last edited by

                              @thomthom said:

                              Use a low res texture in the main (top diffuse) the one that's linked with SketchUp. Set its Transparancy slot ot use a TexAColor map - set to white colour. That way the layer is not visible in the render, but visible in SketchUp.

                              Then create a second diffuse layer with the high-res texture - this is the one you'll see when you render.

                              Is this a good practice in general, to have two versions of maps, one low res and high res?Will it make my skp file more manageable in size but will yield better texture quality in the render?

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                callinas
                                last edited by

                                Ok, if I understand, I should have a texture for vray, but in sketchup model, the texture is a color? Is that?

                                1 Reply Last reply Reply Quote 0
                                • V Offline
                                  valerostudio
                                  last edited by

                                  No. You have 2 diffuse textures essentially stacked. The first is low res and this will be in the upper Diffuse layer. Then you have the hi res as the diffuse layer underneath it.

                                  SketchUp will use the one on top as the texture in your model. So, the trick here is to have that layer as a low res map and tell VR to render it 100% transparent, without the SketchUp window realizing it. We cannot use the transparency color box because this will also affect the transparency in the SU window.

                                  What we do is under transparency apply a AColorTex in the map, then set that color to pure white.

                                  This tells VR to ignore that layer and use the high res one underneath when rendering and because SU doesn't see at any of the VR tex parameters, the low res map stays in the SU window.

                                  This trick is used quite a bit in many scenarios. Example would be if you needed to see a bump map of a texture in order to set the UVW mapping for something like water. It is very important to understand and have this one in your back pocket at all times.

                                  1 Reply Last reply Reply Quote 0
                                  • 1 / 1
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement