Hopper Dredger "Crane"
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Another one?! Can't wait. Is this also for the simulation game or just for fun/reference for your model?
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@ Model head Thanks well Building it will take a tad longer than modeling so dont expect anything soon, Still planning the build as its a scratch build, need to put alot of thought into it.
@ SketchupNoobie : Yup its for the simulator not sure hoe im going to do the crane etc ,might have to be static
@ Richard : The Ship is about 20k Polys now, the file size means nothing atm as the prints are in there making the size skyrocket
Heres the Clamshell Grab,Well Worth 2400 Polys as it is the Working end of this ship :
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I hope your sending copies to your contacts on these vessels. They would be surely impressed as I always am.
Thanks again for keeping up the posts.
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Thanks Dale, Nope have not sent them anything yet but as soon as this model is complete I sure will
Rails and the Grab added with some other bits here and there :
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It's a wonderful model...
Doesn't the 'red' funnel needs to be ~1.5m higher ?
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Thanks Tig
Winches added ,and... lots of other details she is at 44000 polys now ,I think about 5000 of those are the fairleads,might need to sort that out...And heres one of the inside of the Hopper :
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amazing thanks for the step by step images you are teaching me as much about boats as 3d modelling!
newb question: how do you make these lovely 'clay' renders?
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Thanks, 3d max 10 and a skylight
Wanted to see how the Crane would look on some Tracks -
Excellent work as usual, and fast.
Just one question,how does one get to top deck? there does not seem like there is stair access or a door.
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Texturing is getting on,many many little details added including safety signs, Navigation equipment, Aircons, Spotlights ,More Rails etc.
She is at 53000 Polys at the moment.And one of the last pics should answer you Q Solo Thanks -
Most excellent!
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Very amazing.
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Most excellent!
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Very impressive. Did you do this in one day??
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Thanks guys and Mistro11 Nope, its been a couple of days now
Ahh yes,Reflection and sunlight,cant go wrong in renders And of course added some more bits,only have the Fire monitor left to add then the exterior is complete. Deck and Grating textures obtained from my contact and fellow ship modeler Andrew Randall, Thanks mate -
Here`s something I was wanting to try for a while ,and Hey she looks pretty sweet as a mini container vessel
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Wow, that is amazing work.
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why do boats always have round corners on the upper levels? it must be more difficult to build.... and model!
thanks for sharing, great work
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@designerstuart said:
why do boats always have round corners on the upper levels? it must be more difficult to build.... and model!
Adds strength and reduces injuries to crew on pitching decks.
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Thanks, Im no Ship Designer so I wouldnt know,maybe some research is in order
After being asked for a Wireframe render I had to go and find out how those are done properly, Although this one of the ship isnt 100% right, Max seems to get overloaded easily,I had to cheat and make the faces Opacity 90% so that all the Wires would show, Max would randomly show and hide wires all over as it pleases so ill still have to perfect it,but it works for the interior:
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