Sketchup on iPad2
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I saw someone run it on an I-Pad through a USB connection with a Macbook. It required some special coding......This happened a while ago, just a few months after the original I-pad came out. Sorry but I don't have a video. Again, it was a work in progress, and several things weren't quite right......Most plugins didn't work, there were some problems with shadows, but it was a start, at any rate.
Cheers,
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@al hart said:
Does SketchUp still run on Windows 95?
Very good Al, don't thrust your eyes. While I am sure that there is some version of SU that runs on Win95. Someone else installed the OS on iPad1, and I pp the sketchup window on it.:)
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I just stumbled across this app called "Log Me In". Looks pretty good!
[flash=425,344:3osr3dwh]http://www.youtube.com/v/a1dSpKJSR4U?fs=1&hl=en_GB&fs=1&&[/flash:3osr3dwh]
£17.99 shouldn't break the bank, but I don't know how it will run with SketchUp. Works with both Windows 7 and Mac OSX
http://itunes.apple.com/gb/app/logmein-ignition/id299616801?mt=8
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For me there wouldn't be much point in having SU on the iPad unless I could use a mouse with it. However I have read that this is possible but it involved a jailbreak!
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SketchUp - if you are reading this, our sister company, Archon Apps, would be glad to convert SketchUp to the iPad for you.
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@al hart said:
SketchUp - if you are reading this, our sister company, Archon Apps, would be glad to convert SketchUp to the iPad for you.
An interesting idea Al, but I think there may be some issues with the interface on the iPad- a bit like what Mike was aiming at?
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As far as I know modelhead got SU to display on his iPad. I could be wrong but I remember a thread where he was detailing something via remote access but it required good broadband speed.
I haven't tried remote access on mine except for the Remote app and AirVideo.
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It's having to spend £18 only to find that it doesn't work!
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@al hart said:
SketchUp - if you are reading this, our sister company, Archon Apps, would be glad to convert SketchUp to the iPad for you.
I don't think you will be replacing your Desktop with an iPad for production work.
On the other hand - a simple version of SketchUp to make simple building shapes on the iPad, use the new iPad camera to take pictures and paste them onto the building shape, and load the whole thing into Google Earth while standing in front of the building should appeal to Google.
The iPad could also be used well to load models in a client environment and a lot of functions would work - even without a mouse.
We are converting some medical applications to the iPad and they work better than I expected.
Also, it work take much more than 30 days to convert SketchUp to Objective-C for the iPad. It is very different than the language they probably used for the Mac version. So Apple would probably have the new iPad 3 ready before we finished the conversion. (and maybe it will have better resolution, a mouse, etc.)
One of the things we, as a developer, can do is give you a mouse like cursor - which makes it easier to do mouse like things - like dragging the cursor over something very precisely, and then selecting a "right click" icon somewhere else to make right-clicks work.
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I think that Mr. Hart has the right idea. The version I used was run on a mac, but the control interface was on the I-Pad. It was cool, but not extremely functional. I do like the idea of building maker on an I-Pad, however, and I look forward to trying that if it is designed.
Cheers,
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@al hart said:
@al hart said:
On the other hand - a simple version of SketchUp to make simple building shapes on the iPad, use the new iPad camera to take pictures and paste them onto the building shape, and load the whole thing into Google Earth while standing in front of the building should appeal to Google.
You'll have to cater for those who don't have built in cameras too (not a biggie), but I can tell you this now, the Ipad will never have a mouse. Take a look at Lion. It's almost mouse free!
A port shouldn't be too difficult. the difference really between the the two are that one is centred on touch (both objective-c), and a few extra API's to cope with touch. XCode is quite open to plain C++ too (if you can call C++ 'plain'!! ). SketchUp Mac is already a Cocoa compliant software. You can tell from its interface. Very Apple in it's customisable look. How many other 3D apps from other contenders follow this? (well done Google! )
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Check this iPad app:
http://www.roaminteractive.com.au/roam-ipad-interactive.html
They say you can "Explore your development from any angle". Does anyone have any idea of how this is possible? I guess maybe they store pre-rendered videos... -
I don't like the fact that there is no AppStore link. This leaves me to conclude that this app will be pretty pricey.
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