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    [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

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    • TIGT Offline
      TIG Moderator
      last edited by

      The screen size [width/height etc] is set in code later on - perhaps this is cropping the image ?
      I don't use this tool so I am winging it here 😕

      view.camera.set(eye, target, up)
      if @save_image
              keys = {
               ;filename => @fileName,
               ;width => 320,
               ;height => 240,
               ;antialias => true,
               ;compression => 0.9,
              ;transparent => true }
              view.write_image keys
             end
      

      have you tried changing those ?
      Trying changing the width/height proportions...

      Also perhaps add view.camera.fov=50.0 before 'keys' ???
      Also ' newCamera' is set perhaps you need to set newCamera.fov=50.0 too ?

      TIG

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      • simon le bonS Offline
        simon le bon
        last edited by

        Hi TIG,

        "crop" is probably a wrong word I have used. I tell this way to express that the 30° telephoto produces like a zooming into the field. (oups my english 😳 )

        @tig said:

        try changing those
        Also perhaps add view.camera.fov=50.0 before 'keys' ???
        Also ' newCamera' is set perhaps you need to set newCamera.fov=50.0 too ?

        They both don't change the 30° scenes output

        first try:

        http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/2012-01-08_220506.jpg

        second try:

        http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/2012-01-08_215157.jpg

        I believe in the second one because:

             generate_scene = true
        
              if generate_scene
        

        is the place where I'm searching to change the camera opening field. Is the way I have add the line is good?

        😕 s

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        • D Offline
          driven
          last edited by

          hi,

          Your output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

          or you could try running Martin's camera Stats, might show you what's happening.http://forums.sketchucation.com/viewtopic.php?t=27835

          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • simon le bonS Offline
            simon le bon
            last edited by

            Hi John,

            Thank you for your cent.

            Y
            @unknownuser said:

            our output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

            I have tried a 16/9 format (ratio: 1.66 ) but I don't notice any different result ❓

             if @save_image
                    keys = {
                     ;filename => @fileName,
                     ;width => 1000,
                     ;height => 602,
            

            I have downloaded and used [Plugin] Camera Stats by MartinRinehart : it confirms my fields of view

            Cheers,
            simon

            PS: I just have sent a PM to macgile . wait and see. 😒

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            • R Offline
              RichardU
              last edited by

              I see there is a preview recently posted on YouTube for version 2.0 of this tool.

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              • N Offline
                numerobis
                last edited by

                Great plugin! very nice! 😎
                but... any news on this fov problem?!? with a camera always jumping to 30° fov it's pretty useless for me... 😢

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                • PixeroP Offline
                  Pixero
                  last edited by

                  @richardu said:

                  I see there is a preview recently posted on YouTube for version 2.0 of this tool.

                  Can you post a link? I can´t find it.

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                  • R Offline
                    RichardU
                    last edited by

                    @pixero said:

                    Can you post a link? I can´t find it.

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                    • N Offline
                      numerobis
                      last edited by

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                      • L Offline
                        LivioE
                        last edited by

                        fantastic, thanks very much

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                        • L Offline
                          LivioE
                          last edited by

                          ..bute are you sure it runs also within su8 ?

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @livioe said:

                            ..bute are you sure it runs also within su8 ?
                            It should work.
                            Incompatibility is usually 'backwards' to earlier versions, that don't have all of the newer version's tools.
                            Why not just install it and try it out.
                            The worst that can happen is it doesn't work !
                            Check that you have indeed installed it as directed [a common pitfall] !!
                            If so then uninstall the few files you have installed.

                            TIG

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                            • OxerO Offline
                              Oxer
                              last edited by

                              Hi,
                              This plugin for me is very useful but I work on Mac and it didn't work because de keys codes and pathname are different between Pc and Mac.
                              I have done changes in camera_key_maker.rb and the plugin works on Mac now.
                              I use Apple Extended Keyboard.

                              CHANGES KEYS CODE lines 295 to 360


                              ONKEYDOWN (CAMERA MANUAL ANIMATION)

                              ------------------------------------

                              def onKeyDown(key, x, y, view)

                              # 63234 LEFT, 63235 RIGHT, 63232 UP, 63233 DOWN

                              if  @points_eye.size > 0
                               size = (@points_eye.size) -1
                              
                               #previous/next Key   <--[--1] || [++1]-->
                                **%(#BF0000)[if key == 63234 or key == 63235]**
                              
                                **%(#BF0000)[if key == 63234 # LEFT <--]**
                                 if @index && @index > 0
                                  @index -= 1
                                  eye    = @points_eye.at(@index)
                                  target = @points_target.at(@index)
                                 else
                                  @index = size
                                  eye    = @points_eye.at(size)
                                  target = @points_target.at(size)
                                 end
                                else # RIGHT -->
                                 if @index && @index < size
                                  @index += 1
                                  eye    = @points_eye.at(@index)
                                  target = @points_target.at(@index)
                                 else
                                  @index = 0
                                  eye    = @points_eye.at(0)
                                  target = @points_target.at(0)
                                 end
                                end # key 63234
                              
                                @camera.set eye, target,  @up.clone
                                Sketchup::set_status_text("Llave de Cámara: #{@index+1}", SB_PROMPT)
                                view.animation = nil
                                @edit_cam    =  false
                                @draw        =  true
                                view.invalidate
                              
                               end # key 63234/63235
                              
                               # PLAY PREVIEW
                              **%(#BF0000)[if key == 63232 # UP]**
                              
                                @edit_cam = false
                              
                                if @points_eye and @points_eye.size > 1
                                 $preview  = true
                                 view.animation = CameraAnimation.new(@points_eye, @points_target)
                                 #view.animation = cam_anim
                                 #place to last camera key
                                 @index    = (@points_eye.size) -1
                                end
                                #Animation stopped"
                               end # 63232
                              
                               # EDIT current position camera key
                               %(#BF0000)[**if key == 63233 # DOWN**]
                                @edit_cam = true
                                Sketchup::set_status_text("Editar Llave de Cámara: #{@index+1} , Editar curva manualmente solo Vistas [Arriba-Abajo-Izquierda-Derecha]", SB_PROMPT)
                               end # key 63233
                              
                              end # @points_eye.size > 0
                              
                              @draw = true
                              view.invalidate
                              

                              end #onKeyDown

                              CHANGES PATHNAME

                              line 637: pathname = Sketchup.find_support_file "camera_path.html" ,"Plugins/CameraKeyMaker"

                              "The result is the end what is important is the process" by Oxer
                              [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                              • R Offline
                                richyrich33
                                last edited by

                                Just installed this plugin through sketchucation tools, works fine though when I press enter nothing happens, must be missing something here....?

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                                • emerald15E Offline
                                  emerald15
                                  last edited by

                                  macgile -Something else caught my eye... in the '8.0th SketchUp' parody animation you have a clever treatment for the beam of the spotlights. I'm assuming this piece is still native sketchup...? so I'm guessing you used tubes of semi-transparent white material & hid all the edges? Or is there more to it - please share, I'd love to know.

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                                  • Obroni1973O Offline
                                    Obroni1973
                                    last edited by

                                    Hi from Germany.

                                    Would like to install your Sketchup Tool CameraKeyMaker, but the download links seem not to work well...

                                    Would really like to use ur tool, looks really good. Pls help me.......

                                    Thank you

                                    Matthias

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                                    • duanekempD Offline
                                      duanekemp
                                      last edited by

                                      I know I'm coming in late in the game, but I have read this post from it's beginning until the May 16th post above. Yet, I cannot learn more about this plugin for SU 2013 or why it's not in the current extension warehouse. Has there been any further development on this plugin and has it yet been able to be confirmed to be used by exterior render engines such as Shaderlight and Vray?

                                      Duane Kemp

                                      Kemp Productions
                                      Puidoux, Switzerland
                                      Gallery:
                                      https://duanekemp.artstation.com/

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                                      • T Offline
                                        tomaszdrgas
                                        last edited by

                                        Is it possible to set different Field of View, Shadows, Fog, group viseabilety etc. along the keypath? Like I can do it in standard sKetchup views and than sKetchup automaticly smoothly changes to next sceen?

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                                        • S Offline
                                          sarkarshomit
                                          last edited by

                                          Will this work with Sketchup 2015 or 2016 version? i remember it worked with earler versions....
                                          I just loved this plugin but nowadays dont seem to get it to work using Su15 or Su16...please any help.

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                                          • F Offline
                                            faust07
                                            last edited by

                                            Have today, after a long period of non-use, the plugin installed in SketchUp Make 2016.
                                            It is important not to forget to copy the script "bezier.rb" into the plugin folder. The plugin then works for my purpose to get paths of camera and target.

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