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    [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

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    • simon le bonS Offline
      simon le bon
      last edited by

      Hi Tig, 😄

      Thanks for the advice. I shall try this tomorrow.

          • simon
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      • simon le bonS Offline
        simon le bon
        last edited by

        Hi TIG,

        I've just tried what you were recommending

        @tig said:

        Perhaps the line
        @camera = @view.camera
        could be followed by
        @camera.fov = 50.0
        or whatever fov-angle you'd like ?

        Resulting to this change, the camera is set to 50° as soon as I activate CameraKeyMaker tool . But when my Alt+Q camera shots are done and I clic "Enter" to call the SET UP SCENES and "OK" , created scenes are still cropped back to camera 30°.
        I have made a search on "30°" into the ruby txt, but the specified string was not found. 😞

        Do you have any other idea?

        😕 simon

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        • TIGT Offline
          TIG Moderator
          last edited by

          The screen size [width/height etc] is set in code later on - perhaps this is cropping the image ?
          I don't use this tool so I am winging it here 😕

          view.camera.set(eye, target, up)
          if @save_image
                  keys = {
                   ;filename => @fileName,
                   ;width => 320,
                   ;height => 240,
                   ;antialias => true,
                   ;compression => 0.9,
                  ;transparent => true }
                  view.write_image keys
                 end
          

          have you tried changing those ?
          Trying changing the width/height proportions...

          Also perhaps add view.camera.fov=50.0 before 'keys' ???
          Also ' newCamera' is set perhaps you need to set newCamera.fov=50.0 too ?

          TIG

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          • simon le bonS Offline
            simon le bon
            last edited by

            Hi TIG,

            "crop" is probably a wrong word I have used. I tell this way to express that the 30° telephoto produces like a zooming into the field. (oups my english 😳 )

            @tig said:

            try changing those
            Also perhaps add view.camera.fov=50.0 before 'keys' ???
            Also ' newCamera' is set perhaps you need to set newCamera.fov=50.0 too ?

            They both don't change the 30° scenes output

            first try:

            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/2012-01-08_220506.jpg

            second try:

            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/2012-01-08_215157.jpg

            I believe in the second one because:

                 generate_scene = true
            
                  if generate_scene
            

            is the place where I'm searching to change the camera opening field. Is the way I have add the line is good?

            😕 s

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            • D Offline
              driven
              last edited by

              hi,

              Your output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

              or you could try running Martin's camera Stats, might show you what's happening.http://forums.sketchucation.com/viewtopic.php?t=27835

              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • simon le bonS Offline
                simon le bon
                last edited by

                Hi John,

                Thank you for your cent.

                Y
                @unknownuser said:

                our output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

                I have tried a 16/9 format (ratio: 1.66 ) but I don't notice any different result ❓

                 if @save_image
                        keys = {
                         ;filename => @fileName,
                         ;width => 1000,
                         ;height => 602,
                

                I have downloaded and used [Plugin] Camera Stats by MartinRinehart : it confirms my fields of view

                Cheers,
                simon

                PS: I just have sent a PM to macgile . wait and see. 😒

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                • R Offline
                  RichardU
                  last edited by

                  I see there is a preview recently posted on YouTube for version 2.0 of this tool.

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                  • N Offline
                    numerobis
                    last edited by

                    Great plugin! very nice! 😎
                    but... any news on this fov problem?!? with a camera always jumping to 30° fov it's pretty useless for me... 😢

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      @richardu said:

                      I see there is a preview recently posted on YouTube for version 2.0 of this tool.

                      Can you post a link? I can´t find it.

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                      • R Offline
                        RichardU
                        last edited by

                        @pixero said:

                        Can you post a link? I can´t find it.

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                        • N Offline
                          numerobis
                          last edited by

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            LivioE
                            last edited by

                            fantastic, thanks very much

                            1 Reply Last reply Reply Quote 0
                            • L Offline
                              LivioE
                              last edited by

                              ..bute are you sure it runs also within su8 ?

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @livioe said:

                                ..bute are you sure it runs also within su8 ?
                                It should work.
                                Incompatibility is usually 'backwards' to earlier versions, that don't have all of the newer version's tools.
                                Why not just install it and try it out.
                                The worst that can happen is it doesn't work !
                                Check that you have indeed installed it as directed [a common pitfall] !!
                                If so then uninstall the few files you have installed.

                                TIG

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                                • OxerO Offline
                                  Oxer
                                  last edited by

                                  Hi,
                                  This plugin for me is very useful but I work on Mac and it didn't work because de keys codes and pathname are different between Pc and Mac.
                                  I have done changes in camera_key_maker.rb and the plugin works on Mac now.
                                  I use Apple Extended Keyboard.

                                  CHANGES KEYS CODE lines 295 to 360


                                  ONKEYDOWN (CAMERA MANUAL ANIMATION)

                                  ------------------------------------

                                  def onKeyDown(key, x, y, view)

                                  # 63234 LEFT, 63235 RIGHT, 63232 UP, 63233 DOWN

                                  if  @points_eye.size > 0
                                   size = (@points_eye.size) -1
                                  
                                   #previous/next Key   <--[--1] || [++1]-->
                                    **%(#BF0000)[if key == 63234 or key == 63235]**
                                  
                                    **%(#BF0000)[if key == 63234 # LEFT <--]**
                                     if @index && @index > 0
                                      @index -= 1
                                      eye    = @points_eye.at(@index)
                                      target = @points_target.at(@index)
                                     else
                                      @index = size
                                      eye    = @points_eye.at(size)
                                      target = @points_target.at(size)
                                     end
                                    else # RIGHT -->
                                     if @index && @index < size
                                      @index += 1
                                      eye    = @points_eye.at(@index)
                                      target = @points_target.at(@index)
                                     else
                                      @index = 0
                                      eye    = @points_eye.at(0)
                                      target = @points_target.at(0)
                                     end
                                    end # key 63234
                                  
                                    @camera.set eye, target,  @up.clone
                                    Sketchup::set_status_text("Llave de Cámara: #{@index+1}", SB_PROMPT)
                                    view.animation = nil
                                    @edit_cam    =  false
                                    @draw        =  true
                                    view.invalidate
                                  
                                   end # key 63234/63235
                                  
                                   # PLAY PREVIEW
                                  **%(#BF0000)[if key == 63232 # UP]**
                                  
                                    @edit_cam = false
                                  
                                    if @points_eye and @points_eye.size > 1
                                     $preview  = true
                                     view.animation = CameraAnimation.new(@points_eye, @points_target)
                                     #view.animation = cam_anim
                                     #place to last camera key
                                     @index    = (@points_eye.size) -1
                                    end
                                    #Animation stopped"
                                   end # 63232
                                  
                                   # EDIT current position camera key
                                   %(#BF0000)[**if key == 63233 # DOWN**]
                                    @edit_cam = true
                                    Sketchup::set_status_text("Editar Llave de Cámara: #{@index+1} , Editar curva manualmente solo Vistas [Arriba-Abajo-Izquierda-Derecha]", SB_PROMPT)
                                   end # key 63233
                                  
                                  end # @points_eye.size > 0
                                  
                                  @draw = true
                                  view.invalidate
                                  

                                  end #onKeyDown

                                  CHANGES PATHNAME

                                  line 637: pathname = Sketchup.find_support_file "camera_path.html" ,"Plugins/CameraKeyMaker"

                                  "The result is the end what is important is the process" by Oxer
                                  [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                  • R Offline
                                    richyrich33
                                    last edited by

                                    Just installed this plugin through sketchucation tools, works fine though when I press enter nothing happens, must be missing something here....?

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                                    • emerald15E Offline
                                      emerald15
                                      last edited by

                                      macgile -Something else caught my eye... in the '8.0th SketchUp' parody animation you have a clever treatment for the beam of the spotlights. I'm assuming this piece is still native sketchup...? so I'm guessing you used tubes of semi-transparent white material & hid all the edges? Or is there more to it - please share, I'd love to know.

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                                      • Obroni1973O Offline
                                        Obroni1973
                                        last edited by

                                        Hi from Germany.

                                        Would like to install your Sketchup Tool CameraKeyMaker, but the download links seem not to work well...

                                        Would really like to use ur tool, looks really good. Pls help me.......

                                        Thank you

                                        Matthias

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                                        • duanekempD Offline
                                          duanekemp
                                          last edited by

                                          I know I'm coming in late in the game, but I have read this post from it's beginning until the May 16th post above. Yet, I cannot learn more about this plugin for SU 2013 or why it's not in the current extension warehouse. Has there been any further development on this plugin and has it yet been able to be confirmed to be used by exterior render engines such as Shaderlight and Vray?

                                          Duane Kemp

                                          Kemp Productions
                                          Puidoux, Switzerland
                                          Gallery:
                                          https://duanekemp.artstation.com/

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                                          • T Offline
                                            tomaszdrgas
                                            last edited by

                                            Is it possible to set different Field of View, Shadows, Fog, group viseabilety etc. along the keypath? Like I can do it in standard sKetchup views and than sKetchup automaticly smoothly changes to next sceen?

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