[VIDEO] Realtime Mega Meshes
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Mega Meshes - Modelling, rendering and lighting a world made of 100 billion polygons ... and it's running on a stock xbox360 at 30fps
Tech behind it PDF
[flash=600,400:24a3rqoa]http://www.youtube.com/v/M04SMNkTx9E?version=3[/flash:24a3rqoa]
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Thanks, great link...
I thought I recognized the landscape... it's Milo's place Weird when it's a half remembered thing - like dream... [flash=640,390:18f472i0]http://www.youtube.com/v/CPIbGnBQcJY[/flash:18f472i0] -
Incredible. Although my head hurts after reading through the .pdf!
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@earthmover said:
Incredible. Although my head hurts after reading through the .pdf!
I agree... but it was only a little bit harder than finding the cure for cancer, and actually understanding string theory enough to explain it to your mum, and grasping the eleven dimensions [ http://www.youtube.com/watch?v=uY_ZgAvXsuw ] and getting that over-unity engine to work properly in that faster-than-light-ship [that I've be tinkering on in the back of my garage] - all before tea... -
FYI: Here is another approach which is just around the corner... NO MORE MESHES (period)
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@tomot said:
FYI: Here is another approach which is just around the corner... NO MORE MESHES (period)
Wow.
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I remember both of these concepts were presented before here in this forum, maybe about a year or two ago.
The interactive video system doesn't interest me as much as the unlimited point cloud idea. In both, the hardware has to catch up. -
Unlimited detail looks interesting.
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Mega textures are cool. Heres a movie:
[flash=800,480:3gwpu4ac]http://vimeo.com/moogaloop.swf?clip_id=7481946[/flash:3gwpu4ac]
There is currently also a plugin for Unity under development for mega textures called Virtual texture.
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