FluidImporter free .obj importer Beta 1.0.5 Updated
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hmm... figured out the lack of cooperation... tried to import far too large meshes... worked better when going for a smaller mesh.
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Hello, i tried the FluidImporter, and saddly, even for a simple cub i got a google sketchup 8 crach whatever i'am choosing as import option.
Does it because i'am using a 64bit window ?
Any help possible ?
thanks ^^
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What app are you using to make the .obj file?
I find this plugin very robust in most cases.
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I made thoses obj in the Cryengine 3.
I tried the Trial of the simlab soft Obj importer, and that work correctly except for the scale. and i only have problem with thoses ones.
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You get to choose the units for the OBJ file as you import it, so there is no 'scale issue', just PEBCAC!
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Trying to figure out what the first 'C' is?
I hope it's not what I'm thinking!
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Problem Exists Between Computer And Chair
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@tig said:
You get to choose the units for the OBJ file as you import it, so there is no 'scale issue', just PEBCAC!
Well yes, but the problem is that the simlab importer tool have a 30 import limit and well, for just a personal and occasional use.. thats not so nice having to pay it.
After the other free Obj Importer didnt work at all with thoses object. Your didnt import anything, and the fluidImporter crash all the time ( at least with .obj coming from the CryEngine3, didnt try .obj coming from other soft. )
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Do you have a small example OBJ we could look at.
Some exporters do make an unusual format...
Did you try taking it into another Application and then export out again before the SKP? -
fluidimporter doesn't work for me!
(works fine only in a in a previous installation of o.s.)i try su7, su8, su8pro trial...
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@snorky said:
fluidimporter doesn't work for me!
(works fine only in a in a previous installation of o.s.)i try su7, su8, su8pro trial...
How doesn't it work?
It's very frustrating for developers to be told something doesn't work, but then give no clues as to the issue[s]...
Does it appear on the Import menu list of types?
Does it open a dialog for options?
Does it run?
Does it do anything at all?
Is the imported object not as expected?
Does it take a long time to process?
Does Sketchup crash/bugsplat?
If you open the Ruby Console before running the importer are there any error messages?
Can you successfully open this OBJ file in another app like Blender?
Are the OBJ/MTL files together and any textures in the folder as specified in the MTL?You see there are many questions unanswered...
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you're right, sorry!
simply did not appear *. obj on the list of import formats ...
I do not know what else to explain the problem.only now it is on the list
mystery
(translated by google)
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Just tried to download fluidimporter. Web page comes back with an error Internal Server Error.
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pmolsen
Worked fine for me just now.
I'd PM you the zip BUT it's 11Mb... -
Worked that time thanks. I tried it for over an hour last night with the same error. Maybe they were doing maintenance.
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I have a problem as well
I open a new sketchup 8 window
I click File>Import
I change "All Supported Image Files" to ".obj files"
I select an obj file I exported from sketchup previously
I click import
The window freezes then closes
Bug splat appears -
Do you get an options dialog auto-opening before the freeze happens ?
If so what settings have you tried/used?
Can you try it with a simple 'box' OBJ exported from a SKP.
Importing that should work.When you installed the OBJ importer did you have 'admin rights'?
Is its .exe in Sketchup's Importers folder ?
Have you tried uninstalling it and reinstalling to see if that fixes it ??If you have the Ruby Console open before the import starts are there any error messages ??
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just trying to import this model:
http://www.flyingarchitecture.com/download/DOT-modo-obj.zip
than bugsplat came out -
@gunawan w said:
just trying to import this model:
http://www.flyingarchitecture.com/download/DOT-modo-obj.zip
than bugsplat came out
The obj file is strangely structured and the mtl lacks good color definitions.
I edited the file to ensure all of the 'o[bjects]' become g[roups] with the mtl material immediately afterwards and the matching g[roup]/mat entries before the 'f' blocks was removed.
Then it works - units=mm and flip-YZ...
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Thanks TIG,will try it as your Sugestion
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