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    [solved!!]onMouseMove show component instance

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    • TIGT Offline
      TIG Moderator
      last edited by

      Do you get any errors in the Ruby Console ?

      TIG

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      • K Offline
        kdasilva
        last edited by

        no totally error free BUT..i just made it work by.....(drumroll)... changing .transform!() to .move!()

        I don't know why it worked...i just did it on a whim, but presto!

        thanks for all the help, this was driving me crazy...so much thesis to do, but I tend to obsess on things I cant solve.

        cheers
        Korbin

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        • TIGT Offline
          TIG Moderator
          last edited by

          @kdasilva said:

          no totally error free BUT..i just made it work by.....(drumroll)... changing .transform!() to .move!()

          I don't know why it worked...i just did it on a whim, but presto!

          thanks for all the help, this was driving me crazy...so much thesis to do, but I tend to obsess on things I cant solve.

          cheers
          Korbin

          I was just going to suggest .move! instead of .transform! as it's 'outside of the undo stack'... [honest!]
          Glad it's working at last... πŸ˜„

          TIG

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            (I'm not sure that there is a question in this - its more of me just talking out loud).

            I'm trying to do the same, and I'm getting the problem that once I attache the component to the cursor, then the ip point easily grabs onto the component when the mouse moves. And sine the component is closer to the camera, than the center of the component that is attached tot he cursor, then the ip jumps to the closer position, moving the whole component closer. And repeats. So every time I start move the mouse,t he component gets closer and closer to the camera until it clips out of view, and the mouse can reach geometry in the model to reset the ip back to the model.

            I have not thought much about this yet, but I was wondering how you guys got it to work? It just doesn't seem to do the trick for me. I was really hoping it would be easy to place a component in the model, and have the component attach to the cursor.

            Its not the end of the world if it turns out to not work, I don't truly need to show the component.

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • thomthomT Offline
              thomthom
              last edited by

              Do you need a custom tool? Can you not use model.place_component ?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I think I do - I need to know what edge in what group it was placed on so I can break the edge and insert new geometry. I can do all that easy enough if I do it with my own tool. But I'm scared of relying on too many observers. I've had bad luck with them already, and I know you (thom) have had many projects ruined by them.

                So I think I need my own tool. Its working ok though, I'm actually drawing lines to the viewport that represent the component I'm placing. I can attach that to the mouse easy enough, and it looks pretty cool.

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  Hmmm... would have been nice if the method returned a ref to the newly placed instance (instead of the model object itself*****.) Then you might have been able to easily get the instances origin point and go from there.

                  Just weird that a ref to the placed instance is the obvious preferred return for a method like this. Sometimes I just do not understand how the obvious can be so often overlooked.

                  ***** The API doc is in error when it says it returns nil.

                  I'm not here much anymore.

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    Ok.. you could call:
                    lastdefn = defn.instances.last
                    after using model.place_component( defn, false )

                    Wait... weirdness, the method returns immediately, BEFORE the instance is actually placed. (It spits out a redraw time to $stdout after the instance is placed.) The move component tool does not exit with a false 2nd arg, but remains in the move tool, and the user could inadvertently move the instance again.
                    It would be nice if this method took a block to be run after the instance was placed.

                    I'm not here much anymore.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Agree 100% with you Dan.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • F Offline
                        fatihbarut
                        last edited by

                        I think eventhough the title has "Solved" the last solution is missing

                        Here is one of them.

                        
                        model = Sketchup.active_model
                        ent = model.entities
                        sel = model.selection
                        
                        defn = Sketchup.active_model.definitions
                        
                        def onMouseMove(flags, x, y, view)
                          return nil if not @instance ### only works when instance is set
                          @ip.pick(view, x, y)
                          if @ip != @ip1
                            view.invalidate if( @ip.display? or @ip1.display? )
                            @ip1.copy!(@ip)
                            view.tooltip=@ip1.tooltip
                            @instance.transform!(Geom;;Transformation.new(@ip1.position))
                          end
                        end
                        
                        def onLButtonDown(flags, x, y, view)
                          return nil if not @instance
                          @ip1.pick(view, x, y)
                          if @ip1.valid?
                            @instance.transform!(Geom;;Transformation.new(@ip1.position))
                            @instance=nil ### un-sets instance
                          end
                        end
                        
                        lastdefn = defn[0] # ! I had just one definition in my component definition list therefor defn[0] worked well for me
                        model.place_component( lastdefn , false )
                        
                        
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                        • J Offline
                          Jim
                          last edited by

                          As has been discovered already in this thread, you probably want to use @instance.move!(..) rather than .transform!(..) so as not to disturb the Undo stack.

                          Another idea might be to use the opengl draw commands to draw a proxy object instead of actually moving an Instance with the mouse.

                          Hi

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            @jim said:

                            Another idea might be to use the opengl draw commands to draw a proxy object instead of actually moving an Instance with the mouse.

                            That's what I ended up doing, which was disappointing to me, but still looks pretty cool.

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • K Offline
                              kaas
                              last edited by

                              I'm trying out several methods for a plugin-user to define a plane. Picking 3 points works but maybe more easy would be to use a component plane thats glues to the underlying objects.

                              Using the code from this thread I can attach a component-plane to the mouse pointer.

                              behavior = @plane_def.behavior behavior.snapto = SnapTo_Arbitrary behavior.is2d = true

                              Adding this code makes the component-plane glue to objects but only outside the ruby code as it seems. The glue works if the component is picked from the component browser OR if the component is added with model.place_component componentdefinition, repeat. Then I would have to add an observer to have the code pick it up again.

                              Is there any way around this?

                              edit: changed 'listener' to 'observer'

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                              • tt_suT Offline
                                tt_su
                                last edited by

                                In addition to changing the behaviour you need to use glued_to= to specify what it should be glued to.

                                ...or maybe I didn't quite understand what you where asking for..?

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                                • K Offline
                                  kaas
                                  last edited by

                                  @tt_su said:

                                  In addition to changing the behaviour you need to use glued_to= to specify what it should be glued to.

                                  Hello Thomas, Thanks for your reply.

                                  I want the component to glue to any face in the model, just like a normal glue-ing component would do, if inserted from the component browser.

                                  Funny part is: when using the code below the instance doesn't glue. If I manually pick the component afterwards from the component browser and place it, it does glue...??

                                  def activate
                                  	@model = Sketchup.active_model
                                  	@definitions = @model.definitions
                                  	@entities = @model.entities	
                                          @ip = Sketchup;;InputPoint.new
                                  	@ipP = Sketchup;;InputPoint.new	
                                  		
                                  	size = 20
                                  	pm = Geom;;PolygonMesh.new
                                  	pm.add_point([-size, -size, 0]) # 1
                                  	pm.add_point([-size, size, 0]) # 2
                                  	pm.add_point([size, size, 0]) # 3
                                  	pm.add_point([size, -size, 0]) # 4
                                  	pm.add_polygon(1,3,2,4)
                                  	
                                  	smooth_flags = Geom;;PolygonMesh;;NO_SMOOTH_OR_HIDE
                                  	mb_rundim_plane_def = @definitions.add("mb_runDimPlane");
                                  	dim_plane = mb_rundim_plane_def.entities.add_faces_from_mesh(pm, smooth_flags)
                                  	behavior = mb_rundim_plane_def.behavior
                                  	behavior.snapto = SnapTo_Arbitrary
                                  	behavior.is2d = true
                                  	
                                  	@instance = @entities.add_instance(mb_rundim_plane_def, ORIGIN)
                                  end # def activate
                                  
                                  def onMouseMove(flags, x, y, view)
                                    @ip.pick(view, x, y)
                                    if @ip != @ipP && @instance
                                      view.invalidate if( @ip.display? or @ipP.display? )
                                      @ipP.copy!(@ip)
                                      view.tooltip=@ipP.tooltip
                                      @instance.move!(Geom;;Transformation.new(@ipP.position))
                                    end
                                  end
                                  
                                  def onLButtonDown(flags, x, y, view)
                                    return nil if not @instance
                                    @ipP.pick(view, x, y)
                                    if @ipP.valid?
                                      @instance.move!(Geom;;Transformation.new(@ipP.position))
                                      @instance=nil
                                    end
                                  end
                                  
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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    You must tell SketchUp which face to glue it onto.
                                    You could do that by using a ' pickhelper' which is activated 'on button up'... which finds the best face-match http://www.sketchup.com/intl/en/developer/docs/ourdoc/pickhelper#picked_face
                                    And then use:
                                    @instance.glued_to=some_face_that_you_specify_from_pickhelper
                                    See http://www.sketchup.com/intl/en/developer/docs/ourdoc/componentinstance#glued_to=

                                    TIG

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                                    • K Offline
                                      kaas
                                      last edited by

                                      Hi TIG,

                                      Thanks for your suggestion. I changed the code, drew a simple rectangle and pushed-pulled it. After picking it throws an error on the 'glue-line':
                                      Error: #<ArgumentError: Can only glue to something in the same component>
                                      Doesn't make sense to me. They should be both in the same context: Sketchup.active_model.entities. Google-ing this error results in another thread you were active in http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=54813 but no help there. Any suggestions anyone?

                                      def onLButtonUp(flags, x, y, view)
                                      	ph = view.pick_helper
                                      	ph.do_pick(x, y)
                                      	face = ph.picked_face
                                      	@instance.move!(Geom;;Transformation.new(@ipP.position))
                                      	view.invalidate
                                      	if face
                                      		@instance.glued_to=face
                                      	end	
                                      end
                                      
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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        You need to set ents=model.active_entities and add the instance to that entities context.
                                        BUT if the face you pick is inside another context you cannot glue to it.
                                        You can check that by using instance.parent.entities==face.parent.entities

                                        Why not use the way that mimics the native component placer - http://www.sketchup.com/intl/en/developer/docs/ourdoc/model#place_component

                                        You already have the gluing definition, so you can erase the placed instance/code... and there is no need to then find the face at all ?

                                        TIG

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                                        • K Offline
                                          kaas
                                          last edited by

                                          @tig said:

                                          ..Why not use the way that mimics the native component placer - http://www.sketchup.com/intl/en/developer/docs/ourdoc/model#place_component...

                                          I gave your suggestion a go. Instead of adding the component to the mouse I used @model.place_component ... and have the code pick it up again with an observer.

                                          Problem I now face: the newest added instance doesn't show up if I look for it. My guess is: its returning the definition info instead.

                                          I tried:

                                          @entities.each {|e|
                                             puts e.to_s
                                             next unless e.is_a?(Sketchup;;ComponentInstance)
                                             puts "instance; #{e.to_s}"
                                             puts "origin; #{e.transformation.origin}"
                                          }
                                          
                                          

                                          OR

                                          	
                                             instance = @definitions[instance_def_name]
                                             puts "instance; #{instance.instances[0].to_s}"
                                             puts "origin; #{instance.instances[0].transformation.origin}"
                                          
                                          

                                          Only if I add another (and another) instance, all but the last one are found (see animated gif).

                                          I must be missing something elementary... Any suggestions?


                                          problem.gif

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            You already have a reference to the instance called @instance - so, without re-coding [so you make a definition rather than an instance], you can get a reference to the instance's definition thus: @defn=@instance.definition, then immediately erase the instance with @instance.erase!...
                                            And then you NOW use @model.place_component(@defn) πŸ˜•

                                            TIG

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