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    [solved!!]onMouseMove show component instance

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    • TIGT Offline
      TIG Moderator
      last edited by

      @kdasilva said:

      @tig said:

      The code should move the instance with the cursor until you click then it stops.

      Thank you for continuing to help, and I did implement what you suggested however I still have my main problem which is that, although the code does move the instance with my cursor (or with my clicks in the more controlled testing) it does not move to where the cursor is.....however the transform! method is working it is not simply moving the instance to my cursor...it is moving it in some other weird direction, which I beleive I found out somewhat why in my previous post...however I don't know how to make it not do that 😞
      cheers,
      Korbin
      For example - assuming the component-instance is added and referenced as @instance

      
      def onMouseMove(flags, x, y, view)
        return nil if not @instance ### only works when instance is set
        @ip.pick(view, x, y)
        if @ip != @ip1
          view.invalidate if( @ip.display? or @ip1.display? )
          @ip1.copy!(@ip)
          view.tooltip=@ip1.tooltip
          @instance.transform!(Geom;;Transformation.new(@ip1.position))
        end
      end
      
      

      Later

      
      def onLButtonDown(flags, x, y, view)
        return nil if not @instance
        @ip1.pick(view, x, y)
        if @ip1.valid?
          @instance.transform!(Geom;;Transformation.new(@ip1.position))
          @instance=nil ### un-sets instance
        end
      end
      

      Then reset @instance to another new instance... πŸ€“

      TIG

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      • K Offline
        kdasilva
        last edited by

        @tig said:

        @kdasilva said:

        @tig said:

        The code should move the instance with the cursor until you click then it stops.

        Thank you for continuing to help, and I did implement what you suggested however I still have my main problem which is that, although the code does move the instance with my cursor (or with my clicks in the more controlled testing) it does not move to where the cursor is.....however the transform! method is working it is not simply moving the instance to my cursor...it is moving it in some other weird direction, which I beleive I found out somewhat why in my previous post...however I don't know how to make it not do that 😞
        cheers,
        Korbin
        For example - assuming the component-instance is added and referenced as @instance

        
        > def onMouseMove(flags, x, y, view)
        >   return nil if not @instance ### only works when instance is set
        >   @ip.pick(view, x, y)
        >   if @ip != @ip1
        >     view.invalidate if( @ip.display? or @ip1.display? )
        >     @ip1.copy!(@ip)
        >     view.tooltip=@ip1.tooltip
        >     @instance.transform!(Geom;;Transformation.new(@ip1.position))
        >   end
        > end
        > 
        

        Later

        
        > def onLButtonDown(flags, x, y, view)
        >   return nil if not @instance
        >   @ip1.pick(view, x, y)
        >   if @ip1.valid?
        >     @instance.transform!(Geom;;Transformation.new(@ip1.position))
        >     @instance=nil ### un-sets instance
        >   end
        > end
        

        Then reset @instance to another new instance... πŸ€“

        wow so i was definitely missing a few things...alas put your code in directly, changed the necessary variable names, ...but same result 😞

        When I creep my mouse onto the screen, it will move to my mouse for the very first move...but any subsequent move sends the instance off rapidly in a another direction...is this just a problem for me??

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        • TIGT Offline
          TIG Moderator
          last edited by

          Do you get any errors in the Ruby Console ?

          TIG

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          • K Offline
            kdasilva
            last edited by

            no totally error free BUT..i just made it work by.....(drumroll)... changing .transform!() to .move!()

            I don't know why it worked...i just did it on a whim, but presto!

            thanks for all the help, this was driving me crazy...so much thesis to do, but I tend to obsess on things I cant solve.

            cheers
            Korbin

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            • TIGT Offline
              TIG Moderator
              last edited by

              @kdasilva said:

              no totally error free BUT..i just made it work by.....(drumroll)... changing .transform!() to .move!()

              I don't know why it worked...i just did it on a whim, but presto!

              thanks for all the help, this was driving me crazy...so much thesis to do, but I tend to obsess on things I cant solve.

              cheers
              Korbin

              I was just going to suggest .move! instead of .transform! as it's 'outside of the undo stack'... [honest!]
              Glad it's working at last... πŸ˜„

              TIG

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                (I'm not sure that there is a question in this - its more of me just talking out loud).

                I'm trying to do the same, and I'm getting the problem that once I attache the component to the cursor, then the ip point easily grabs onto the component when the mouse moves. And sine the component is closer to the camera, than the center of the component that is attached tot he cursor, then the ip jumps to the closer position, moving the whole component closer. And repeats. So every time I start move the mouse,t he component gets closer and closer to the camera until it clips out of view, and the mouse can reach geometry in the model to reset the ip back to the model.

                I have not thought much about this yet, but I was wondering how you guys got it to work? It just doesn't seem to do the trick for me. I was really hoping it would be easy to place a component in the model, and have the component attach to the cursor.

                Its not the end of the world if it turns out to not work, I don't truly need to show the component.

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Do you need a custom tool? Can you not use model.place_component ?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    I think I do - I need to know what edge in what group it was placed on so I can break the edge and insert new geometry. I can do all that easy enough if I do it with my own tool. But I'm scared of relying on too many observers. I've had bad luck with them already, and I know you (thom) have had many projects ruined by them.

                    So I think I need my own tool. Its working ok though, I'm actually drawing lines to the viewport that represent the component I'm placing. I can attach that to the mouse easy enough, and it looks pretty cool.

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Hmmm... would have been nice if the method returned a ref to the newly placed instance (instead of the model object itself*****.) Then you might have been able to easily get the instances origin point and go from there.

                      Just weird that a ref to the placed instance is the obvious preferred return for a method like this. Sometimes I just do not understand how the obvious can be so often overlooked.

                      ***** The API doc is in error when it says it returns nil.

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        Ok.. you could call:
                        lastdefn = defn.instances.last
                        after using model.place_component( defn, false )

                        Wait... weirdness, the method returns immediately, BEFORE the instance is actually placed. (It spits out a redraw time to $stdout after the instance is placed.) The move component tool does not exit with a false 2nd arg, but remains in the move tool, and the user could inadvertently move the instance again.
                        It would be nice if this method took a block to be run after the instance was placed.

                        I'm not here much anymore.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Agree 100% with you Dan.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • F Offline
                            fatihbarut
                            last edited by

                            I think eventhough the title has "Solved" the last solution is missing

                            Here is one of them.

                            
                            model = Sketchup.active_model
                            ent = model.entities
                            sel = model.selection
                            
                            defn = Sketchup.active_model.definitions
                            
                            def onMouseMove(flags, x, y, view)
                              return nil if not @instance ### only works when instance is set
                              @ip.pick(view, x, y)
                              if @ip != @ip1
                                view.invalidate if( @ip.display? or @ip1.display? )
                                @ip1.copy!(@ip)
                                view.tooltip=@ip1.tooltip
                                @instance.transform!(Geom;;Transformation.new(@ip1.position))
                              end
                            end
                            
                            def onLButtonDown(flags, x, y, view)
                              return nil if not @instance
                              @ip1.pick(view, x, y)
                              if @ip1.valid?
                                @instance.transform!(Geom;;Transformation.new(@ip1.position))
                                @instance=nil ### un-sets instance
                              end
                            end
                            
                            lastdefn = defn[0] # ! I had just one definition in my component definition list therefor defn[0] worked well for me
                            model.place_component( lastdefn , false )
                            
                            
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                            • J Offline
                              Jim
                              last edited by

                              As has been discovered already in this thread, you probably want to use @instance.move!(..) rather than .transform!(..) so as not to disturb the Undo stack.

                              Another idea might be to use the opengl draw commands to draw a proxy object instead of actually moving an Instance with the mouse.

                              Hi

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                @jim said:

                                Another idea might be to use the opengl draw commands to draw a proxy object instead of actually moving an Instance with the mouse.

                                That's what I ended up doing, which was disappointing to me, but still looks pretty cool.

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • K Offline
                                  kaas
                                  last edited by

                                  I'm trying out several methods for a plugin-user to define a plane. Picking 3 points works but maybe more easy would be to use a component plane thats glues to the underlying objects.

                                  Using the code from this thread I can attach a component-plane to the mouse pointer.

                                  behavior = @plane_def.behavior behavior.snapto = SnapTo_Arbitrary behavior.is2d = true

                                  Adding this code makes the component-plane glue to objects but only outside the ruby code as it seems. The glue works if the component is picked from the component browser OR if the component is added with model.place_component componentdefinition, repeat. Then I would have to add an observer to have the code pick it up again.

                                  Is there any way around this?

                                  edit: changed 'listener' to 'observer'

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                                  • tt_suT Offline
                                    tt_su
                                    last edited by

                                    In addition to changing the behaviour you need to use glued_to= to specify what it should be glued to.

                                    ...or maybe I didn't quite understand what you where asking for..?

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                                    • K Offline
                                      kaas
                                      last edited by

                                      @tt_su said:

                                      In addition to changing the behaviour you need to use glued_to= to specify what it should be glued to.

                                      Hello Thomas, Thanks for your reply.

                                      I want the component to glue to any face in the model, just like a normal glue-ing component would do, if inserted from the component browser.

                                      Funny part is: when using the code below the instance doesn't glue. If I manually pick the component afterwards from the component browser and place it, it does glue...??

                                      def activate
                                      	@model = Sketchup.active_model
                                      	@definitions = @model.definitions
                                      	@entities = @model.entities	
                                              @ip = Sketchup;;InputPoint.new
                                      	@ipP = Sketchup;;InputPoint.new	
                                      		
                                      	size = 20
                                      	pm = Geom;;PolygonMesh.new
                                      	pm.add_point([-size, -size, 0]) # 1
                                      	pm.add_point([-size, size, 0]) # 2
                                      	pm.add_point([size, size, 0]) # 3
                                      	pm.add_point([size, -size, 0]) # 4
                                      	pm.add_polygon(1,3,2,4)
                                      	
                                      	smooth_flags = Geom;;PolygonMesh;;NO_SMOOTH_OR_HIDE
                                      	mb_rundim_plane_def = @definitions.add("mb_runDimPlane");
                                      	dim_plane = mb_rundim_plane_def.entities.add_faces_from_mesh(pm, smooth_flags)
                                      	behavior = mb_rundim_plane_def.behavior
                                      	behavior.snapto = SnapTo_Arbitrary
                                      	behavior.is2d = true
                                      	
                                      	@instance = @entities.add_instance(mb_rundim_plane_def, ORIGIN)
                                      end # def activate
                                      
                                      def onMouseMove(flags, x, y, view)
                                        @ip.pick(view, x, y)
                                        if @ip != @ipP && @instance
                                          view.invalidate if( @ip.display? or @ipP.display? )
                                          @ipP.copy!(@ip)
                                          view.tooltip=@ipP.tooltip
                                          @instance.move!(Geom;;Transformation.new(@ipP.position))
                                        end
                                      end
                                      
                                      def onLButtonDown(flags, x, y, view)
                                        return nil if not @instance
                                        @ipP.pick(view, x, y)
                                        if @ipP.valid?
                                          @instance.move!(Geom;;Transformation.new(@ipP.position))
                                          @instance=nil
                                        end
                                      end
                                      
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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        You must tell SketchUp which face to glue it onto.
                                        You could do that by using a ' pickhelper' which is activated 'on button up'... which finds the best face-match http://www.sketchup.com/intl/en/developer/docs/ourdoc/pickhelper#picked_face
                                        And then use:
                                        @instance.glued_to=some_face_that_you_specify_from_pickhelper
                                        See http://www.sketchup.com/intl/en/developer/docs/ourdoc/componentinstance#glued_to=

                                        TIG

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                                        • K Offline
                                          kaas
                                          last edited by

                                          Hi TIG,

                                          Thanks for your suggestion. I changed the code, drew a simple rectangle and pushed-pulled it. After picking it throws an error on the 'glue-line':
                                          Error: #<ArgumentError: Can only glue to something in the same component>
                                          Doesn't make sense to me. They should be both in the same context: Sketchup.active_model.entities. Google-ing this error results in another thread you were active in http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=54813 but no help there. Any suggestions anyone?

                                          def onLButtonUp(flags, x, y, view)
                                          	ph = view.pick_helper
                                          	ph.do_pick(x, y)
                                          	face = ph.picked_face
                                          	@instance.move!(Geom;;Transformation.new(@ipP.position))
                                          	view.invalidate
                                          	if face
                                          		@instance.glued_to=face
                                          	end	
                                          end
                                          
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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            You need to set ents=model.active_entities and add the instance to that entities context.
                                            BUT if the face you pick is inside another context you cannot glue to it.
                                            You can check that by using instance.parent.entities==face.parent.entities

                                            Why not use the way that mimics the native component placer - http://www.sketchup.com/intl/en/developer/docs/ourdoc/model#place_component

                                            You already have the gluing definition, so you can erase the placed instance/code... and there is no need to then find the face at all ?

                                            TIG

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