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    V-Ray Renders stretching textures?

    Scheduled Pinned Locked Moved V-Ray
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    • A Offline
      Anaardvark
      last edited by

      I've checked the faces but they're definitely correct.

      404 Not Found

      favicon

      (img718.imageshack.us)

      Any other ideas?

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      • thomthomT Offline
        thomthom
        last edited by

        Are they applied directly to faces, or onto groups/components?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • fuzzionF Offline
          fuzzion
          last edited by

          Whats the maximum resolution of a texture that can be placed through Vray for render in SU ? Or is it unlimited ❓

          "Only the dead have seen the end of war" - Plato

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          • thomthomT Offline
            thomthom
            last edited by

            Not sure. I'd guess it depend on the memory...

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • A Offline
              Anaardvark
              last edited by

              @thomthom said:

              Are they applied directly to faces, or onto groups/components?

              Applied directly to faces.

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              • P Offline
                pepa
                last edited by

                Hi I have similar problem with vismat material. when I load material and scale it. In SU everything in the viewport is correct and after render texture have different scale. Vray 1.49.01

                http://jsvizualizace.daportfolio.com/

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                • V Offline
                  vicfal
                  last edited by

                  @pepa said:

                  Hi I have similar problem with vismat material. when I load material and scale it. In SU everything in the viewport is correct and after render texture have different scale. Vray 1.49.01

                  I have the same problem:S can't seem to solve it, going crazy!!

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                  • T Offline
                    TraxXx
                    last edited by

                    Hello !

                    I can see this post is very old but I just got this problem yesterday after making test renders with a concrete material. I changed the texture thinking it could be related to this but no. I checked for backfaces but everything was fine and showing the white side, I checked the hidden geometry and set the soften edges to 0 all over the geometry but no buggy lines appeared, I tried synchronization of materials with vray, I purged the file, cleaned the geometry using TT cleaner, tried to import the model in a new sketch up file and also tried to draw again the bugging geometry out of the previous one. NOTHING WORKED ! Now i'm out of ideas and I really can't understand what's causing the problem and why ? Because I never faced this thing before and it's not the first time I'm drawing complexe geometry on skp. The only way for me to get through this is to apply a custom texture with the paint bucket tool of sketch up and then, set it in Vray adding again reflections, bump etc. If I replace a sketch up texture like concrete tile by a preset vismat, it ends up with this stretched horrible texture and moreoever, the texture is not showing. Any idea would be welcome, I don't know what's going on... Thanks

                    Here is a screen of a what I get. I exploded all groups and textures are applied on flat surfaces, no hidden geometry, it's cut from everywhere. Looks like my Vray is corrupted, I removed and reinstalled it but still the problem is here... I don't know how will I render my next project...


                    bug.png

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                    • andybotA Offline
                      andybot
                      last edited by

                      If you stretched the texture with the SU "pins" and it's very distorted from the original scale and size, then one solution is to click on the face and select "make unique texture" That gets rid of the distortion and allows vray to render correctly.

                      Edit - Not clear from your writing if that's what you've done that already. If so, then sorry - the SU texture stretching and vray don't play very well together.

                      Be careful what vismats you import. Some don't have a texture in the top diffuse layer, and so can't get mapping from SU. If that's the case, then you need a dummy texture in that first diffuse layer so you can properly position the material in SU.

                      http://charlottesvillearchitecturalrendering.com/

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                      • Bryker3dB Offline
                        Bryker3d
                        last edited by

                        I invite you to visit my blog :
                        http://www.architecturalideas14.blogspot.com
                        for better understanding to the real meaning for Sketch !!!!!!!!!!!!
                        you're Welcome

                        Do what you feel it is honest and be faithful to your fans >>

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