sketchucation logo sketchucation
    • Login
    ℹ️ GoFundMe | Our friend Gus Robatto needs some help in a challenging time Learn More

    V-Ray Renders stretching textures?

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    12 Posts 9 Posters 6.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      Anaardvark
      last edited by

      Hi all,

      I've a problem in Sketchup where I've put a texture on a surface and everything in the viewport is correct, however when rendering in V-Ray it gets stretched out of proportion. I've included a few screenshots to show what I mean.

      Original
      http://img703.imageshack.us/f/capturetfq.jpg/

      Render
      http://img844.imageshack.us/f/rendern.jpg/

      Can anyone tell me what might be causing this and how I might be able to fix it please

      Thanks!

      1 Reply Last reply Reply Quote 0
      • stefanqS Offline
        stefanq
        last edited by

        Whenever I had problems with tilling, I always had reverted faces. Check in monochrome style, if it's blue and not white, flip it.

        1 Reply Last reply Reply Quote 0
        • A Offline
          Anaardvark
          last edited by

          I've checked the faces but they're definitely correct.

          404 Not Found

          favicon

          (img718.imageshack.us)

          Any other ideas?

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            Are they applied directly to faces, or onto groups/components?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • fuzzionF Offline
              fuzzion
              last edited by

              Whats the maximum resolution of a texture that can be placed through Vray for render in SU ? Or is it unlimited ❓

              "Only the dead have seen the end of war" - Plato

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                Not sure. I'd guess it depend on the memory...

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • A Offline
                  Anaardvark
                  last edited by

                  @thomthom said:

                  Are they applied directly to faces, or onto groups/components?

                  Applied directly to faces.

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    pepa
                    last edited by

                    Hi I have similar problem with vismat material. when I load material and scale it. In SU everything in the viewport is correct and after render texture have different scale. Vray 1.49.01

                    http://jsvizualizace.daportfolio.com/

                    1 Reply Last reply Reply Quote 0
                    • V Offline
                      vicfal
                      last edited by

                      @pepa said:

                      Hi I have similar problem with vismat material. when I load material and scale it. In SU everything in the viewport is correct and after render texture have different scale. Vray 1.49.01

                      I have the same problem:S can't seem to solve it, going crazy!!

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        TraxXx
                        last edited by

                        Hello !

                        I can see this post is very old but I just got this problem yesterday after making test renders with a concrete material. I changed the texture thinking it could be related to this but no. I checked for backfaces but everything was fine and showing the white side, I checked the hidden geometry and set the soften edges to 0 all over the geometry but no buggy lines appeared, I tried synchronization of materials with vray, I purged the file, cleaned the geometry using TT cleaner, tried to import the model in a new sketch up file and also tried to draw again the bugging geometry out of the previous one. NOTHING WORKED ! Now i'm out of ideas and I really can't understand what's causing the problem and why ? Because I never faced this thing before and it's not the first time I'm drawing complexe geometry on skp. The only way for me to get through this is to apply a custom texture with the paint bucket tool of sketch up and then, set it in Vray adding again reflections, bump etc. If I replace a sketch up texture like concrete tile by a preset vismat, it ends up with this stretched horrible texture and moreoever, the texture is not showing. Any idea would be welcome, I don't know what's going on... Thanks

                        Here is a screen of a what I get. I exploded all groups and textures are applied on flat surfaces, no hidden geometry, it's cut from everywhere. Looks like my Vray is corrupted, I removed and reinstalled it but still the problem is here... I don't know how will I render my next project...


                        bug.png

                        1 Reply Last reply Reply Quote 0
                        • andybotA Offline
                          andybot
                          last edited by

                          If you stretched the texture with the SU "pins" and it's very distorted from the original scale and size, then one solution is to click on the face and select "make unique texture" That gets rid of the distortion and allows vray to render correctly.

                          Edit - Not clear from your writing if that's what you've done that already. If so, then sorry - the SU texture stretching and vray don't play very well together.

                          Be careful what vismats you import. Some don't have a texture in the top diffuse layer, and so can't get mapping from SU. If that's the case, then you need a dummy texture in that first diffuse layer so you can properly position the material in SU.

                          http://charlottesvillearchitecturalrendering.com/

                          1 Reply Last reply Reply Quote 0
                          • Bryker3dB Offline
                            Bryker3d
                            last edited by

                            I invite you to visit my blog :
                            http://www.architecturalideas14.blogspot.com
                            for better understanding to the real meaning for Sketch !!!!!!!!!!!!
                            you're Welcome

                            Do what you feel it is honest and be faithful to your fans >>

                            1 Reply Last reply Reply Quote 0
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement