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    Making Lines co-planar

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    • L Offline
      ledisnomad
      last edited by

      I'm quite familiar with this problem. My solution is certainly not unique or instantaneous, but it doesn't require a plugin and doesn't require zooming in and out madly:

      1. Make as many continuous, joined polylines. This assures minimum gaps. A few things I've found helpful: With nothing selected, enter pedit command, then "m" for multiple (personally, I didn't know about this option until recently), select everything, convert to a polyline, then choose join. Then you can check what joined and what didn't. Anything that should be joined, use fillet with 0 radius to join. The more time you spend in AutoCAD, the easier it is in SketchUp.

      2. After I import and use MakeFaces, I start connecting edges with diagonals. Anywhere that isn't a face that should be probably has a gap or there is a tiny extra line somewhere that SU has problems with. Connecting diagonals will often may a face on half of the problem area, the second diagonal will fill in half the remaining area, then you can keep narrowing it down to the problem spot. This is pretty quick, really.

      That's the best method sans plugin that I know. Hope it helps. And if I've been unclear about anything, feel free to ask for clarifications.

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      • L Offline
        ledisnomad
        last edited by

        Oh look at that... Dave R beat me to the punch. Always so quick here at SketchUcation.

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        • J Offline
          JPMays
          last edited by

          I think it was the plugin. I need to play around with that a little more. I did determine another problem, which I fixed and I think will help a lot. many of my lines, even thought they overlapped, did not intersect, and I think that was what was preventing Make Faces from recognizing a face.

          http://img535.imageshack.us/img535/4773/screen2hq.jpg

          I selected all and Intersected with Model, which fixed that. Now I'm running Make Faces again, and it is taking a long time which is a good sign (it's recognizing a lot more faces than previously). Hopefully this will solve the majority of problems. I'll update later.

          Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.

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          • J Offline
            JPMays
            last edited by

            ledisnomad - I've used the same technique you described, and it usually works well. the problem is that my file is very large and I don't have the time or patience to do that for every single un-closed face. I have been hoping to find some kind of script to help me do this comprehensively. Make Faces seems to be the go-to one.

            Update: after running Make Faces again (once I Intersected) I got a lot more faces. There are still some gaps, but a small enough amount to fix manually.

            Thanks all for your help.

            Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.

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            • mitcorbM Offline
              mitcorb
              last edited by

              Look at ThomThom's Edge Tools, which he recently updated. This may have application for what you describe. See this link:
              http://forums.sketchucation.com/viewtopic.php?f=323&t=24593

              I take the slow, deliberate approach in my aimless wandering.

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              • M Offline
                mac1
                last edited by

                Also ThomThoms clean up

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                • J Offline
                  JPMays
                  last edited by

                  ThomThom's Edge Tools are awesome! This will help me out a lot. Thanks mitcorb for the link.

                  Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.

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                  • B Offline
                    bluetobits
                    last edited by

                    Hi.

                    I use SU for 3D printing. I find that when working at small scale such as 1:87, some things that one would expect should work in SU, doesn't. if I enlarge everything at least 10 or 100 times, SU works a lot better. I then re shrink by the same factor before exporting to STL for printing. 1000x is a good value, as I can treat millimetres as metres.
                    It's nice to be able to suggest solutions than to be the one asking for them!
                    Steve

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      @bluetobits said:

                      if I enlarge everything at least 10 or 100 times, SU works a lot better. I then re shrink by the same factor before exporting to STL for printing. 1000x is a good value, as I can treat millimetres as metres.

                      That's a good way to work. Alternatively if you need the model to be at a certain small size you can start it at the small size, select the geometry and make a component. Then copy the component, scale it up by 100 or 1000 and do whatever needs doing. When you are finished, exit the edit mode for the component and delete the giant one. Zoom Extents to go back to the original one. I use this frequently when modeling detailed things like drawer pulls which have to be shown at the correct size. Working on the scaled up copy avoids the need to scale back down and the original is in place where it was originally started.

                      If you are going to export to STL for 3D printing, there's no need to scale down. Do your modeling with units set to Meters but think millimeters. Leave it at that size and export the STL. When you import the STL into your slicer program, tell it that the units are millimeters. STL files are unit-less so you have to tell it something.

                      Since you are modeling for HO scale, you could do your modeling in real world dimensions and work from there.

                      @bluetobits said:

                      It's nice to be able to suggest solutions than to be the one asking for them!
                      Steve

                      Please keep up the good work.

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • T Offline
                        tmk40126
                        last edited by

                        Anssi... you are the GOD of non-coplanar fixes. Thank you my friend!

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