A SU to 3DCoat project
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Thanks for keeping us informed about this, michalis!
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Point #2 - you mention joining groups into 1 then deleting doubles. What do you mean exactly? Double what?
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Duplicate vertices maybe?
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Duplicate co-planar faces?
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Man walking inside furniture!
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It seams that collada exporter (or blender importer) duplicates vertices-faces. It also splits meshes in an unpredictable way .
So two-three clicks operations in blender fix all these. Join the objects, remove doubles (vertices)
Merci beaucoup Pilou ! Il y en a d'autres à suivre , j'espère -
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Without problem as soon as I discover some cool one!
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A fast 10 min sculpting in 3dcoat. A cave like scene
Imported in SU, with UVs and low poly topology ~20k
Download the skp here and have fun
http://www.mediafire.com/file/i12b6w9jn6nb35g/cave.skp.zip
Using podium v2, no bumps etc, but I like this impressionistic mood
You may prefer to download the .3ds file with normal and displacement maps (for thea users lol) Displacement works fine with 2-3 subdivisions. Recommended.
http://www.mediafire.com/file/bbc24822xeu4nyr/cave3ds.zip
Here a 3dcoat render, in real time.
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Platon...ismical !
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It's alive!
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