A SU to 3DCoat project
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 Thanks for keeping us informed about this, michalis!  
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 Point #2 - you mention joining groups into 1 then deleting doubles. What do you mean exactly? Double what? 
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 Duplicate vertices maybe? 
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 Duplicate co-planar faces? 
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 Man walking inside furniture!  
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 It seams that collada exporter (or blender importer) duplicates vertices-faces. It also splits meshes in an unpredictable way  . .
 So two-three clicks operations in blender fix all these. Join the objects, remove doubles (vertices)
 Merci beaucoup Pilou ! Il y en a d'autres Γ suivre , j'espΓ¨re 
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 Without problem as soon as I discover some cool one!  
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 A fast 10 min sculpting in 3dcoat. A cave like scene 
 Imported in SU, with UVs and low poly topology ~20k
 Download the skp here and have fun
 http://www.mediafire.com/file/i12b6w9jn6nb35g/cave.skp.zip
 Using podium v2, no bumps etc, but I like this impressionistic mood 
  You may prefer to download the .3ds file with normal and displacement maps (for thea users lol) Displacement works fine with 2-3 subdivisions. Recommended. 
 http://www.mediafire.com/file/bbc24822xeu4nyr/cave3ds.zip
 Here a 3dcoat render, in real time.
  
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 Platon...ismical !  
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 It's alive! 
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