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A SU to 3DCoat project

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  • M Offline
    michaliszissiou
    last edited by 28 Jan 2011, 12:22

    Nothing special, just to show a possible workflow.

    1. The new SU8 collada export is compatible with blender 2.49b collada1.4 importer. (ask to triangulate, no textures needed as we gonna paint and UV to another app)
    2. I Used blender2.49b just to convert the collada to obj. Here we have to (a) join the groups to one mesh (b) select all vertices and delete doubles. Easy 2 clicks operation. Export as obj.
    3. Imported to 3dcoat, more sculpt and simple texture wrapping. Added the statuette. Some clay is needed here.
      A ~20K tris mesh, rendered in 3dcoat, real time Cuda supported renderer at 4000px.
      Or alternatively export it as a 3K mesh with UVs and normal or displacement maps.

    *Its important to clean all internal faces in SU first. Normals of faces outward, and keep the mesh waterproof (no openings) πŸ˜†
    **(blender2.5x-2.56 is full of bugs and importers don't work well)

    Not a precise copy but inspired from the Alberto Giacometti's great sculpting.


    AG.jpg


    ag1.jpg

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    • N Offline
      numbthumb
      last edited by 28 Jan 2011, 17:11

      Thanks for keeping us informed about this, michalis! β˜€

      Comfortably numb...

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      • R Online
        Rich O Brien Moderator
        last edited by 28 Jan 2011, 18:37

        Point #2 - you mention joining groups into 1 then deleting doubles. What do you mean exactly? Double what?

        Download the free D'oh Book for SketchUp πŸ“–

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        • N Offline
          numbthumb
          last edited by 28 Jan 2011, 19:45

          Duplicate vertices maybe?

          Comfortably numb...

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          • J Offline
            jason_maranto
            last edited by 28 Jan 2011, 19:47

            Duplicate co-planar faces?

            I create video tutorial series about several 2D & 3D graphics programs.

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            • P Offline
              pilou
              last edited by 28 Jan 2011, 20:08

              Man walking inside furniture! 😎

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • M Offline
                michaliszissiou
                last edited by 28 Jan 2011, 22:39

                It seams that collada exporter (or blender importer) duplicates vertices-faces. It also splits meshes in an unpredictable way πŸ˜† .
                So two-three clicks operations in blender fix all these. Join the objects, remove doubles (vertices)
                Merci beaucoup Pilou ! Il y en a d'autres Γ  suivre , j'espΓ¨re πŸ˜„

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                • P Offline
                  pilou
                  last edited by 28 Jan 2011, 23:52

                  Ps I have translated your beautiful tut πŸ˜‰

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • P Offline
                    pilou
                    last edited by 28 Jan 2011, 23:53

                    Without problem as soon as I discover some cool one! β˜€

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • M Offline
                      michaliszissiou
                      last edited by 31 Jan 2011, 05:14

                      A fast 10 min sculpting in 3dcoat. A cave like scene
                      Imported in SU, with UVs and low poly topology ~20k
                      Download the skp here and have fun
                      http://www.mediafire.com/file/i12b6w9jn6nb35g/cave.skp.zip
                      Using podium v2, no bumps etc, but I like this impressionistic mood πŸ˜†
                      CaveS.jpg

                      You may prefer to download the .3ds file with normal and displacement maps (for thea users lol) Displacement works fine with 2-3 subdivisions. Recommended.
                      http://www.mediafire.com/file/bbc24822xeu4nyr/cave3ds.zip
                      Here a 3dcoat render, in real time.
                      cave3DCS.jpg

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                      • P Offline
                        pilou
                        last edited by 31 Jan 2011, 09:46

                        Platon...ismical ! β˜€

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • S Offline
                          shura
                          last edited by 31 Jan 2011, 13:24

                          It's alive!

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