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    Cutting Panel lines in an object?

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    • L Offline
      liam887
      last edited by

      Yeah I cant get it to cut in a nice neat line however it just gets a but messy on the geometry I think I need a lot more practice. I think maybe if the geo was sub divided again but its already pretty heavy as it is I would rather not? Ill keep trying with sub D see what I can come up with

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      • L Offline
        liam887
        last edited by

        @unknownuser said:

        Hi Liam
        I know Jacques did it this way with Black Hawk, by lining the image up with the model drawing over the various panel sections, and then push pulling and then intersecting and erase unecessary geometry. Time consuming but pretty accurate. Just ideas as Jean would say πŸ˜‰ Black Hawk/

        Thanks James but yeah its the method I already use and it takes forever! but I was wondering if there was a better way?


        panels show.jpg

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          I'd break that fuselage up into chunks. That way you focus on one area at a time and pay more attention.

          Download the free D'oh Book for SketchUp πŸ“–

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          • jason_marantoJ Offline
            jason_maranto
            last edited by

            If I was more savvy with Ruby I'd be trying to find a way to automate this from the lines... there's a bunch of scripts that are halfway there but none that I know of that get the job done.

            Maybe we should create a request thread in the Plugin forum?

            Best,
            Jason.

            I create video tutorial series about several 2D & 3D graphics programs.

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            • GaieusG Offline
              Gaieus
              last edited by

              I think there would be easy ways with Fredo's plugins. Here I used Offset on surface then Joint PushPull to make a quick groove.


              Untitled.png


              Untitled.skp

              Gai...

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              • L Offline
                liam887
                last edited by

                Yeah I think this method is the winner so far! And yes Rich I do break the model up into many many different parts just to concentrate on each one I just put a basic mesh of the aircraft hull up for people to experiment with if they wanted.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Certainly you'll have scale issues with tiny edges but I guess that won't cause a real problem.

                  Gai...

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    i thought so but mentioned anyway. My pay more attention wasn't a remark more that segmenting geometry prevents me from drifting around tweaking here and there but eventfully achieving little.

                    It's a great looking mesh. One suggestion, download Tgi3d 30 trial and run 'upsample' on it. I did it and it rocked! Smooth and silky

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • L Offline
                      liam887
                      last edited by

                      @unknownuser said:

                      i thought so but mentioned anyway. My pay more attention wasn't a remark more that segmenting geometry prevents me from drifting around tweaking here and there but eventfully achieving little.

                      It's a great looking mesh. One suggestion, download Tgi3d 30 trial and run 'upsample' on it. I did it and it rocked! Smooth and silky

                      Oh yeah I know you wernt, haah if you could see the folder for this model your eyes would pop I probably have about 30-40 files each a different part of the helicopter, some are just small window wipers while others will be the optics package at the front etc, they only ever really come together when I need to do a render or get a general look. I also have two 'MASTER files' with all the components in different layers but my computer doesn't like that very much!

                      Ill look at Tgi3D in abit, does it come for MAC as im PC'less for the foreseeable future, I was devastated I went to get the trial of Luminon last night and its PC only it seems 😞

                      What is the purpose of un-sample is that just smoothing it out? what format does it use to go between SU and Tgi?

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        you know when you smooth geometry with SDS and the size of your mesh scales down slighly? Tgi's 'up-sample' uses a fancy algorithm to smooth but keep things to size. There are other features that are pretty good but that's another time...

                        Download the free D'oh Book for SketchUp πŸ“–

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