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    Ordering 3dpoints ?

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    • Didier BurD Offline
      Didier Bur
      last edited by

      Me again,
      Thanks all for your answers,
      @TIG: I'd better use a 'theoric' way, instead of using SketchUp (that slows down the computation too much)
      @Fredo6: why didn't I thought of that 😳
      Cleverbeans has a clever solution too 👍

      DB

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      • Didier BurD Offline
        Didier Bur
        last edited by

        I've implemented CleverBeans solution to order the points but found that it does not work:

        elsif i==1 then
                   return triangle + [pt]
               else
                   return [pt] + triangle
        

        two cases that creates exactly the same quad face is not cool 😉

        Here is my slightly different coding:

        # Given a set of 4 coplanar 3dPoints, returns the points in convex order
            def quadOrderPoints(pArray)
        		pt = pArray[0]
        		triangle = pArray[1..-1] #the triangle which is already either clockwise or counter-clockwise
        		distances =triangle.map{ |x| pt.distance(x) }
        		#Find the index of the point which is furthest away in the points array
        		i = distances.index(distances.max())
        		case i
        			when 0
        				return [pArray[1],pArray[2],pArray[0],pArray[3]]
        			when 1
        				return [pArray[1],pArray[2],pArray[3],pArray[0]]
        			when 2
        				return [pArray[0],pArray[1],pArray[2],pArray[3]]
        		end
        	end
        

        quad.jpg
        Why it doesn't work: here on the image, triangle is p1,p2,p3, and p0 is the first point in the array to order.
        Greatest distance from p0 to one of the triangle vertices is shown in red.
        Left figure shows, as 'distances.max' index will be 0, that quad will be (according to the algorithm): p1,p2,p0,p3
        Right figure shows that 'distances.max index will be 1, so the quad will be (according to the algorithm): p1,p2,p3,P0, or p0,p1,p2,p3.

        BUT both figures suggest that the quad has to be p0,p1,p2,p3.
        I've tested it and about half of the quads are wrong.

        DB

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          What about about using a temporary BouningBox around the 4 pts.
          Each pt would lie on one of the BB's planes. 2 of the BB's planes would not have a point.
          Either the vertical planes will have the pts, or the top and bottom and 2 side planes will have the points.

          I'm not here much anymore.

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            I can only manage to describe this in 2d, so you get to implement it onto any 3d plane. I tihnk it is similar to what Fredo suggested - his is probably faster. Mine requires re-calculating on each point. But mine works to find the convex face that bounds MANY points if needed.

            Get the point in the most negative x location. Then get the angle between the vector -1,0,0 and the vector from your point to all other points. The smallest angle is the next point in the convex face. You have to make sure you are always getting the angle going in the correct direction (clockwise or counter-clockwise). Then use the previous vector as the new base vector when you go to test for the next point.

            I made a video that shows it. Think of the protractor as doing the testing. It rotates until it finds the next point to use - it is the point with the smallest angle.

            There is no sound.
            [flash=638,509:26c6u44v]http://www.chrisfullmer.com/forums/convex_face_finder.swf[/flash:26c6u44v]

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • J Offline
              Jim
              last edited by

              Start by looking at the cross product of each vertex's edge vectors.

              1059.png

              
              model = Sketchup.active_model
              entities = model.entities
              selection = model.selection
              
              pts = [  [0, 0], [0, 1], [1, 1], [1, 0] ]
              pts2 = [ pts[0], pts[2], pts[1], pts[3] ]
              
              g1 = entities.add_group
              g1.entities.add_face pts
              pts.each_with_index{|pt, i| g1.entities.add_text((i+1).to_s, pt)}
              g1.name = "Normal"
              
              g2 = entities.add_group
              g2.entities.add_face pts2
              g2.name = "Swapped"
              pts2.each_with_index{|pt, i| g2.entities.add_text((i+1).to_s, pt)}
              
              def show_cross(ents, ary)
                p1, p2, p3, p4 = ary
                n1 = ((p1.vector_to p4) * (p1.vector_to p2)).normalize
                n2 = ((p2.vector_to p1) * (p2.vector_to p3)).normalize
                n3 = ((p3.vector_to p2) * (p3.vector_to p4)).normalize
                n4 = ((p4.vector_to p3) * (p4.vector_to p1)).normalize
                ents.add_line(p1, p1.offset(n1))
                ents.add_line(p2, p2.offset(n2))
                ents.add_line(p3, p3.offset(n3))
                ents.add_line(p4, p4.offset(n4))
              end
              
              show_cross(g1.entities, pts)
              show_cross(g2.entities, pts2)
              
              

              Hi

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              • TIGT Offline
                TIG Moderator
                last edited by

                http://en.wikipedia.org/wiki/Graham_scan ?
                Ensures 'convex' shapes...

                TIG

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @tig said:

                  http://en.wikipedia.org/wiki/Graham_scan ?
                  Ensures 'convex' shapes...

                  I got an implementation of Grahams Scan in TT_Lib (version 1)
                  From geom2d.rb

                  <span class="syntaxdefault"><br /></span><span class="syntaxcomment"># Graham's Scan<br /># Computational Geometry Algorythms and Appliations (ISBN-10; 3540779736)<br /># Chapter 1.1<br />#<br /># @param [Array<Geom;;Point3d>] points<br /># @return [Array<Geom;;Point3d>]<br /># @since 1.1.0<br /></span><span class="syntaxdefault">def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">convex_hull</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  return nil if points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword"><</span><span class="syntaxdefault"> 2<br />  <br />  points </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x_y</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  <br />  l_upper </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">  2</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">upto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> 1</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">    l_upper </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">    while l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> 2 </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">!</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">last</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault">      l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    end<br />  </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">  <br />  l_lower </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">],</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">  </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> 3</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">downto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">    l_lower </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">    while l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> 2 </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">!</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">last</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault">      l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    end<br />  </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">  l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  <br />  return l_upper </span><span class="syntaxkeyword">+</span><span class="syntaxdefault"> l_lower<br />end<br /><br /><br /></span><span class="syntaxcomment"># Lexicographic order x, y<br />#<br /># @param [Array<Geom;;Point3d>] points<br /># @return [Array<Geom;;Point3d>]<br /># @since 1.1.0<br /></span><span class="syntaxdefault">def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x_y</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  return points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">?</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">end<br /></span>
                  

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    Thanks TIG and TT, I was just starting coding Graham's scan, this will save me time.
                    Left turn/right turn and cross products will do the trick I presume.

                    What's all that for: I'm working on subdivision curves and surfaces: Catmull-Clark, Loop, Doo-Sabin, Peters-Reif, Kobbelt, Chaikin, and others. Peters-Reif seemed too me the simplest algorithm but turned out to be one of the most complex, comparing to Catmull which I have coded in an hour or so.
                    I'm facing the CW/CCW and ordering problem, and the 'correctly orienting faces' problem. That's fun 😄

                    @TT: didn't you encounter problems with == method when comparing Floats (in (a.x==b.x) for instance) ?
                    I've come across this:

                    plane1=Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2])
                    plane2=(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3]))
                    return plane1==plane2
                    

                    Assuming the 4 3dPoints are coplanar, this always return false. I had to code another method 'isEqual?' for the Float class that compares with a tolerance of 1 to the power of -10 to get correct results when comparing such arrays of floats.

                    DB

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @didier bur said:

                      @TT: didn't you encounter problems with == method when comparing Floats (in (a.x==b.x) for instance) ?

                      Good point. I haven't tested it that much, I just ported some pseudo code which I read in a book.
                      One should probably do a tolerance comparison.

                      [quote="Didier Bur"]

                      
                          plane1=Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2])
                          plane2=(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3]))
                          return plane1==plane2
                      
                      
                      <span class="syntaxdefault"><br /></span><span class="syntaxcomment">#&nbsp;Check&nbsp;if&nbsp;all&nbsp;points&nbsp;in&nbsp;the&nbsp;array&nbsp;are&nbsp;on&nbsp;the&nbsp;same&nbsp;plane.<br />#<br />#&nbsp;@todo&nbsp;Ensure&nbsp;that&nbsp;the&nbsp;first&nbsp;three&nbsp;points&nbsp;are&nbsp;not&nbsp;co-linear.<br />#<br />#&nbsp;@param&nbsp;[Array<Geom;;Point3d>]&nbsp;points<br />#<br />#&nbsp;@since&nbsp;2.0.0<br /></span><span class="syntaxdefault">def&nbsp;self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">planar_points</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;return&nbsp;</span><span class="syntaxdefault">false&nbsp;</span><span class="syntaxkeyword">if&nbsp;</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length&nbsp;</span><span class="syntaxkeyword"><&nbsp;</span><span class="syntaxdefault">3<br />&nbsp;&nbsp;v1&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">vector_to</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">])<br />&nbsp;&nbsp;</span><span class="syntaxdefault">v2&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">vector_to</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">])<br />&nbsp;&nbsp;return&nbsp;</span><span class="syntaxdefault">false&nbsp;unless&nbsp;v1</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">valid</span><span class="syntaxkeyword">?&nbsp;&&&nbsp;</span><span class="syntaxdefault">v2</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">valid</span><span class="syntaxkeyword">?<br />&nbsp;&nbsp;</span><span class="syntaxdefault">vector&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">v1&nbsp;</span><span class="syntaxkeyword">*&nbsp;</span><span class="syntaxdefault">v2<br />&nbsp;&nbsp;plane&nbsp;</span><span class="syntaxkeyword">=&nbsp;[&nbsp;</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],&nbsp;</span><span class="syntaxdefault">vector&nbsp;</span><span class="syntaxkeyword">]<br />&nbsp;&nbsp;</span><span class="syntaxdefault">3.upto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length</span><span class="syntaxkeyword">-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">)&nbsp;{&nbsp;|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span class="syntaxdefault">false&nbsp;unless&nbsp;points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">on_plane</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">plane</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;}<br />&nbsp;&nbsp;return&nbsp;</span><span class="syntaxdefault">true<br />end<br /></span>
                      

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @didier bur said:

                        What's all that for: I'm working on subdivision curves and surfaces: Catmull-Clark, Loop, Doo-Sabin, Peters-Reif, Kobbelt, Chaikin, and others. Peters-Reif seemed too me the simplest algorithm but turned out to be one of the most complex, comparing to Catmull which I have coded in an hour or so.

                        I wish I could understand algorithm formulas. I always need to search up a pseudo code version, or an implementation in another language to work it out. 😞

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @didier bur said:

                          @TT: didn't you encounter problems with == method when comparing Floats (in (a.x==b.x) for instance) ?

                          Actually, Point3d.x, Point3d.y and Point3d.z return Length objects. They have built in tolerances - same as SU's.
                          You can easily get in trouble with unpredictable results if you're not 100% sure if you're dealing with Floats or Lengths.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Didier BurD Offline
                            Didier Bur
                            last edited by

                            @unknownuser said:

                            I wish I could understand algorithm formulas. I always need to search up a pseudo code version, or an implementation in another language to work it out.

                            Me too. When I speak of 'algorithm' I mean pseudo-code or (even better) natural language 😄

                            Here is my snippet for coplanarity test of 4 points (can be extended to any number of points):

                            # Given a set of 4 3dPoints, return true if coplanar, or false
                            	def quadPointsCoplanar?(pArray)
                            		return (Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2]).isEqual?(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3])))
                            	end
                            

                            Where Array of floats comparison method must be 'aliased' with isEqual?

                            class Array
                            	def isEqual?(otherArray)
                            		self.each_index { |i| return false if self[i].isNotEqual(otherArray[i]) }
                            		return true
                            	end
                            end
                            

                            and where == method for floats must be aliased with isNotEqual()

                            class Float
                            	def isNotEqual(value)
                            		delta = self - value
                            		return ((delta > Math;;EPSILON) or (delta < -Math;;EPSILON))
                            	end
                            end
                            

                            and finaly requires a constant

                            Math.const_set("EPSILON", 1.0e-10) 
                            

                            DB

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              I came across a very good site on the topic of floating precision: http://floating-point-gui.de/
                              Comparison with tolerance is a bit more complex in order to account for the various pit-falls.

                              Link Preview Image
                              The Floating-Point Guide - Comparison

                              Explanation of the various pitfalls in comparing floating-point numbers.

                              favicon

                              (floating-point-gui.de)

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Ooops! Seems that I forgot to post all required methods:

                                <span class="syntaxdefault"><br />module TT_Lib<br /> module Geom2D<br />  <br />  </span><span class="syntaxcomment"># Graham's Scan<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># Computational Geometry Algorythms and Appliations (ISBN-10; 3540779736)<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># Chapter 1.1<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @param [Array<Geom;;Point3d>] points<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @return [Array<Geom;;Point3d>]<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 1.1.0<br /></span><span class="syntaxdefault">  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">convex_hull</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    return nil if points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword"><</span><span class="syntaxdefault"> 2<br />    <br />    points </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x_y</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    <br />    l_upper </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">    2</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">upto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> 1</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">      l_upper </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">      while l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> 2 </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">!</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">last</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault">        l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">      end<br />    </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">    <br />    l_lower </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">],</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> 3</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">downto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">      l_lower </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">      while l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> 2 </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">!</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">last</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault">        l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">      end<br />    </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">    l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    <br />    return l_upper </span><span class="syntaxkeyword">+</span><span class="syntaxdefault"> l_lower<br />  end<br />  <br />  <br />  </span><span class="syntaxcomment"># @param [Array<Geom;;Point3d>] points<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @return [Array<Geom;;Point3d>]<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 1.1.0<br /></span><span class="syntaxdefault">  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    return points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">  end<br />  <br />  <br />  </span><span class="syntaxcomment"># Lexicographic order x, y<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @param [Array<Geom;;Point3d>] points<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @return [Array<Geom;;Point3d>]<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 1.1.0<br /></span><span class="syntaxdefault">  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x_y</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    return points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">?</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">  end<br />  <br />  <br />  </span><span class="syntaxcomment"># @param [Array<Geom;;Point3d>] points array of 3 +Geom;;Point3d+ objects.<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 1.1.0 - Renamed from +.right_turn+ to +.right_turn?+ at version 1.2.0<br /></span><span class="syntaxdefault">  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    p</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> q</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> r </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> points<br />    array </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> 1</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> p</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> p</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y</span><span class="syntaxkeyword">,<br /></span><span class="syntaxdefault">          1</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> q</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> q</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y</span><span class="syntaxkeyword">,<br /></span><span class="syntaxdefault">          1</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> r</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> r</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">    return self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">determinant_3x3</span><span class="syntaxkeyword">(array)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword"><</span><span class="syntaxdefault"> 0.0<br />  end<br />  <br />  </span><span class="syntaxcomment"># @param [Array<Number>] array<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @return [Number]<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 1.1.0<br /></span><span class="syntaxdefault">  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">determinant_3x3</span><span class="syntaxkeyword">(array)<br /></span><span class="syntaxdefault">    a</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">c</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">d</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">f</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">g</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">h</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">i </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> array<br />    return a</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">i </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">f</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">h </span><span class="syntaxkeyword">+</span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">f</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">g </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">d</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">i </span><span class="syntaxkeyword">+</span><span class="syntaxdefault"> c</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">d</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">h </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> c</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">g<br />  end<br />  <br /> end </span><span class="syntaxcomment"># module Geom2D<br /></span><span class="syntaxdefault">end </span><span class="syntaxcomment"># module TT_Lib<br /></span><span class="syntaxdefault"> </span>
                                

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @didier bur said:

                                  Here is my snippet for coplanarity test of 4 points (can be extended to any number of points):

                                  # Given a set of 4 3dPoints, return true if coplanar, or false
                                  > 	def quadPointsCoplanar?(pArray)
                                  > 		return (Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2]).isEqual?(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3])))
                                  > 	end
                                  

                                  I had a method for that in LibFredo6. Here is the code (slightly modified in order to return the plane or nil)

                                  
                                  #Check if a set of points are coplanar
                                  #  --> Return the plane or nil
                                  def G6.points_coplanar?(pts)
                                  	n = pts.length
                                  	return nil if n < 3
                                  	return Geom.fit_plane_to_points(pts) if n == 3
                                  	
                                  	n1 = [n / 2, 3].max
                                  	n2 = [n - n1, 3].max
                                  	plane1 = Geom.fit_plane_to_points *(pts[0..n1-1])
                                  	plane2 = Geom.fit_plane_to_points *(pts[n-n2..n-1])
                                  	normal1 = Geom;;Vector3d.new *plane1[0..2]
                                  	normal2 = Geom;;Vector3d.new *plane2[0..2]
                                  	(normal1.parallel?(normal2) && pts[0].on_plane?(plane2)) ? plane1 ; nil
                                  end
                                  
                                  

                                  Fredo

                                  PS: I don't think it is a good idea to extend the Array and Float ruby classes. Better used a specific private method

                                  
                                  def compare_float_arrays(array1, array2, epsilon)
                                     for i in 0..array1.length
                                         return false if (array1[i] - array2[i]).abs > epsilon
                                     end
                                     true
                                  end
                                  
                                  
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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @unknownuser said:

                                    PS: I don't think it is a good idea to extend the Array and Float ruby classes. Better used a specific private method

                                    Ditto. Any Ruby and Sketchup base classes. There's been a few cases with clashes over methods like this.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      @unknownuser said:

                                      PS: I don't think it is a good idea to extend the Array and Float ruby classes. Better used a specific private method

                                      And I was going to say the same... and also suggest a compare method with multiple arguemnts.


                                      1) Never extend Ruby base classes, solely to solve one coding challenge that only applies to your project. Use a custom subclass and extend that subclass.
                                      IF you absolutely must have an instance method that acts on the object... then you should create a custom Array subclass and/or a custom Float subclass, and then add your custom methods to those custom classes.

                                      2) Custom classes are never defined at the top level (only Ruby base classes are.) Just because someone else does it, does not mean you should.
                                      Just as Google defined their custom classes inside the modules (Sketchup, UI, Geom,) you should define any custom classes inside your Toplevel module (but they can be nested inside submodules if you wish.)

                                      3) There is an alternative to extending base classes or creating a custom subclass. It's called extending an object. You create a mixin module that has your custom method(s) in it, written as instance methods (not module methods.) Then when you have an INSTANCE object, you extend that specific object via:
                                      require 'epsilon_compare.rb' my_array.extend(EpsilonCompare)
                                      Then that specific array (and only that array,) will have your custom method(s). This way you do not interfere with the rest of the Ruby world's use of the Array class.

                                      4) Sometimes it is necessary to extend or fix a base class for everyone, but this should be done with community approval... and likely for temporary use only, until either the SU API or the Ruby Core can be updated to include the fix or feature. (I'm actually working on such a global fix right now.. but I will post it in the SKX forum for comment and testing. I will not just release it to the Sketchup world, unitl it's tested, proven and approved.)
                                      ~

                                      I'm not here much anymore.

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        Although == is often overriden in custom subclasses (to do type conversion etc.,) .eql?() is usually not overriden, and retains the original finctionality of the == inherited from the superclass.

                                        Also .equal?() is NEVER overriden! (It's a really big no no.)
                                        ~

                                        I'm not here much anymore.

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                                        • J Offline
                                          Jim
                                          last edited by

                                          moved - ot.

                                          Hi

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            @didier bur said:

                                            Here is my snippet for coplanarity test of 4 points (can be extended to any number of points):

                                            # Given a set of 4 3dPoints, return true if coplanar, or false
                                            > 	def quadPointsCoplanar?(pArray)
                                            > 		return (Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2]).isEqual?(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3])))
                                            > 	end
                                            

                                            Will this work to simplify things ?

                                            <span class="syntaxdefault"></span><span class="syntaxcomment"># Given a set of 4 3dPoints, return true if coplanar, or false<br /></span><span class="syntaxdefault">    def quadPointsCoplanar</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">        return </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Geom</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">fit_plane_to_points</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">],</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">]).</span><span class="syntaxdefault">eql</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Geom</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">fit_plane_to_points</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">],</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">])))<br /></span><span class="syntaxdefault">    end</span>
                                            

                                            I have no problem on Ruby 1.8.6 comparing floats that are very close:
                                            1.0000000001 == 1.0000000002 false 1.0000000001 == 1.0000000001 true

                                            I'm not here much anymore.

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