Ordering 3dpoints ?
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@didier bur said:
Hi,
Anyone knows a way to order 4 points in a clockwise or ccw manner, given the 4 points and assuming their are coplanar ?
I'm actually generating faces that are "butterfly shaped", and the only way I've found to detect these sort of face is to test if two of its edges intersect.Yoy should find that
faces.outer_loop.vertices
always return ccwise [aboutface.normal
] and all other(face.loops-[face.outer_loop]).each{loop|loop.vertices}
[holes etc] are cwise. If they are loop vertices they must be coplanar... Why not quickly make a grouped face using the points and get the vertices back to points ?
I deduce you want to take any 4 coplanar points and make a face from them that's NOT a 'bow-tie' ?
Think of it another way...
Work inside a group's entities.
If the points are coplanar any three can define a plane.
Join three with edges.
Take the last point and add edges from it to the three other points that are the nearest.
Now find faces for all of these 6 edges.
Now two of these edges has two faces - erase them.
You now have a quad that's not 'bow-tied' ? -
@didier bur said:
Hi,
Anyone knows a way to order 4 points in a clockwise or ccw manner, given the 4 points and assuming they are coplanar ?
I'm actually generating faces that are "butterfly shaped", and the only way I've found to detect these sort of face is to test if two of its edges intersect.Didier,
If points P1, P2, P3, P4 are coplanar, then, I think you can
- compute the barycenter G of the 4 points
- sort the points P2, P3, P4 by the angle between G->P1 and G->Pi
Fredo
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First it's important to note that such a face may not be unique. Say for example if you take the points (0,0),(1,1),(-1,1) and (0,-1) then every ordering that starts with (0,0) will either be clockwise or counter-clockwise but depending on way you put the other points in will get a different face. If you can always count on the face being convex however I believe this ambiguity vanishes.
To order them appropriately, you can first choose any three points, and just put them in any order, which will either be clockwise or counter-clockwise. Now you want to add the fourth point into the order at the correct spot so that you don't get that intersection issue. You can convince yourself pretty easily that if you draw a triangle, and take a point outside that triangle you basically want to connect it to two points without crossing any of the existing lines on the triangle. From here, it's easy to see that you want to connect it to the two points which are closest to it. Here is some code which will return the points in the desired order under the conditions given.
def order_points(points) #Given an array of four coplanar, convex point3d objects, returns the points in convex order pt = points[0] triangle = points[1..-1] #the triangle which is already either clockwise or counter-clockwise distances = points.map{|x| pt.distance_to(x)} i = distances.index(distances.max()) #this finds the index of the point which is furthest away in the points array if i == 0 then return triangle[0..1] + [pt] + triangle[2] elsif i==1 then return triangle + [pt] else return [pt] + triangle end end
I think that should do the trick.
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I've implemented CleverBeans solution to order the points but found that it does not work:
elsif i==1 then return triangle + [pt] else return [pt] + triangle
two cases that creates exactly the same quad face is not cool
Here is my slightly different coding:
# Given a set of 4 coplanar 3dPoints, returns the points in convex order def quadOrderPoints(pArray) pt = pArray[0] triangle = pArray[1..-1] #the triangle which is already either clockwise or counter-clockwise distances =triangle.map{ |x| pt.distance(x) } #Find the index of the point which is furthest away in the points array i = distances.index(distances.max()) case i when 0 return [pArray[1],pArray[2],pArray[0],pArray[3]] when 1 return [pArray[1],pArray[2],pArray[3],pArray[0]] when 2 return [pArray[0],pArray[1],pArray[2],pArray[3]] end end
Why it doesn't work: here on the image, triangle is p1,p2,p3, and p0 is the first point in the array to order.
Greatest distance from p0 to one of the triangle vertices is shown in red.
Left figure shows, as 'distances.max' index will be 0, that quad will be (according to the algorithm): p1,p2,p0,p3
Right figure shows that 'distances.max index will be 1, so the quad will be (according to the algorithm): p1,p2,p3,P0, or p0,p1,p2,p3.BUT both figures suggest that the quad has to be p0,p1,p2,p3.
I've tested it and about half of the quads are wrong. -
What about about using a temporary BouningBox around the 4 pts.
Each pt would lie on one of the BB's planes. 2 of the BB's planes would not have a point.
Either the vertical planes will have the pts, or the top and bottom and 2 side planes will have the points. -
I can only manage to describe this in 2d, so you get to implement it onto any 3d plane. I tihnk it is similar to what Fredo suggested - his is probably faster. Mine requires re-calculating on each point. But mine works to find the convex face that bounds MANY points if needed.
Get the point in the most negative x location. Then get the angle between the vector -1,0,0 and the vector from your point to all other points. The smallest angle is the next point in the convex face. You have to make sure you are always getting the angle going in the correct direction (clockwise or counter-clockwise). Then use the previous vector as the new base vector when you go to test for the next point.
I made a video that shows it. Think of the protractor as doing the testing. It rotates until it finds the next point to use - it is the point with the smallest angle.
There is no sound.
[flash=638,509:26c6u44v]http://www.chrisfullmer.com/forums/convex_face_finder.swf[/flash:26c6u44v] -
Start by looking at the cross product of each vertex's edge vectors.
model = Sketchup.active_model entities = model.entities selection = model.selection pts = [ [0, 0], [0, 1], [1, 1], [1, 0] ] pts2 = [ pts[0], pts[2], pts[1], pts[3] ] g1 = entities.add_group g1.entities.add_face pts pts.each_with_index{|pt, i| g1.entities.add_text((i+1).to_s, pt)} g1.name = "Normal" g2 = entities.add_group g2.entities.add_face pts2 g2.name = "Swapped" pts2.each_with_index{|pt, i| g2.entities.add_text((i+1).to_s, pt)} def show_cross(ents, ary) p1, p2, p3, p4 = ary n1 = ((p1.vector_to p4) * (p1.vector_to p2)).normalize n2 = ((p2.vector_to p1) * (p2.vector_to p3)).normalize n3 = ((p3.vector_to p2) * (p3.vector_to p4)).normalize n4 = ((p4.vector_to p3) * (p4.vector_to p1)).normalize ents.add_line(p1, p1.offset(n1)) ents.add_line(p2, p2.offset(n2)) ents.add_line(p3, p3.offset(n3)) ents.add_line(p4, p4.offset(n4)) end show_cross(g1.entities, pts) show_cross(g2.entities, pts2)
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http://en.wikipedia.org/wiki/Graham_scan ?
Ensures 'convex' shapes... -
@tig said:
http://en.wikipedia.org/wiki/Graham_scan ?
Ensures 'convex' shapes...I got an implementation of Grahams Scan in TT_Lib (version 1)
Fromgeom2d.rb
<span class="syntaxdefault"><br /></span><span class="syntaxcomment"># Graham's Scan<br /># Computational Geometry Algorythms and Appliations (ISBN-10; 3540779736)<br /># Chapter 1.1<br />#<br /># @param [Array<Geom;;Point3d>] points<br /># @return [Array<Geom;;Point3d>]<br /># @since 1.1.0<br /></span><span class="syntaxdefault">def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">convex_hull</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> return nil if points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword"><</span><span class="syntaxdefault"> 2<br /> <br /> points </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x_y</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> <br /> l_upper </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault"> 2</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">upto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> 1</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault"> l_upper </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault"> while l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> 2 </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">!</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">last</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault"> l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> end<br /> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault"> <br /> l_lower </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">],</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault"> </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> 3</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">downto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault"> l_lower </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault"> while l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> 2 </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">!</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">last</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault"> l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> end<br /> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault"> l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> <br /> return l_upper </span><span class="syntaxkeyword">+</span><span class="syntaxdefault"> l_lower<br />end<br /><br /><br /></span><span class="syntaxcomment"># Lexicographic order x, y<br />#<br /># @param [Array<Geom;;Point3d>] points<br /># @return [Array<Geom;;Point3d>]<br /># @since 1.1.0<br /></span><span class="syntaxdefault">def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x_y</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> return points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">?</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">end<br /></span>
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Thanks TIG and TT, I was just starting coding Graham's scan, this will save me time.
Left turn/right turn and cross products will do the trick I presume.What's all that for: I'm working on subdivision curves and surfaces: Catmull-Clark, Loop, Doo-Sabin, Peters-Reif, Kobbelt, Chaikin, and others. Peters-Reif seemed too me the simplest algorithm but turned out to be one of the most complex, comparing to Catmull which I have coded in an hour or so.
I'm facing the CW/CCW and ordering problem, and the 'correctly orienting faces' problem. That's fun@TT: didn't you encounter problems with == method when comparing Floats (in (a.x==b.x) for instance) ?
I've come across this:plane1=Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2]) plane2=(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3])) return plane1==plane2
Assuming the 4 3dPoints are coplanar, this always return false. I had to code another method 'isEqual?' for the Float class that compares with a tolerance of 1 to the power of -10 to get correct results when comparing such arrays of floats.
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@didier bur said:
@TT: didn't you encounter problems with == method when comparing Floats (in (a.x==b.x) for instance) ?
Good point. I haven't tested it that much, I just ported some pseudo code which I read in a book.
One should probably do a tolerance comparison.[quote="Didier Bur"]
plane1=Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2]) plane2=(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3])) return plane1==plane2
<span class="syntaxdefault"><br /></span><span class="syntaxcomment"># Check if all points in the array are on the same plane.<br />#<br /># @todo Ensure that the first three points are not co-linear.<br />#<br /># @param [Array<Geom;;Point3d>] points<br />#<br /># @since 2.0.0<br /></span><span class="syntaxdefault">def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">planar_points</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /> return </span><span class="syntaxdefault">false </span><span class="syntaxkeyword">if </span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">< </span><span class="syntaxdefault">3<br /> v1 </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">vector_to</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">])<br /> </span><span class="syntaxdefault">v2 </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">vector_to</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">])<br /> return </span><span class="syntaxdefault">false unless v1</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">valid</span><span class="syntaxkeyword">? && </span><span class="syntaxdefault">v2</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">valid</span><span class="syntaxkeyword">?<br /> </span><span class="syntaxdefault">vector </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">v1 </span><span class="syntaxkeyword">* </span><span class="syntaxdefault">v2<br /> plane </span><span class="syntaxkeyword">= [ </span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">], </span><span class="syntaxdefault">vector </span><span class="syntaxkeyword">]<br /> </span><span class="syntaxdefault">3.upto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length</span><span class="syntaxkeyword">-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">) { |</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br /> return </span><span class="syntaxdefault">false unless points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">on_plane</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">plane</span><span class="syntaxkeyword">)<br /> }<br /> return </span><span class="syntaxdefault">true<br />end<br /></span>
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@didier bur said:
What's all that for: I'm working on subdivision curves and surfaces: Catmull-Clark, Loop, Doo-Sabin, Peters-Reif, Kobbelt, Chaikin, and others. Peters-Reif seemed too me the simplest algorithm but turned out to be one of the most complex, comparing to Catmull which I have coded in an hour or so.
I wish I could understand algorithm formulas. I always need to search up a pseudo code version, or an implementation in another language to work it out.
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@didier bur said:
@TT: didn't you encounter problems with == method when comparing Floats (in (a.x==b.x) for instance) ?
Actually,
Point3d.x
,Point3d.y
andPoint3d.z
returnLength
objects. They have built in tolerances - same as SU's.
You can easily get in trouble with unpredictable results if you're not 100% sure if you're dealing withFloat
s orLength
s. -
@unknownuser said:
I wish I could understand algorithm formulas. I always need to search up a pseudo code version, or an implementation in another language to work it out.
Me too. When I speak of 'algorithm' I mean pseudo-code or (even better) natural language
Here is my snippet for coplanarity test of 4 points (can be extended to any number of points):
# Given a set of 4 3dPoints, return true if coplanar, or false def quadPointsCoplanar?(pArray) return (Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2]).isEqual?(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3]))) end
Where Array of floats comparison method must be 'aliased' with isEqual?
class Array def isEqual?(otherArray) self.each_index { |i| return false if self[i].isNotEqual(otherArray[i]) } return true end end
and where == method for floats must be aliased with isNotEqual()
class Float def isNotEqual(value) delta = self - value return ((delta > Math;;EPSILON) or (delta < -Math;;EPSILON)) end end
and finaly requires a constant
Math.const_set("EPSILON", 1.0e-10)
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I came across a very good site on the topic of floating precision: http://floating-point-gui.de/
Comparison with tolerance is a bit more complex in order to account for the various pit-falls. -
Ooops! Seems that I forgot to post all required methods:
<span class="syntaxdefault"><br />module TT_Lib<br /> module Geom2D<br /> <br /> </span><span class="syntaxcomment"># Graham's Scan<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># Computational Geometry Algorythms and Appliations (ISBN-10; 3540779736)<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># Chapter 1.1<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># @param [Array<Geom;;Point3d>] points<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># @return [Array<Geom;;Point3d>]<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># @since 1.1.0<br /></span><span class="syntaxdefault"> def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">convex_hull</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> return nil if points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword"><</span><span class="syntaxdefault"> 2<br /> <br /> points </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x_y</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> <br /> l_upper </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault"> 2</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">upto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> 1</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault"> l_upper </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault"> while l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> 2 </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">!</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">last</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault"> l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> end<br /> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault"> <br /> l_lower </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">],</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault"> </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> 3</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">downto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault"> l_lower </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault"> while l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> 2 </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">!</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">last</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault"> l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> end<br /> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault"> l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> <br /> return l_upper </span><span class="syntaxkeyword">+</span><span class="syntaxdefault"> l_lower<br /> end<br /> <br /> <br /> </span><span class="syntaxcomment"># @param [Array<Geom;;Point3d>] points<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># @return [Array<Geom;;Point3d>]<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># @since 1.1.0<br /></span><span class="syntaxdefault"> def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> return points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault"> end<br /> <br /> <br /> </span><span class="syntaxcomment"># Lexicographic order x, y<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># @param [Array<Geom;;Point3d>] points<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># @return [Array<Geom;;Point3d>]<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># @since 1.1.0<br /></span><span class="syntaxdefault"> def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x_y</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> return points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">?</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault"> end<br /> <br /> <br /> </span><span class="syntaxcomment"># @param [Array<Geom;;Point3d>] points array of 3 +Geom;;Point3d+ objects.<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># @since 1.1.0 - Renamed from +.right_turn+ to +.right_turn?+ at version 1.2.0<br /></span><span class="syntaxdefault"> def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> p</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> q</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> r </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> points<br /> array </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> 1</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> p</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> p</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y</span><span class="syntaxkeyword">,<br /></span><span class="syntaxdefault"> 1</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> q</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> q</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y</span><span class="syntaxkeyword">,<br /></span><span class="syntaxdefault"> 1</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> r</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> r</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault"> return self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">determinant_3x3</span><span class="syntaxkeyword">(array)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword"><</span><span class="syntaxdefault"> 0.0<br /> end<br /> <br /> </span><span class="syntaxcomment"># @param [Array<Number>] array<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># @return [Number]<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># @since 1.1.0<br /></span><span class="syntaxdefault"> def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">determinant_3x3</span><span class="syntaxkeyword">(array)<br /></span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">c</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">d</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">f</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">g</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">h</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">i </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> array<br /> return a</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">i </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">f</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">h </span><span class="syntaxkeyword">+</span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">f</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">g </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">d</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">i </span><span class="syntaxkeyword">+</span><span class="syntaxdefault"> c</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">d</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">h </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> c</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">g<br /> end<br /> <br /> end </span><span class="syntaxcomment"># module Geom2D<br /></span><span class="syntaxdefault">end </span><span class="syntaxcomment"># module TT_Lib<br /></span><span class="syntaxdefault"> </span>
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@didier bur said:
Here is my snippet for coplanarity test of 4 points (can be extended to any number of points):
# Given a set of 4 3dPoints, return true if coplanar, or false > def quadPointsCoplanar?(pArray) > return (Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2]).isEqual?(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3]))) > end
I had a method for that in LibFredo6. Here is the code (slightly modified in order to return the plane or nil)
#Check if a set of points are coplanar # --> Return the plane or nil def G6.points_coplanar?(pts) n = pts.length return nil if n < 3 return Geom.fit_plane_to_points(pts) if n == 3 n1 = [n / 2, 3].max n2 = [n - n1, 3].max plane1 = Geom.fit_plane_to_points *(pts[0..n1-1]) plane2 = Geom.fit_plane_to_points *(pts[n-n2..n-1]) normal1 = Geom;;Vector3d.new *plane1[0..2] normal2 = Geom;;Vector3d.new *plane2[0..2] (normal1.parallel?(normal2) && pts[0].on_plane?(plane2)) ? plane1 ; nil end
Fredo
PS: I don't think it is a good idea to extend the Array and Float ruby classes. Better used a specific private method
def compare_float_arrays(array1, array2, epsilon) for i in 0..array1.length return false if (array1[i] - array2[i]).abs > epsilon end true end
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@unknownuser said:
PS: I don't think it is a good idea to extend the Array and Float ruby classes. Better used a specific private method
Ditto. Any Ruby and Sketchup base classes. There's been a few cases with clashes over methods like this.
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@unknownuser said:
PS: I don't think it is a good idea to extend the Array and Float ruby classes. Better used a specific private method
And I was going to say the same... and also suggest a compare method with multiple arguemnts.
1) Never extend Ruby base classes, solely to solve one coding challenge that only applies to your project. Use a custom subclass and extend that subclass.
IF you absolutely must have an instance method that acts on the object... then you should create a customArray
subclass and/or a customFloat
subclass, and then add your custom methods to those custom classes.2) Custom classes are never defined at the top level (only Ruby base classes are.) Just because someone else does it, does not mean you should.
Just as Google defined their custom classes inside the modules (Sketchup, UI, Geom,) you should define any custom classes inside your Toplevel module (but they can be nested inside submodules if you wish.)3) There is an alternative to extending base classes or creating a custom subclass. It's called extending an object. You create a mixin module that has your custom method(s) in it, written as instance methods (not module methods.) Then when you have an INSTANCE object, you extend that specific object via:
require 'epsilon_compare.rb' my_array.extend(EpsilonCompare)
Then that specific array (and only that array,) will have your custom method(s). This way you do not interfere with the rest of the Ruby world's use of theArray
class.4) Sometimes it is necessary to extend or fix a base class for everyone, but this should be done with community approval... and likely for temporary use only, until either the SU API or the Ruby Core can be updated to include the fix or feature. (I'm actually working on such a global fix right now.. but I will post it in the SKX forum for comment and testing. I will not just release it to the Sketchup world, unitl it's tested, proven and approved.)
~
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