[LIP] Sculptris_SimonLeBon
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Use Blender after Su is a very painful thing!
It's not an intuitive prog!Bon courage!
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I agree with you, Blender after SU is like rocket science after sex.
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@solo said:
I agree with you, Blender after SU is like rocket science after sex.
thank you Pete, you don't know how much you saved my mood this evening
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I always fell asleep during science!
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@Simon: I started with Blender2.45 at the same time I started with Sketchup6.0. I used the Blender Wiki User Manual. It introduced step by step modeling. I guess it is still available I found it necessary to download and print it because flipping between windows was so tedious. Some of the key strokes have faded from my memory in the last four years.
Most of the fine plugins available for Sketchup are already native to Blender. I had to put Blender on the shelf in order to concentrate on development of my Sketchup skills. Every thing in Sketchup is more accessible. There are quite a few capabilities in Sketchup I have not explored, so Blender may have to wait a little longer. -
Sorry, still roflmao...
Simon, just wanted to say thank you for starting this thread. Really encouraged me to play with Sculptris once again (hope I find some time soon).
Will be following this with interest, keep it going!
alex
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Another observation:
Many of you have skills, knowledge and experience beyond merely modeling. Most of those skills require methods just as Byzantine as the techniques available in Blender, so it must be that learning yet another complicated toolset is what hinders you. It certainly is what hinders me. -
"nothing in life is free" - my dad.
Even though Blender costs nothing, the time needed to learn it fluently is very expensive.
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Hi to all,
I'm very pleased to see this thread so active!
Blender seems to need a specific thread because it represents a hot point for many of us..
and Thanks for the nice feedbackssixth Day: 2011-01-19
This is the first "black day" for me, nothing comes easily. What I have already learned eat my first spontaneity.I follow the first tip of the included DrPetter's documentation:
@unknownuser said:
Tips
Feel free to play around and see what the tools can do. I highly recommend creating improvised chaotic shapes without any careful design - it's a great way to become familiar with the tools, and also a lot of fun.
(a documentation kindly traduced in french by Pilou
)
@unknownuser said:
Conseils
N'hésitez pas à jouer et voir ce que les outils réalisent. Je recommande fortement la création improvisée formes chaotiques sans aucune conception soignée - c'est un excellent moyen de se familiariser avec les outils, et aussi beaucoup de plaisir.
~~simon
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Cool work here Simon.
What is the third image from the top supposed to be though?
I found this tutorial for those interested in blender. I don't use blender and haven't started the tutorial yet so I don't know if it's any good. I just came across it and thought I'd try it if I ever decided to take up blender.
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I think a lot of people give up on blender too quickly. You'd be surprised at how quickly you get to grips with it. Take the right button rather than left button approach they took. They reason that most modellers use the left button so often during the day that this prevented repetive strain.
Blender is really a testament to open source/community led developement. I've barely scratched the surface but it is an app that all SU users should learn the basics to. It gives you a better understanding of how to approach the native SU tools when modelling.
Back on topic to Simon's work so far....
As always a pleasure to follow and nice execution. I had sculptris awhile ago but this has poked my interest once more. Thank you for sharing your creatures
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Nice sculpting tries here
About blender, Pete was so precise... I mean it, I wrote something similar in blenderartists forum. When complaining and the answer was "OK, it didn't cost you much"@unknownuser said:
"nothing in life is free" - my dad.
Even though Blender costs nothing, the time needed to learn it fluently is very expensive.Your dad is right pete.
The good news are that you can start from here.
http://gryllus.net/Blender/3D.htmlBlender has nothing to do with sculptris, ... yet...
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Thanks for that link, bookmarked.
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@numbthumb
+1 Yes I think we can go confortably with that last one.@michaliszissiou said:
Nice sculpting tries here
Hoops! Coming from you, I'm honored
sculpture_updated by michaliszissiou
Seventh day: 2011-01-22
I have tried to make just an eye!
simon
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Where you will see that Sculptris is yet also inside blender
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AND NOW IN 3DCOAT
(Farsthary is with Dr Petter, creator of "Dynamic tesselation"
Dr Petter is now at Pixologic (ZBrush)@unknownuser said:
Big news!!
Posted: January 21, 2011 by farsthary in General
Hi all!I have an exiting announcement to make: I’m joining Pilgway/3DCoat team!!!!! my Unlimited Clay efforts are higy appreciated by them and I will be collaborating to integrate dynamic subdivision sculpting in 3DCoat.
3DCoat (http://www.3d-coat.com/) is a leading sculpting application in the bleeding edge of volumetric sculpting and retopology and I’m becoming part of the core team!!!!!!!!
I thanks everyone at the Blender community because one way or another you have taken myself to this point and who knows what could bring the future?
For my loyal Blender followers that can be fear of myself leaving Blender developemnt I must say: Don’t be afraid! At first I was a concerned by the possibility of a restrictive NDA, but nothing more far from reality! Pilgway/3DC team is like the Blender team very cool, open and collaborative guys ! ofcourse I can continue blender development and your beloved Unlimited Clay now and in the future
I’m pretty exited because many new things will await us all in the future and also with everyone and God’s help I will carry you all in my heart to my new 3D family, the 3DC team respects a lot the Blender community and with blender becoming mainstream there’s no better time to meet the marriage: I will be a Blender embassador in 3DCoat and a 3DCoat embassador in Blender so this blog wellcomes 3DCoat users as well as Blender ones!
Exiting times await! And as I always said: I have the will and the interest and I will do my best to fullfill the responsability and expectations everyone are investing in me
All the best
FarstharyTom
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Dr Petter is engaged by Zbrush:
@unknownuser said:
Sculptris is the brainchild of the bright programmer Tomas Pettersson. Sculptris has captured the hearts of artists with its fun, intuitive and user-friendly interface - indeed a perfectly sweet companion to our big monster ZBrush! Tomas will be moving to California, from Sweden, to join our team. It is our pleasure to welcome Tomas and we look forward to a fruitful collaboration on future Pixologic projects.
http://www.zbrushcentral.com/showthread.php?t=090617
Farsthary is now engaged by 3DCoat:
@unknownuser said:
Posted: January 21, 2011 by farsthary in General
Hi all!I have an exiting announcement to make: I’m joining Pilgway/3DCoat team!!!!! my Unlimited Clay efforts are higy appreciated by them and I will be collaborating to integrate dynamic subdivision sculpting in 3DCoat.
http://farsthary.wordpress.com/
The free world lose a lot
(probably Sculptris and Unlimited Clay are now dead projects..
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Each one: Farsthary and Dr Petter are happy: so we haven't to juge. :
Zbrush and the younger 3DCOAT are engaged in a war.....by the way Sculptris is already a mature program.
simon. -
A subject for discussion!
I already own zbrsh and 3dcoat, I'm also a blender user, I still don't quite understand what's happening here. The 3dcoat case looks more promising IMO.
The main reason that Farsthary moved to 3dcoat is the multi resolution dynamic topology. If they have a success on this, we'll start talking about the new leader app in 3d sculpture. In any case unlimited clay or voxels, or even zbrush and mudbox, a retopology tool set is needed. And 3dcoat is the real leader here. Its the app that can convert SU meshes to a different topology with a few clicks. -
Dear michaliszissiou You are certainly (with Pilou too) in a good position to hear, smell, and understand what's happening below the waterline of the world of 3d sculpture iceberg.
What I see which probably will give the advantage to Zbrush for a while is that professional people are all connected with Zbrush, and also we can find plenty plenty good tutorials and how-to about Zbrush, and also a very powerful userfriendly community..
I am actually not for buy one of them (expensive as professional softs) with my only recreative activity
so I wait and see...eighth day: 2011-01-22
(I have some very demanding other activities
) Today is to watch some videos about real clay sculpting and also Sculptris sculpting, comfortably installed onto a sofa near the fireplace
What we can't do (as far) with Sculptris is to remove/cut material as we do with real clay to model a hand cutting and removing clay to make the fingers..
Here are some the best videos I have found:
http://www.youtube.com/watch?v=GH5Eri5pGW0&NR=1
[flash=740,450:ckmm16lc]http://www.youtube.com/v/GH5Eri5pGW0&NR=1[/flash:ckmm16lc]http://www.youtube.com/watch?v=rzBs3PM2W_4
[flash=740,450:ckmm16lc]http://www.youtube.com/v/rzBs3PM2W_4[/flash:ckmm16lc]http://www.youtube.com/watch?v=MgHfDsIcqR0
[flash=740,450:ckmm16lc]http://www.youtube.com/v/MgHfDsIcqR0[/flash:ckmm16lc]and latter in the night, some quick and dirty work::::
[url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_011148.jpg:ckmm16lc]
[/url:ckmm16lc]for painting tries:
[url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_015803.jpg:ckmm16lc]
[/url:ckmm16lc]
[url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_021311.jpg:ckmm16lc]
[/url:ckmm16lc][url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_021335.jpg:ckmm16lc]
[/url:ckmm16lc]modified mostly with Grab Tool:
[url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_022014.jpg:ckmm16lc]
[/url:ckmm16lc][url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_022042.jpg:ckmm16lc]
[/url:ckmm16lc]I whish you a good night
simon.
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Simon
I think you have a promising future in the architectural gargoyle industry.Keep on!
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