Load Time Test
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@fuzzion said:
@ Tom , re. HDRI visualisation plugin for Vray. If you convert it to a texture, can SU handle my 14000x7000 HDRI skies ? I was always told that the limit on SU is something really small?
SketchUp can load large textures, but it won't display them in their full size. Think it due to OpenGL. Textures will be sampled down to max 1024px. (or 2048 if you enable large textures)
But in the scenario I talked about where you converted an HDRI to a format SU could read - you would also sample it down. After all, it's just a quick preview to orient the environment map.@fuzzion said:
@Ruby plugin makers. Can plugins on SU run on multi cores?
The Ruby in SketchUp can't run multiple threads very well. Full of issues. Though, one could make a C Extension, but it's much more complicated writing in C.
Regardless...
@fuzzion said:
And if so, what is stopping so many of our plugins from doing so?
Because most operations can't be split into multiple cores. This applies to most software. Adding more cores isn't a magic bullet. Running on multiple cores means splitting up the operation and that is something that often (most the times) can't be done because the computation needs to be done in a linear fashion.
Same as with the whole 64bit discussion, it's not a holy grale that's going to make everything awesome. Multi-core and 64bit are buzzwords which users of software have picked up on. When I heard people ask for this I read it as a request for better performance. Though it would be better if users simply said that, and left the technical solution to the developers who knows what is possible and feasible for the given task. It will vary from software to software. Speed improvements comes in many shapes - it can be a new improved algorithm, or simply doing the work in a different way. -
@thomthom said:
@fuzzion said:
@ Tom , re. HDRI visualisation plugin for Vray. If you convert it to a texture, can SU handle my 14000x7000 HDRI skies ? I was always told that the limit on SU is something really small?
SketchUp can load large textures, but it won't display them in their full size. Think it due to OpenGL. Textures will be sampled down to max 1024px. (or 2048 if you enable large textures)
But in the scenario I talked about where you converted an HDRI to a format SU could read - you would also sample it down. After all, it's just a quick preview to orient the environment map.@fuzzion said:
@Ruby plugin makers. Can plugins on SU run on multi cores?
The Ruby in SketchUp can't run multiple threads very well. Full of issues. Though, one could make a C Extension, but it's much more complicated writing in C.
Regardless...
@fuzzion said:
And if so, what is stopping so many of our plugins from doing so?
Because most operations can't be split into multiple cores. This applies to most software. Adding more cores isn't a magic bullet. Running on multiple cores means splitting up the operation and that is something that often (most the times) can't be done because the computation needs to be done in a linear fashion.
Same as with the whole 64bit discussion, it's not a holy grale that's going to make everything awesome. Multi-core and 64bit are buzzwords which users of software have picked up on. When I heard people ask for this I read it as a request for better performance. Though it would be better if users simply said that, and left the technical solution to the developers who knows what is possible and feasible for the given task. It will vary from software to software. Speed improvements comes in many shapes - it can be a new improved algorithm, or simply doing the work in a different way.Thank you Tom for clarifying this up
*By the way, I was having Tea with some mates and one of them just flew in from Iran for holiday. She, an Architect in Iran said that SU is very popular over there.
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@fuzzion said:
*By the way, I was having Tea with some mates and one of them just flew in from Iran for holiday. She, an Architect in Iran said that SU is very popular over there.
Then let her know that we even have a (quite active) Farsi subforum (once someone signes up in the user control panel)
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@gaieus said:
@fuzzion said:
*By the way, I was having Tea with some mates and one of them just flew in from Iran for holiday. She, an Architect in Iran said that SU is very popular over there.
Then let her know that we even have a (quite active) Farsi subforum (once someone signes up in the user control panel)
Sweet, i will tell her. Off topic, Arch chicks are hot !
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I just designed a house in Iran...
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ok here ya go...
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I reckon the future of house design will showcase smaller tighter designs like this.
I love it.
PS. Is it true that building a house with a few levels on sand is expensive?
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his was actually on a sandy colored rock and dirt... hillside that was mostly bedrock so I'm not sure about the sand, if I were to design something on sand I would drill piers to find solid ground or I would float the whole structure like a house boat... lol
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@krisidious said:
his was actually on a sandy colored rock and dirt... hillside that was mostly bedrock so I'm not sure about the sand, if I were to design something on sand I would drill piers to find solid ground or I would float the whole structure like a house boat... lol
well done !
Iran(former Persia) has many jungles (sylvan) & mountainous area and also vast deserts and is different from Arab countries wich showed only by deserts in movies.
as said,sketchup is so popular in Iran. -
@66searcher said:
as said,sketchup is so popular in Iran.
Yup - that why we have the Farsi (Persian) subforum!
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Mine took a bit under 6 seconds (i've already loaded SU a few times today). I have 346 .rb and .rbs files but a big chunk of those are part of Maxwell render and probably don't load up on startup (not real sure).
-Brodie
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Isn't loading time more a function of hard drive, and bus speed? I have a slow 3 ghz, 2 core machine that loads about 30 plugins in under 10 seconds the first time.
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