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    [Tutorial > Texturing] Texturing an arch - #2

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    • GarethG Offline
      Gareth
      last edited by

      ahaaaaa.....thanks Gaieus......i get it now...!! 👍

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      • P Offline
        Pherim
        last edited by

        Cool tutorial, it also works for waving flags. I also use FredoScale for bending it in several directions and then apply the UV toolkit and it restores the texture correctly! Thank you very much!

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        • GaieusG Offline
          Gaieus
          last edited by

          Yes, exactly. Waving flags - or wind blown curtains (that I also used it for) - anything. Just make sure to triangulate your faces in those cases before the transformation (so that there are no new faces created while autofolding quads)

          Gai...

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          • leedeeteeL Offline
            leedeetee
            last edited by

            Hey Gai,

            Great tutorial (and great plugin). This may be a silly question, but does this technique work when you want to apply bump maps for rendering, do you know?

            Thanks.

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            • charly2008C Offline
              charly2008
              last edited by

              Hi Gaieus,

              after reading this thread, I played again with the UV tool "Lithunwrap (FREE). I have now figured a little bit out how to adjust the model to a texture. Basically, it's very simple at least for simple surfaces. I made a arc face with Shape Bender and applied a brick texture. Then exported the model from Skettchup as a 3ds file (Options: Preseving texture coordinates).

              You have to rotate all faces horizontally, aftterwards move the vertices to close the gaps between the faces. This us not a tutorial but only the first steps with this tool. My result is not yet perfect. if I am better familiar with it, I will describe in more detail. You should give it a try.

              Charly


              1.jpg


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              10.jpg

              He who makes no mistakes, makes nothing

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              • GaieusG Offline
                Gaieus
                last edited by

                @charly2008 said:

                My result is not yet perfect. if I am better familiar with it, I will describe in more detail.

                Well, at least it is promising.

                Obviously the more segments you are working with, the smoother the UV mapping wil be (I would place those bricks vertically though).

                There are all these nice but essentially 3rd party tools (including plugins) for SU now but I ma sure the ultimate solution would be something natively built in.

                @leedeetee said:

                but does this technique work when you want to apply bump maps for rendering, do you know?

                Yes, in the first post I even mentioned Twilight and Thea. The renderer uses the UV mapping derived from the diffuse map to apply it on the bump / other map(s)

                Gai...

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                • C Offline
                  constell
                  last edited by

                  Very good.
                  thanks.

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Glad you like it 😉

                    And welcome to SCF! 👍

                    Gai...

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                    • D Offline
                      dorfpunk
                      last edited by

                      This is great. I do wish I had come across this about 6 weeks ago before I lost my mind trying to this all manually and eventually giving up thinking that maybe noone will notice that I had bodged it.

                      Note to self: Ask questions: someone, somewhere (probably here) will know the answer.

                      Thanks

                      it's a beautiful night - you can almost see the stars

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                      • romboutR Offline
                        rombout
                        last edited by

                        im trying to do this trick on the side of this mesh i made, its a magazine. I did to pull trick of earlier but know when i try cant get the texture to follow the quads no more. if i tell it know to fit the quads it turns 90deg. the preview is how it was but when i apply this to a new model the trick doesn't work any more

                        *edit, just checked if i started from scratch again it actually does work. i copied the top part and than reconnected all pieces again by hand making the faces. When i than apply fit to quads i does work again


                        Schermafbeelding 2011-12-27 om 23.11.27.png

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          If the side is built of quads, then you might find QuadFace Tools easier to use for texturing.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Ah well, Quad Face Tools were not available at the time of this tutorial...

                            Gai...

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                            • T Offline
                              thor1902
                              last edited by

                              okay hi, i have followed every instruction as best as i could, but its not working!! please help

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @thor1902 said:

                                okay hi, i have followed every instruction as best as i could, but its not working!! please help

                                Can't help until you describe what "isn't working". Consider this - it's like going to the doctor saying "I'm sick" - then nothing more.

                                What isn't working?
                                What did you expect to happen?
                                What have you tried?
                                Any error messages?
                                SketchUp version and OS version?

                                Help us help you.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  What TT says. even post your model if that helps us with understanding where it's gone wrong.

                                  Gai...

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                                  • T Offline
                                    thor1902
                                    last edited by

                                    @gaieus said:

                                    What TT says. even post your model if that helps us with understanding where it's gone wrong.

                                    OS version is win7 64 bit
                                    SU version is pro 8

                                    now for what's wrong, i have no idea, no error message, nothing in ruby window when im running the plugin.
                                    oh and im a complete nob it seems when it comes to SU after looking on this site


                                    arch.skp

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      So what's wrong with this arch? (True that it kind of "stretches" the texture but that's inevitable with this kind of mapping) Or you meant to attach something else (this seems to be my own, custom material)?


                                      arch.png

                                      Gai...

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                                      • T Offline
                                        thor1902
                                        last edited by

                                        @ Gai
                                        it dosen't seem to matter what texture i use, they dont foolow the curve, im seeing all these terms like quads and subdivide, like i said i am a complete noob, what do these terms mean?

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                                        • T Offline
                                          thor1902
                                          last edited by

                                          never mind, i have decided to give up 😞

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Don't give up but post the model you have problems with. This is exactly the place you could/should learn these things. BTW what arch are you trying to texture (and where is it going to be built in)?

                                            Gai...

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