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    [Tutorial > Texturing] Texturing an arch - #2

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    • GaieusG Offline
      Gaieus
      last edited by

      Glad you like it ๐Ÿ˜‰

      And welcome to SCF! ๐Ÿ‘

      Gai...

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      • D Offline
        dorfpunk
        last edited by

        This is great. I do wish I had come across this about 6 weeks ago before I lost my mind trying to this all manually and eventually giving up thinking that maybe noone will notice that I had bodged it.

        Note to self: Ask questions: someone, somewhere (probably here) will know the answer.

        Thanks

        it's a beautiful night - you can almost see the stars

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        • romboutR Offline
          rombout
          last edited by

          im trying to do this trick on the side of this mesh i made, its a magazine. I did to pull trick of earlier but know when i try cant get the texture to follow the quads no more. if i tell it know to fit the quads it turns 90deg. the preview is how it was but when i apply this to a new model the trick doesn't work any more

          *edit, just checked if i started from scratch again it actually does work. i copied the top part and than reconnected all pieces again by hand making the faces. When i than apply fit to quads i does work again


          Schermafbeelding 2011-12-27 om 23.11.27.png

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          • thomthomT Offline
            thomthom
            last edited by

            If the side is built of quads, then you might find QuadFace Tools easier to use for texturing.

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • GaieusG Offline
              Gaieus
              last edited by

              Ah well, Quad Face Tools were not available at the time of this tutorial...

              Gai...

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              • T Offline
                thor1902
                last edited by

                okay hi, i have followed every instruction as best as i could, but its not working!! please help

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @thor1902 said:

                  okay hi, i have followed every instruction as best as i could, but its not working!! please help

                  Can't help until you describe what "isn't working". Consider this - it's like going to the doctor saying "I'm sick" - then nothing more.

                  What isn't working?
                  What did you expect to happen?
                  What have you tried?
                  Any error messages?
                  SketchUp version and OS version?

                  Help us help you.

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    What TT says. even post your model if that helps us with understanding where it's gone wrong.

                    Gai...

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                    • T Offline
                      thor1902
                      last edited by

                      @gaieus said:

                      What TT says. even post your model if that helps us with understanding where it's gone wrong.

                      OS version is win7 64 bit
                      SU version is pro 8

                      now for what's wrong, i have no idea, no error message, nothing in ruby window when im running the plugin.
                      oh and im a complete nob it seems when it comes to SU after looking on this site


                      arch.skp

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        So what's wrong with this arch? (True that it kind of "stretches" the texture but that's inevitable with this kind of mapping) Or you meant to attach something else (this seems to be my own, custom material)?


                        arch.png

                        Gai...

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                        • T Offline
                          thor1902
                          last edited by

                          @ Gai
                          it dosen't seem to matter what texture i use, they dont foolow the curve, im seeing all these terms like quads and subdivide, like i said i am a complete noob, what do these terms mean?

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                          • T Offline
                            thor1902
                            last edited by

                            never mind, i have decided to give up ๐Ÿ˜ž

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Don't give up but post the model you have problems with. This is exactly the place you could/should learn these things. BTW what arch are you trying to texture (and where is it going to be built in)?

                              Gai...

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                              • T Offline
                                thor1902
                                last edited by

                                that's part of my "problem", i don't know what it is that i am doing wrong, and my last skp. file i posted was my own

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  And I exported that image above from this file. To me, it seems to be correct (within the possibilities with this kind of mapping). At least try to tell what you do not like in that arch.

                                  Is this file that you have problems with? It seems that you may have incidentally shared another file. At least this material in here is what I made for another project (even the name is in Hungarian). I have shared it here somewhere but I can also imagine you somehow uploaded this instead of the one you have problems with?


                                  arch2.png

                                  Gai...

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                                  • micioneM Offline
                                    micione
                                    last edited by

                                    GAIEUS,
                                    can you please explain in detail how to get this? (see photos)
                                    I'm trying with tools diFredoScale, but ... I do not get results
                                    thanks


                                    capture-20120513-162510.jpg

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      You need to have slicing off (right click after selected Radial Bend of Fredoscale)

                                      slicing-off.png
                                      or you can enter the "fine tuning" dialog by pressing the TAB key then.

                                      slicing-parameters.png

                                      Gai...

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                                      • micioneM Offline
                                        micione
                                        last edited by

                                        Very good.
                                        thanks a lot

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                                        • J Offline
                                          juanfernandez
                                          last edited by

                                          My first post. Thanks a lot, as new user, SketchUcation is my first learning resource. I have SU 8 pro.

                                          I am trying hard to understand how texture archs. My model is a roman villa near Palencia (Spain) I want to model.

                                          Until now I cannot get any results. I have downloaded the UV.skp file that Massimo send to Gai. The workflow was:

                                          -load UVmassimo.skp
                                          -hidden geometry off
                                          -select face with textures , one click
                                          -remember UV
                                          -fredo scale and bend 90ยบ
                                          -open the group fredo scale has made, select face with textures, one click (hidden geometry is off)
                                          -restore UV

                                          Nothing happens...the textures are again horizontal.

                                          Another thing I dont understad how to build the vertical column before bending. Reading the thread, it seems that you have to create a bloc, texturing-bricks, stone, whathever-and then copy and add pieces until you have the whole column you want to transform in an arch. I have done so, and my blocks do not macth and after CTLR+delete to smooth the inner lines of separation I cannot select with one click the whole surface to aplicate "remember UV".

                                          Please, could anyone tell me what I am doing wrong?


                                          UVmassimobeforebend.skp

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Hm. I am not sure what you are doing wrong. Make sure however to completely turn off slicing in Fredoscale (see the post above). The reason is that UV Toolkit can only remember UV co-ordinates on the exact same faces it remembered them from. This means you cannot introduce any new faces otherwise it will not work. The number of faces must be the same before and after the bending.

                                            For this same reason (and to be able to bend the column), I had to copy all your divided edges onto the other three sides as well.

                                            @juanfernandez said:

                                            after CTLR+delete to smooth the inner lines of separation I cannot select with one click the whole surface to aplicate "remember UV".

                                            You can turn off hidden edges afterwards under the View menu. But you can just select all and do the bending and restoring this way.

                                            Here is your (half) arch. You can mirror it to get a whole.


                                            Ah, by the way, when we are at Roman villas in Spain... I took part in a EU project that also involved one in Fuente รlamo (Puente Genil):
                                            http://www.h2g2.hu/peregrinus/sp/2.1.html


                                            UVmassimobeforebend.skp

                                            Gai...

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