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    [Tutorial > Texturing] Texturing an arch - #2

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    • P Offline
      Pherim
      last edited by

      Cool tutorial, it also works for waving flags. I also use FredoScale for bending it in several directions and then apply the UV toolkit and it restores the texture correctly! Thank you very much!

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      • GaieusG Offline
        Gaieus
        last edited by

        Yes, exactly. Waving flags - or wind blown curtains (that I also used it for) - anything. Just make sure to triangulate your faces in those cases before the transformation (so that there are no new faces created while autofolding quads)

        Gai...

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        • leedeeteeL Offline
          leedeetee
          last edited by

          Hey Gai,

          Great tutorial (and great plugin). This may be a silly question, but does this technique work when you want to apply bump maps for rendering, do you know?

          Thanks.

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          • charly2008C Offline
            charly2008
            last edited by

            Hi Gaieus,

            after reading this thread, I played again with the UV tool "Lithunwrap (FREE). I have now figured a little bit out how to adjust the model to a texture. Basically, it's very simple at least for simple surfaces. I made a arc face with Shape Bender and applied a brick texture. Then exported the model from Skettchup as a 3ds file (Options: Preseving texture coordinates).

            You have to rotate all faces horizontally, aftterwards move the vertices to close the gaps between the faces. This us not a tutorial but only the first steps with this tool. My result is not yet perfect. if I am better familiar with it, I will describe in more detail. You should give it a try.

            Charly


            1.jpg


            2.jpg


            3.jpg


            5.jpg


            6.jpg


            7.jpg


            8.jpg


            10.jpg

            He who makes no mistakes, makes nothing

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            • GaieusG Offline
              Gaieus
              last edited by

              @charly2008 said:

              My result is not yet perfect. if I am better familiar with it, I will describe in more detail.

              Well, at least it is promising.

              Obviously the more segments you are working with, the smoother the UV mapping wil be (I would place those bricks vertically though).

              There are all these nice but essentially 3rd party tools (including plugins) for SU now but I ma sure the ultimate solution would be something natively built in.

              @leedeetee said:

              but does this technique work when you want to apply bump maps for rendering, do you know?

              Yes, in the first post I even mentioned Twilight and Thea. The renderer uses the UV mapping derived from the diffuse map to apply it on the bump / other map(s)

              Gai...

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              • C Offline
                constell
                last edited by

                Very good.
                thanks.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Glad you like it 😉

                  And welcome to SCF! 👍

                  Gai...

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                  • D Offline
                    dorfpunk
                    last edited by

                    This is great. I do wish I had come across this about 6 weeks ago before I lost my mind trying to this all manually and eventually giving up thinking that maybe noone will notice that I had bodged it.

                    Note to self: Ask questions: someone, somewhere (probably here) will know the answer.

                    Thanks

                    it's a beautiful night - you can almost see the stars

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                    • romboutR Offline
                      rombout
                      last edited by

                      im trying to do this trick on the side of this mesh i made, its a magazine. I did to pull trick of earlier but know when i try cant get the texture to follow the quads no more. if i tell it know to fit the quads it turns 90deg. the preview is how it was but when i apply this to a new model the trick doesn't work any more

                      *edit, just checked if i started from scratch again it actually does work. i copied the top part and than reconnected all pieces again by hand making the faces. When i than apply fit to quads i does work again


                      Schermafbeelding 2011-12-27 om 23.11.27.png

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        If the side is built of quads, then you might find QuadFace Tools easier to use for texturing.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Ah well, Quad Face Tools were not available at the time of this tutorial...

                          Gai...

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                          • T Offline
                            thor1902
                            last edited by

                            okay hi, i have followed every instruction as best as i could, but its not working!! please help

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @thor1902 said:

                              okay hi, i have followed every instruction as best as i could, but its not working!! please help

                              Can't help until you describe what "isn't working". Consider this - it's like going to the doctor saying "I'm sick" - then nothing more.

                              What isn't working?
                              What did you expect to happen?
                              What have you tried?
                              Any error messages?
                              SketchUp version and OS version?

                              Help us help you.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                What TT says. even post your model if that helps us with understanding where it's gone wrong.

                                Gai...

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                                • T Offline
                                  thor1902
                                  last edited by

                                  @gaieus said:

                                  What TT says. even post your model if that helps us with understanding where it's gone wrong.

                                  OS version is win7 64 bit
                                  SU version is pro 8

                                  now for what's wrong, i have no idea, no error message, nothing in ruby window when im running the plugin.
                                  oh and im a complete nob it seems when it comes to SU after looking on this site


                                  arch.skp

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    So what's wrong with this arch? (True that it kind of "stretches" the texture but that's inevitable with this kind of mapping) Or you meant to attach something else (this seems to be my own, custom material)?


                                    arch.png

                                    Gai...

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                                    • T Offline
                                      thor1902
                                      last edited by

                                      @ Gai
                                      it dosen't seem to matter what texture i use, they dont foolow the curve, im seeing all these terms like quads and subdivide, like i said i am a complete noob, what do these terms mean?

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                                      • T Offline
                                        thor1902
                                        last edited by

                                        never mind, i have decided to give up 😞

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Don't give up but post the model you have problems with. This is exactly the place you could/should learn these things. BTW what arch are you trying to texture (and where is it going to be built in)?

                                          Gai...

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                                          • T Offline
                                            thor1902
                                            last edited by

                                            that's part of my "problem", i don't know what it is that i am doing wrong, and my last skp. file i posted was my own

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