[Tutorial > Texturing] Texturing an arch - #2
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Sorry to be dumb but how do you subdivide? is it a plugin?
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I just copied the bottom edges along with a linear array (Ctrl+ )
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er if i do that it creates faces for each section of the texture, your 2nd image shows it as one face and your first shows dotted lines for the divide my has sild edges?
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Yes, I softened those edges so that when I turn off hidden geometry (which you can see in the first image as dotted), I can select the whole surface as one. If you select all after the array operation and right click > soften edges, check the "soften coplanar edges" box at the bottom right of the dialog.
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Ah I get it thanks
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So how is it going? Let's see some interesting results (I always make boring vaults only although now there is also a sugar cane I made this way)
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hohum not working, done it all but when i click restore uv it does nothing at all
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Have you got the original (not-yet-bent) shape?
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yea got it fine looks exactly as in your tut
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You mean it looks like the one in the tut before you make the bend and the UV restore or you mean that you could do it finally?
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i can do the bend its just the uv restore that does not work
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@dominion said:
i can do the bend its just the uv restore that does not work
If you open the Ruby Console - does it give you an error?
If not, any chance you can do a video capture`?
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And any chance you can share the file, too? Beforeit's bent...
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This is an old issue:
I read long time ago about the way to change the "avatar" (male figure in the SU default template).
I barley remember that you can use your own pic for this.
Q. After I build an avatar of myself, how can I make it face the camera all the time?
Thanks for your help.
Odlanier
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Maybe Gaieus knows about this,since he's been working on clay bricks, and tiles for long.
There was an hexagonal clay floor tile in SU 6 very pretty and very realistic.
After I installed SU7 it went missing and instead a white hexagonal tile now appears.
I tried editing it to give it the natural, warm and lovely color and texture it use ti have,but it does not come out so:
when you select a reddish, clayey color it comes out with cherry-red spots and yellowish tint.
Is there a way to recover that lovely hexagonal clay tile?
Thanks fellows,
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@unknownuser said:
...After I build an avatar of myself, how can I make it face the camera all the time?...
Hi Reinaldo,
See below video for example.
YouTube - Creating a Face-me component in SketchUp
[flash=480,385:2k210aps]http://www.youtube.com/v/VvI6A7Njw4k?fs=1&hl=en_US[/flash:2k210aps] -
thanks for the Tutorial...
...i am trying it out.....but have a question or two...
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When you say Subdivide, do you mean Divide, as in Edge Divide...??....or is there something else i should be aware of..??
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Do you Group the column at some point along the way...??....if so at what step..??
Thanks in advance,
Gareth
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No, by subdividing I only meant that I copied the base rectangle along the (then still straight) "column". Otherwise Fredoscale cannot "bend" it. You make as many segments as you wish to eventually have in your arch - that's all.
And there is no need to group - Fredoscale will (at least temporarily?) group the whole thing. But you can group it of course (especially when working in an environment with other geometry).
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