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    Model This: Training

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    • simon le bonS Offline
      simon le bon
      last edited by

      Hey,, Nice training!

      Hi Jeff,
      I see you pursue with your specific technique using Uniform B-Spline
      Bravo for the video which explains very well.
      And also I must say that watching the second video, Rhino seems to be an extraordinary modeler!!!

      thanks, simon

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      • D Offline
        d12dozr
        last edited by

        Nice Jeff, the video really helps understand the process.

        Here's another simple training exercise...I'm curious how you guys model the intersection of a curb and driveway, or curb and crosswalk. I'm hoping there is an easier way than I currently do it. I'll post my method a little later.

        Reference image of what I mean...


        Capture2.PNG

        3D Printing with SketchUp Book
        http://goo.gl/f7ooYh

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          i take it the curb's profile is angled sides with a flat top and rounded edges?
          something like this?

          curb.jpg

          [going with modelhead's advice.. i'll update the top post to highlight&link to additional challenges added to the thread]

          dotdotdot

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          • D Offline
            d12dozr
            last edited by

            Like this:
            Capture2.PNG

            Then it flattens out at the driveway.
            Edit...like this:


            Capture2.PNG

            3D Printing with SketchUp Book
            http://goo.gl/f7ooYh

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              oh, i didn't see your other picture prior to uploading this video but i think you can do it the same way as i'm showing only without the arc.. just an angle down for followme..

              [flash=853,505:1qourajk]http://www.youtube.com/v/Uxr3hGcRACw?fs=1&hl=en_US&color1=0x2b405b&color2=0x6b8ab6[/flash:1qourajk]
              http://www.youtube.com/watch?v=Uxr3hGcRACw&hd=1

              dotdotdot

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              • Dave RD Offline
                Dave R
                last edited by

                Slick! ๐Ÿ‘

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • simon le bonS Offline
                  simon le bon
                  last edited by

                  Hi Jeff,
                  You are "on the fly", please keep it on ๐Ÿ‘ ๐Ÿ‘

                  RE1:
                  I would really like to love Su developing team as I love SketchUp and its fair community.. But What they do and what they don't do is unpleasant to me ๐Ÿ˜ข . Boolean Tools is their tool of the year (one tool=one upgrade: I'm not kidding so much) ( ๐Ÿ˜† ) and they dig one more step the gap between free and pro versions. I say to u "GSUTeam : your mind is wrong! Can you hear that?"
                  Anyway I have bought Whaat BoolTools for long and for 10$ and which works perfectly until SU5 so Dear team no matter to spend xxx$ for SU8 pro ๐Ÿ˜ก

                  Re2:

                  @jim said:

                  Holy sh!t, thanks Jeff - I never thought to use undo to go back in order to copy a face, then move forward to paste it - brilliant.

                  +1 ๐Ÿ‘ it is also what I had thought when viewing the video.
                  This remind me a tutorial which was on the old SCF tutorials section
                  A tutorial dealing as you do with the "Undo command" and named "Back to the futur"
                  At this time I was new to SketchUP and the concept was hard to me.
                  Now I can take advantage of it, it has disappeared...

                  But hey hey
                  There is Internet Wayback Machine !!
                  and Here is Back to the future tutorial:

                  Cheers,

                  simon.

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    @mitcorb said:

                    Yea that go back and copy forward is a nice little trick. I probably thought it would violate the laws of causality and entropy and so never tried it. But Jeff, I believe is a Tralfamadorian and I am a mere earthling.

                    LOL.
                    i had to google some of those words to see what you were saying. funny ๐Ÿ˜„

                    @simon le bon said:

                    Hey,, Nice training!

                    Hi Jeff,
                    I see you pursue with your specific technique using Uniform B-Spline
                    Bravo for the video which explains very well.
                    And also I must say that watching the second video, Rhino seems to be an extraordinary modeler!!!

                    thanks, simon

                    that move i do with the extension line for the b splines is basically an adaptation of what i see happening in other modelers only those one usually do it automatically ๐Ÿ˜„
                    notice in the rhino video that i don't do any of that stuff because it's already happening within the tools.

                    and yeah, rhino is great.. i'm slowly but surely learning the ins/outs of it and it may just one day eliminate sketchup from my workflow ๐Ÿ˜‰ [actually, i don't really think it will becasue sketchup is just way too fast to draw simple objects (walls,slabs,etc.) which in reality is most of a drawing i may do.. when the compound curves come into play though, i'll be using rhino for sure.

                    dotdotdot

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                    • D Offline
                      d12dozr
                      last edited by

                      That's really close to how I made the curb, Jeff. Your way is faster using the Solid tools...I need to learn the ins and outs of them.

                      Here's what I did:
                      YouTube - Dropped Curbs in Sketchup
                      [flash=640,385:vyudgand]http://www.youtube.com/v/u2Hb3NF6ZZg?fs=1&hl=en_US[/flash:vyudgand]

                      I split the curb into 2 sections, made a separate follow-me path for each section, then used Intersect to get rid of the excess (I didn't have SU8 then). Now, I couldn't get good results with Union, maybe because of overlapping faces? I'll have to play more with the Solid Tools.

                      3D Printing with SketchUp Book
                      http://goo.gl/f7ooYh

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        Jeff wrote:
                        "LOL.
                        i had to google some of those words to see what you were saying. funny ๐Ÿ˜„"

                        Well, I don't do too much else around here, so, if I can make one person laugh, it's not a total loss. ๐Ÿ˜„

                        I take the slow, deliberate approach in my aimless wandering.

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                        • HumpmetwiceH Offline
                          Humpmetwice
                          last edited by

                          Liking the videos Jeff. Make things seem so easy!

                          1 Reply Last reply Reply Quote 0
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