Group Axis in SU8 Problem
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I just noticed how SU8 handles moving objects within a group differently than SU7 did. So far it is causing me lots of problems. Example: I make several individual objects and then group them. This group of objects is then rotated say 30°. Next I edit this group and want to move one of the individual objects in relation to an object outside of the group in relation to the world axis. Now here is my problem - in SU8 when you edit a group the group axis rules over the world axis. If I want to inference an object outside of the group using the world axis I can not do that since I rotated the group and its axis rules in edit mode. Is there a way to turn this new feature off or an easy work around? Right now I am drawing a bunch of construction lines, moving objects in the group, then erasing the construction lines - a lot more work.
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@max rockatansky said:
.... Is there a way to turn this new feature off or an easy work around?...
Hopefully you'll soon learn to appreciate this new feature.Just ricght click on one of the groups or components axes in editing context to be able to choose 'Reset' in the menu.
You need to do this each time you enter its edit mode. Maybe the drawback. On the other hand, moving stuff inside related to other geometry inside is easier now. No 'Change Axes' needed.So in short: right click on axis in edit mode. It's a temporary reset, not a change to the component itself.
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Not sure if you can turn it off...
But if you adjust the axis while in the group it'll stay like that.
You can also Reset the axis while inside the group - but that does not stay.My experience with the new axis behaviour has been the opposite of yours. I spent a lot of time before making guides etc to make things snap to the direction I wanted. How I just set the group/component axis and are good to go.
(Wo3Dan beat me to it )
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Thanks guys! The reset axis will work for me. I normally draw with the axis hidden and use the arrow keys to lock in the axis I want to move on. So when I rotated a group and tried to lock an axis to move on things on, well things did not work for me as expected. It took me a while to figure out what was going on.
I think in time I will like this new feature after a few adjustments to my drawing habits.
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Similar problem here. I've made a fairly complex model for a house renovation. There are plenty of axes and components in the model - so now I'm restructuring the whole file - both the component names and structure and the component axes.
Let's say I have a facade component with 5 other components: windows, brick, stone, gutter, ... I would like all the components inside facade to have the same axes as the main component. I know I can do it manually, but that's quite time consuming. Is there a way to do that? A plugin maybe?thanks! p
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@pitrak said:
... I would like all the components inside facade to have the same axes as the main component. I know I can do it manually, but that's quite time consuming. Is there a way to do that? A plugin maybe? ...
As you said, manually.
Another method (also see(*)!!!!)- align drawing axes red along base of the facade and green on ground backwards (blue will be up.
- right click main group or component(facade) and select 'Explode' and immediately group again without deselecting anything.
- Enter main group and do the same with each unique component and each group.
- work your way down into nested groups and components, to explode and group again.
This way the main (aligned) drawing axes will be applied when creating groups.
(*)One (big) disadvantage of this workflow is that not only axes orientation will be inherited from the higher level when exploding > grouping. Also will default colored entities and default layer0 entities inherite their groups properties. So it depends on whether you have used component coloring and layers. Which is almost always the case.
So manually is the way to go.
Unless there's a plugin that will keep both these properties for you, to put back on the new components as they were before exploding. -
@wo3dan said:
(*)One (big) disadvantage of this workflow is that not only axes orientation will be inherited from the higher level when exploding > grouping. Also will default colored entities and default layer0 entities inherite their groups properties. So it depends on whether you have used component coloring and layers. Which is almost always the case.
So manually is the way to go.Thanks Wo3Dan! The biggest advantage of the 'exploding workflow' would be that I have to rename all my components after exploding and regrouping (recomponenting actually). I heavily rely on component names in outliner to navigate my model.
I did everything manually, it's actually not too much work. -
This change has severely complicated the functionality of the axis tool for anyone who works with a lot of nested groups.
In my architectural models, I have hundreds of nested groups. Now, if I want to work on a portion of a building set at 45 degrees from the rest, I have to repeatedly set the axis to 45 for every group in that portion. Before, I could set it at 45 for the whole model, work on that section of the building, then change it back when needed.
I don't get it. If I want individual axis control for a group, then I'll make a component of it.
I can't change back to SU7 (even if I could find an old download) because everyone in my office works in SU8.
Saving models as different versions is a nightmare on a server-based file system.Can this possibly be addressed with a plugin?
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@archtrot said:
.....Now, if I want to work on a portion of a building set at 45 degrees from the rest, I have to repeatedly set the axis to 45 for every group in that portion. Before, I could set it at 45 for the whole model, work on that section of the building, then change it back when needed.
I can't quite follow your workflow from your description, to locate your problem but can imagine that going back to SU7 is no option.
Have you considered saving just one extra scene with only axes saved, rotated 45 degrees?
You can click on the scene, whatever level you are in. To rotate axes 45 degrees.
So you can work with groups or components axes, right click on an axis to reset and work with systems axes or click the scene to work in 45deg.rotated drawing axes. -
I think I've discovered my problem.
The models I've been working on were created in SU6 and SU7.
Any groups that were twisted after creation have their group axis out of whack when edited in SU8.
Thanks for the input.
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