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    How can I generate a UV map!?

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    • A Offline
      alphanovember
      last edited by

      I need to export a model with a single texture. I don't want to have to painstakingly position a single texture over every darned face. There are a few plugins around but none of them seem to do the job of just generating a model and UV map.

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      • thomthomT Offline
        thomthom
        last edited by

        Generate a model? Are you talking about UV unwrapping?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • A Offline
          alphanovember
          last edited by

          I need to create a single texture that contains all of the model's texture. A model and one texture map is all. I don't want to have to spend hours aligning a texture map to every goddamned face.

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          • thomthomT Offline
            thomthom
            last edited by

            I think your best bet is to try Dale's UVTools 2: http://forums.sketchucation.com/viewtopic.php?t=23725
            It acts as a bridge between various third party UV Mappers you can use.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • A Offline
              alphanovember
              last edited by

              That's not what I meant. I want the exported model to have a single texture file containing all the individual textures. It's for a gaming app.

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              • thomthomT Offline
                thomthom
                last edited by

                Isn't that's what you use UV unwrapping for?
                I don't know any other utility or feature that do what you say, not even in other applications.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • N Offline
                  notareal
                  last edited by

                  Perhaps he is using skewed textures and export splits the texture in parts? I think use of Dale's UVTools 2 and external UV mapping is fairly easy solution for SU UV mapping issues. Well, if you want to do it better... need to do re-topology with 3DCoat or similar and then do UVs...

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • A Offline
                    alphanovember
                    last edited by

                    Here's my model. To be specific, I want to convert it to X-Plane's obj format, which only accepts one texture map.


                    new.skp

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      For that you need to use some UV Unwrap tool. And UVTools2 is the best way to bridge to a utility that can do that because no such thing exists for SketchUp.
                      Though this model is simple enough that is can be done quickly by hand. Setting up UV Unwrap also takes some time.
                      Either way - no one-click solution.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        I think what you're after is called Texture Atlasing.

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