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How can I generate a UV map!?

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  • A Offline
    alphanovember
    last edited by 21 Dec 2010, 05:16

    I need to export a model with a single texture. I don't want to have to painstakingly position a single texture over every darned face. There are a few plugins around but none of them seem to do the job of just generating a model and UV map.

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    • T Offline
      thomthom
      last edited by 21 Dec 2010, 07:25

      Generate a model? Are you talking about UV unwrapping?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • A Offline
        alphanovember
        last edited by 21 Dec 2010, 07:49

        I need to create a single texture that contains all of the model's texture. A model and one texture map is all. I don't want to have to spend hours aligning a texture map to every goddamned face.

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        • T Offline
          thomthom
          last edited by 21 Dec 2010, 08:24

          I think your best bet is to try Dale's UVTools 2: http://forums.sketchucation.com/viewtopic.php?t=23725
          It acts as a bridge between various third party UV Mappers you can use.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • A Offline
            alphanovember
            last edited by 21 Dec 2010, 08:55

            That's not what I meant. I want the exported model to have a single texture file containing all the individual textures. It's for a gaming app.

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            • T Offline
              thomthom
              last edited by 21 Dec 2010, 09:19

              Isn't that's what you use UV unwrapping for?
              I don't know any other utility or feature that do what you say, not even in other applications.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • N Offline
                notareal
                last edited by 21 Dec 2010, 09:35

                Perhaps he is using skewed textures and export splits the texture in parts? I think use of Dale's UVTools 2 and external UV mapping is fairly easy solution for SU UV mapping issues. Well, if you want to do it better... need to do re-topology with 3DCoat or similar and then do UVs...

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • A Offline
                  alphanovember
                  last edited by 21 Dec 2010, 09:45

                  Here's my model. To be specific, I want to convert it to X-Plane's obj format, which only accepts one texture map.


                  new.skp

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                  • T Offline
                    thomthom
                    last edited by 21 Dec 2010, 09:52

                    For that you need to use some UV Unwrap tool. And UVTools2 is the best way to bridge to a utility that can do that because no such thing exists for SketchUp.
                    Though this model is simple enough that is can be done quickly by hand. Setting up UV Unwrap also takes some time.
                    Either way - no one-click solution.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • P Offline
                      Pixero
                      last edited by 21 Dec 2010, 10:23

                      I think what you're after is called Texture Atlasing.

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