[Plugin] fixSolid v1.7 - updated 20/10/2012
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@dave r said:
Nice plugin. It could be very useful. I tried it on a model that someone sent to me the other day. It fixed a few things in one component but still left errors. There were a lot of errors in that component to begin with and it certainly would reduce the time required to manually fix it. Unfortunately the plugin doesn't always seem to recognize that a component is not solid. At least it doesn't recognize that the component in the attached SKP is not solid although you can easily see several problems that keep it from being considered solid.
At this moment fixSolid only work on groups not on components. I'll make it work on components to.
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Thank you.
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this might become handy when importing external geometry from other apps, thanks a lot!
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Guy,
You saved my day today! Thanks a lot!
Anssi
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I haven't downloaded it yet, but I am very interested in using this plug-in to help heal solids for use in BSP based video game making.
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Tried it. V1.5 works pretty well.
This is indeed gone be very, very useful.
Many thanks -
thank you... very nice plugin
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SO HAPPY, SO FRAKIN HAPPY. tried everything to fix <2 days> and i just couldn't do it. I find fixSolid. "right click - FIX - DONE" THANK YOU!!!!!!!!!!!!!
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worthy and timesaving, esp for me when impoert/export between wings3d and Sketchup in some cases!!!!
i.e when I was modeling this chair part,... it was a big bother... I must use wings for its sud... and SU for boleans... it was really confusing , to me to model this, and find small gaps and fix them when import/export datas
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OMG this is awsome.
Great Plugin thanks man.Thanks to this, I dont need to rebuild my forms when it is just one small line that cause it to go out of place.
I use this in conjunction with Solid Inspector http://forums.sketchucation.com/viewtopic.php?t=30504 , this is a great combo.
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@unknownuser said:
@dave r said:
Nice plugin. It could be very useful. I tried it on a model that someone sent to me the other day. It fixed a few things in one component but still left errors. There were a lot of errors in that component to begin with and it certainly would reduce the time required to manually fix it. Unfortunately the plugin doesn't always seem to recognize that a component is not solid. At least it doesn't recognize that the component in the attached SKP is not solid although you can easily see several problems that keep it from being considered solid.
At this moment fixSolid only work on groups not on components. I'll make it work on components to.
excellent plugin, many thanks
though it would be nice to try and mention on the front page that this version doesn't work on components (yet), only on groups
Frank -
Frank, don't hold your breath. It's going on two years since the OP said he'd make the plugin work on components and it hasn't happened. It probably won't.
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This plugin try to fix non-manifold solids (groups and components) to manifold solids.
fixSolid fix the following problems:
- heal missing faces
- remove single edges
- remove separate faces
- remove edges between coplanar faces
- remove innerfaces
- remove all edges with only 1 face connected (RISKY FIX)
Install:
The plugin is a SU Extensions. Go to the SketchUp Extensions and choose Install Extension... Choose the file fixSolid.rbz and the plugin will automatically be installed.on OS X (Mac): SketchUp -> Preferences -> Extensions
on Windows: Window -> Preferences -> ExtensionsUsage:
- Select solid
- Right-Click Context-Menu. If the solid is broken the option 'FIX SOLID' is present. If the option isn't present there are no problems with he solid.
- Select 'Fix Solid'
- You can set two options:
- Risky fix: if you choose a risky fix it's possible that a part of the solid wil be deleted. This action can be undone with the normal SU undo function. The risky fix try to fix all problems, the normal fix only fixes problems with no risk.
- Fix coplanar faces: If you choose no, the edges between coplanar will not be removed.
Remark:
Please send me solids which can't be fixed at this moment so I can try to expand the numbers of solids which can be fixed.
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And TIG plug-in functionality, There a difference?
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Citizen Extras_Female 01.skpTry this it is a little more of a challenge. Has a number of dup vertices, sw elf intersecting faces and is made up of more than one mesh, a typical SU model problem
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I never tried SolidSolver, but fixSolid was first. It was first published with my other account but i lost it's e-mail and password of thats why I post it with my new account.
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Indeed, my SolidSolver was first published in a usable form ~20111013 and fixSolid first appeared around 8 months before with updates over the coming months...
Neither of them seem to have realized the other tool existed.
In passing, Guy - it might have been better to edit and extend the original post http://sketchucation.com/forums/viewtopic.php?p=294986#p294986 rather than make this new one [I know you now have this 2nd account...] - should I merge them / change 'ownership' ??
Another couple of issues...
Neither tool works well with complex internal partition-faces, because the logic needed to work out which face[s] of the faces > 2 sharing an edge doesn't belong in a 'solid' and needs erasing - it's easy to do manually/visually, but becomes convoluted and prone to misinterpretation in code.Solving this algorithm is the 'holy-grail' of "solidifying" objects
Only SolidSolver preserves coplanar faces which have different materials where a coplanar edge would otherwise be erased when tidying up, its code is free to reinterpret within fixSolid too, which I think would be an improvement...
Also it uses a different method to determine the faces' "coplanar-ness", which might be a more robust/sensitive method.The challenging of coding a "solidifying" tool is still fully unsolved, Thomthom's Solid-Inspector, and Guy's and my tool can identify many issues, but some methods are still imperfect, so a wholly reliable solution to all of the un-solid-ness permutations is still up for grabs...
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Here is a group for you. It can be easily solved removing the floors inside: a couple surfaces, once smoothed. But Solidsolver won't do it. I'll try this plugin.
Can someone tell me if there is a way to easily identify solids in the Free version? I have a friend who is working in the free version. I have Pro. And do these fixit plugins or others operate in the free version? He is using Booltools.
Peter
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If you select one instance of a component or a group... then Entity Info will say 'Solid Group' etc in the top bar, but only IF it's a 'solid' - otherwise it says plain 'Group' etc...
In code the method isobject.manifold?
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GWD thank you, handy tools, Surface repair is too strong.
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