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    [Plugin] OBJexporter v3.0 20130131

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    • TIGT Offline
      TIG Moderator
      last edited by

      Indeed the SKP is made from two mirrored halves as component-instances.
      Somehow one mirrored version seems to flip the exported faces.
      The SKP does have some issues with faces reverse - like the windows - but even with those fixed it messes up...Capture.PNG
      If you explode the parts and export it's all OK...
      I'll investigate - an instance's transformation SHOULD be properly transferred to any exported faces, obviously it's failing here...
      However, note this... if I export the OBJ to Octane [that should be using the very same OBJexporter algorithms and code (I wrote both!)] then it renders OK with the two parts intact OR exploded. CaptureO.PNG
      Only when it's reimported into a SKP does it mess up... However, the Octane OBJ reimported into a SKP displays no flipped face issues either because the materials are on the backs of one half! - just weirder and weirder...CaptureR.PNGCapture2.PNGCapture3.PNG

      TIG

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      • W Offline
        wongfoon
        last edited by

        I am really thankful to your kind and timely response. Similar problems are found with several models downloaded from the warehouse. At this moment I'll try to explode them before exporting, as instructed. So keep up your excellent work!

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        • TIGT Offline
          TIG Moderator
          last edited by

          I have found that if a component is 'flipped' the triangulated face loops in the OBJ are returned clockwise rather than counterclockwise, while the vertex normals remain correct.
          Some apps like Octane [and even my olde OBJimporter] ignore this issue and import it as expected, BUT others like the Fluid-OBJimporter and some other MeshLab type app's baulk at this and make the face 'reversed' with the material on its 'back' so you see 'black' ๐Ÿ˜ฎ ...
          I need to think of a way to see if an instance is mirrored and then reverse the order of the face's vertices to be ccw...
          ๐Ÿ˜•

          TIG

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          • TIGT Offline
            TIG Moderator
            last edited by

            Here's v1.8 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
            Fixed the recently reported issues with flipped-instance having reversed face vertices.
            Now any mirrored/flipped instances should have their exported faces' vertices correctly ordered [ccwise]...
            Although it's probably safest to explode any mirrored instances if you can, as some apps might still be flaky...


            Fixed up x-wing SKP


            Renderer OBJexport [with mirroring correction]

            TIG

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            • TIGT Offline
              TIG Moderator
              last edited by

              NOTE: After further testing v1.8 also has issues... so stick with v1.7 till another update is ready ! ๐Ÿ˜ž

              TIG

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              • W Offline
                wongfoon
                last edited by

                Is it possible to do this internally within the plugin, to explode and then undo explosion after exporting, as an quick & dirty fix ๐Ÿ˜‰ Hopefully doing so might also fix some other potential tricky issues.

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Here's v1.9 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                  Completely has been recoded.
                  Issues with mirrored-instance's faces being reversed is now fully fixed.Capture.PNG

                  TIG

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                  • IdahoJI Offline
                    IdahoJ
                    last edited by

                    TIG, thanks a million for the updates! I've been using this plugin quite a bit and it's a real time saver for me ... ๐Ÿ˜Ž

                    Cheers.

                    "For a moment, nothing happened. Then, after a second or so, nothing continued to happen."

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Here's v2.0 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                      The tolerance checks for deciding if it's a 'distorted texture' have been further improved...

                      TIG

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                      • G Offline
                        gzotti
                        last edited by

                        Hi!

                        First, thank you for this superb OBJ exporter! I have previously used V1.6 for a large model (about 450.000 triangles mostly from a terrain TIN, counted by Meshlab), which took about an hour to export. The result looked perfect in Meshlab. All other OBJ exporters I tried including the Pro failed on that, so I warmly recommend yours. However, the V2.0 is not finished on the same model after 4 hours. (Win7pro, Core2duo, SU8pro uses 1GB RAM, lots of RAM free.) Was there any big change in the algorithm that causes this? Is it possible to find and try V1.7..1.9?

                        Kind regards,
                        Georg

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          The issue is that any 'mirrored' groups/instances don't export properly with the old versions.
                          The new version obviously has to do more work to ensure that the nested faces' orientation/UVmapping are now sorted properly in the OBJ code, so it takes longer to complete: unfortunately with Sketchup the processing time gets 'exponentially' longer the more entities there are to be considered - a small file might only takes a second or two longer to complete, but a much larger file WILL take a lot longer to finish...
                          One way to speed up processing would be to work on a copy SKP, and explode all groups/components before exporting the geometry? Then there'd be nothing to check/explode/heal etc, and therefore less to slow it down...

                          Here's a copy of the now superseded v1.8 [very similar to v1.6] IF you'd prefer to use that - it IS faster than more recent versions BUT it will give a flawed result with many third-party apps importing the OBJ, IF you have any mirrored instances... You choose...OBJexporter_18.rb

                          TIG

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                          • B Offline
                            BigOto
                            last edited by

                            Hi, this is BigOto2 from YouTube and other places. I'm just here to say this plug-in has been absolutely revolutionary when it comes to modding and creating new tracks for Mario Kart Wii. Me and many others in our community use it to design tracks in Sketchup and then convert them to the model format Mario Kart Wii uses (which requires OBJ). If you want to see any of the tracks created by us just search YouTube for "Mario Kart Wii Custom Track" or something like that. Keep up the great work!

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Here's v2.1 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                              Further work on avoiding the glitches with some flipped-instances' face-reversal/orientation/UVmapping.
                              Slight speed improvement over v2.0...

                              TIG

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                              • G Offline
                                gzotti
                                last edited by

                                Thanks a lot for 1.8 (for my large model) and explaining the differences. 2.0 finally came to an end, after about 6 hours. The model is technically simple enough to hope 1.8 will do.

                                I tried the 2.1 export on a different, quite complex model with lots of layers and some hidden and, yes, mirrored instances. After a while, a message popup says (I try to translate from the German SU8pro): "By your last action visible geometric shapes were joined to existing geometric shapes on an invisible layer." The model behind the panel looked weird, with lots of missing faces. After closing the panel the export then continued. The message and in-between appearance imply an unwanted edit operation, so I don't dare saving the SKP afterwards. However, after the export, it seems OK again - is there any chance/danger that something is actually edited? On the other hand, the OBJ misses a few faces. The 2.0, which gives the same message, looks worse, with some duplicate and maybe inverted faces in addition to the missing ones, so 2.1 is better, but I am afraid still some work is open. Just to let you know. Again, splendid job, I was disappointed with the Pro export.

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  ๐Ÿ’ญ I see the issue - if you have some raw geometry that is hidden or ill-advisedly on an an OFF layer, then it can merge with ON stuff being exported in the next coding... I can fix this though... ๐Ÿ˜•

                                  TIG

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Here's v2.2 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                                    Resolved the issue of raw geometry, either hidden or ill-advisedly placed on an off-layer [either within the model or inside groups/components] inadvertently merging with exported geometry.
                                    ๐Ÿค“

                                    TIG

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                                    • B Offline
                                      Bazza
                                      last edited by

                                      Hi TIG I'm new to sketchup only had it installed a week some one on another site recommended it for modeling in.. It seems ideal except I need to export obj files.. I found your plugin for this (as well as a couple of others on this site for other things). Problem is being a nub to all this plugin stuff I am not sure if I am installing this one right or I am missing something.. The others I installed ok (I think) as had no problem when starting but this one came up with load errors as follows..

                                      Error Loading File OBJexporter.rb
                                      C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/OBJexporter.rb:262: syntax error, unexpected '}', expecting ')'
                                      C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/OBJexporter.rb:276: syntax error, unexpected kEND, expecting ')'
                                      C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/OBJexporter.rb:280: syntax error, unexpected kEND, expecting ')'
                                      C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/OBJexporter.rb:801: syntax error, unexpected kEND, expecting ')'
                                      end#class OBJexporter ###########...
                                      ^
                                      C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/OBJexporter.rb:816: syntax error, unexpected $end, expecting ')'

                                      Not sure what to do now am running windows 7 64 bit system I placed the OBJexporter.rb in the Google8 plugin file where the others were installed.. C:\Program Files (x86)\Google\Google SketchUp 8\Plugins..

                                      Am I fighting a loosing battle here ๐Ÿ˜ž

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                                      • C Offline
                                        chrisjk
                                        last edited by

                                        TIG,
                                        Got this from the latest version:-

                                        Error Loading File OBJexporter.rb
                                        /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/OBJexporter.rb;262; parse error, unexpected '}', expecting ')'
                                                    }
                                                     ^
                                        /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/OBJexporter.rb;276; parse error, unexpected kEND, expecting ')'
                                        /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/OBJexporter.rb;280; parse error, unexpected kEND, expecting ')'
                                        /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/OBJexporter.rb;801; parse error, unexpected kEND, expecting ')'
                                        end#class OBJexporter ##########################################################
                                           ^
                                        /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/OBJexporter.rb;816; parse error, unexpected $, expecting ')'
                                        

                                        Chris

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Here's v2.3 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                                          Sorry about that ๐Ÿ˜ณ = my fault...
                                          There was one silly last-minute typo in the file I initially uploaded [rushing to get it out before bedtime!]
                                          Please try downloading the latest version again...
                                          The errant single '(' is now correctly a ')' ๐Ÿ˜’

                                          TIG

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                                          • G Offline
                                            gzotti
                                            last edited by

                                            I had seen the error following the Ruby message and fixed it, thanks.

                                            My model may indeed have ungrouped geometry on a hidden layer, most likely some ungrouped edges without faces used during construction only, and also typically hidden. Also there are real construction lines, on a usually hidden layer. I am still learning, and may have made some mistakes or things not recommended but possible. However, from the 2.2 export, still one face in a non-mirrored component inside a locked group is missing, and the reported message and behaviour persists. The Pro export in this case has no problems. I can PM you the model to try/bugfix/bulletproof your exporter, if you like.

                                            Again the queation, is there any chance the model itself gets modified during the export, as the intermediate message seems to imply?

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