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    Motocross - CR 250 from first poly-up

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    • P Offline
      pixelmonkey380
      last edited by

      a few more updates

      chris<pixelmonkey>:D


      7.jpg


      8.jpg


      9.jpg


      10.jpg

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      • P Offline
        pixelmonkey380
        last edited by

        more updates. I plan to subdivide and smooth a few of the parts before calling it complete. File is currently 4mb.
        Remaining parts include:

        • brakes & lines
        • motor
        • carb
        • radiator hoses
        • overflow tubes
        • rear suspension linkage
        • additions to subframe
        • more bolt heads for parts

        as always, i'm open to suggestions!
        chris<pixelmonkey>:D


        11.jpg


        12.jpg


        13.jpg


        14.jpg

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          I see your 2 stroke exhaust worked out. How did you decide the model it?

          Great model by the way

          Download the free D'oh Book for SketchUp πŸ“–

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          • P Offline
            pixelmonkey380
            last edited by

            @unknownuser said:

            I see your 2 stroke exhaust worked out. How did you decide the model it?

            Great model by the way

            thanks for the advice in the other thread! I used the follow me tool, then selected each circle to re-size. still some more tweaking to do, but after the smooth tool is used it should look quite nice.

            after the model is complete, i'll build a bike stand and start playing with render programs. i've not yet tried that.
            thanks!
            chris<pixelmonkey>:D

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            • P Offline
              pixelmonkey380
              last edited by

              a few more updates. rear suspension linkage, rear brake master, more bolts and details.

              chris<pixelmonkey>:D


              15.jpg


              16.jpg


              17.jpg

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              • M Offline
                Motojoel_07
                last edited by

                Nice Model
                Will you be putting the engine logo on the side of the engine case?

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                • P Offline
                  pixelmonkey380
                  last edited by

                  @motojoel_07 said:

                  Nice Model
                  Will you be putting the engine logo on the side of the engine case?

                  havent really started on the motor yet. just threw a eyeball guess at the clutch and ignition covers size and position. thinking i'll snap several photos over the weekend and have a good portion of the motor completed for next weeks post.

                  been having a few problems with random lines wanting to be visible after hiding them on the frame and other parts of the bike. I think i'll start locking a few of the components and see if it solves the problem.
                  chris<pixelmonkey>:D

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                  • P Offline
                    pixelmonkey380
                    last edited by

                    getting closer!
                    chris<pixelmonkey>:D


                    almost_complete.jpg

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      Looking even better πŸ‘

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • P Offline
                        pixelmonkey380
                        last edited by

                        front number plate and re-grouped cross bar pad added
                        chris<pixelmonkey>:D


                        18.jpg

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                        • P Offline
                          pixelmonkey380
                          last edited by

                          a few more updates. also want to note no image maps are used for the end result. all decals and parts are made via poly.

                          chris<pixelmonkey>:D


                          19.jpg

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                          • axeonaliasA Offline
                            axeonalias
                            last edited by

                            @pixelmonkey380 said:

                            a few more updates. also want to note no image maps are used for the end result. all decals and parts are made via poly.

                            chris<pixelmonkey>:D

                            Ouch! Its really a simple process adding the images onto the model,cutting the face has al sorts of implications,or is there a specific reason behind it? Btw nice bike πŸ˜„

                            https://sketchfab.com/Axeonalias

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                            • P Offline
                              pixelmonkey380
                              last edited by

                              unlocked model on the warehouse

                              been working on other projects. unlocked this one a few weeks ago.
                              mostly complete. i fear adding the final few parts will bring it over the 10mb size limit.

                              chris<pixelmonkey>:D

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                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                Yeow and wow!

                                How are you making the more complex curved surfaces?

                                See my portfolio at https://delphiscousin.blogspot.com/

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                                • cheddaC Offline
                                  chedda
                                  last edited by

                                  The bike looks great nice job. Axeonalias how do you suggest adding decals without creating geometry i had this problem a while back. Intersecting geometry leads to other problems notably smoothing etc.

                                  Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    great model ! πŸ‘ πŸ‘

                                    Please show wireframe detail or explain the poly decals πŸ‘ πŸ‘ πŸ‘

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • P Offline
                                      pixelmonkey380
                                      last edited by

                                      @bryan k said:

                                      Yeow and wow!

                                      How are you making the more complex curved surfaces?

                                      lots of trial and error!

                                      @chedda said:

                                      The bike looks great nice job. Axeonalias how do you suggest adding decals without creating geometry i had this problem a while back. Intersecting geometry leads to other problems notably smoothing etc.

                                      I was having the same problem which is why i created the decal separately.

                                      @pbacot said:

                                      great model ! πŸ‘ πŸ‘

                                      Please show wireframe detail or explain the poly decals πŸ‘ πŸ‘ πŸ‘

                                      I've never been able to get an image map to stay in the correct location, or have the color correct. It's just been easier to create the decal and have the clean edge and colors. Most of the decals, excluding the radiator shrouds, were made flat and then turned or laid to the next flat surface after being broken apart.

                                      The decals on the Radiator shrouds were made with a duplicate of the shroud, sliced, then re-colored. From that point, the position was moved 1/32" from the surface of the shroud and adjusted as needed.

                                      feel free to look around the models i've posted on the warehouse. Over the last year or so, i've gotten a much better grasp of the application.
                                      pixelmonkey380 models on the warehouse

                                      chris<pixelmonkey>:D

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