Motocross - CR 250 from first poly-up
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That looks wicked man. Great job on the chain and sprocket.
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more additions. Current file size just over 3MB
chris<pixelmonkey>:D
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Looking good. Real good.
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Excelent work, thanks for sharing, can't waite to see it completed .......
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a few more updates
chris<pixelmonkey>:D
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more updates. I plan to subdivide and smooth a few of the parts before calling it complete. File is currently 4mb.
Remaining parts include:- brakes & lines
- motor
- carb
- radiator hoses
- overflow tubes
- rear suspension linkage
- additions to subframe
- more bolt heads for parts
as always, i'm open to suggestions!
chris<pixelmonkey>:D
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I see your 2 stroke exhaust worked out. How did you decide the model it?
Great model by the way
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@unknownuser said:
I see your 2 stroke exhaust worked out. How did you decide the model it?
Great model by the way
thanks for the advice in the other thread! I used the follow me tool, then selected each circle to re-size. still some more tweaking to do, but after the smooth tool is used it should look quite nice.
after the model is complete, i'll build a bike stand and start playing with render programs. i've not yet tried that.
thanks!
chris<pixelmonkey>:D -
a few more updates. rear suspension linkage, rear brake master, more bolts and details.
chris<pixelmonkey>:D
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Nice Model
Will you be putting the engine logo on the side of the engine case? -
@motojoel_07 said:
Nice Model
Will you be putting the engine logo on the side of the engine case?havent really started on the motor yet. just threw a eyeball guess at the clutch and ignition covers size and position. thinking i'll snap several photos over the weekend and have a good portion of the motor completed for next weeks post.
been having a few problems with random lines wanting to be visible after hiding them on the frame and other parts of the bike. I think i'll start locking a few of the components and see if it solves the problem.
chris<pixelmonkey>:D -
getting closer!
chris<pixelmonkey>:D
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Looking even better
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front number plate and re-grouped cross bar pad added
chris<pixelmonkey>:D
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a few more updates. also want to note no image maps are used for the end result. all decals and parts are made via poly.
chris<pixelmonkey>:D
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@pixelmonkey380 said:
a few more updates. also want to note no image maps are used for the end result. all decals and parts are made via poly.
chris<pixelmonkey>:D
Ouch! Its really a simple process adding the images onto the model,cutting the face has al sorts of implications,or is there a specific reason behind it? Btw nice bike
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unlocked model on the warehouse
been working on other projects. unlocked this one a few weeks ago.
mostly complete. i fear adding the final few parts will bring it over the 10mb size limit.chris<pixelmonkey>:D
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Yeow and wow!
How are you making the more complex curved surfaces?
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The bike looks great nice job. Axeonalias how do you suggest adding decals without creating geometry i had this problem a while back. Intersecting geometry leads to other problems notably smoothing etc.
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great model !
Please show wireframe detail or explain the poly decals
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