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    BUMP Maps and the Like.

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    • C Offline
      chips_007
      last edited by

      Hey Guys

      Just wanted to ask you what you would consider to be the best way to create a bump map? At present I open the texture in PS, create a new layer above it, add fill - 50% grey and set blending to saturation. Do you know of any other ways to create bumps? also, can the same map thats been created be used as a displacement map too?

      I've been playing about with them and thought I get some views from more experienced users.

      Anyhow, your input is very welcome.

      Thanks.

      Spec:
      OS - XP64 bit
      VRAY - 1.48
      SU - 7.1 PRO

      "God is in the detail"

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      • thomthomT Offline
        thomthom
        last edited by

        Displacement maps and be used as bump maps and vice versa.

        @chips_007 said:

        At present I open the texture in PS, create a new layer above it, add fill - 50% grey and set blending to saturation.

        This would be the same as applying a a desaturation adjustment to it.
        Creating a bumpmap is not as simple as that though. Remember that white represent raised areas and black represent low areas.

        Say you have a texture of a tile - the tile is yellow and on the tile there is blue print. If you simply desaturate that you will get a darker area for the blue text than the yellow surface it's on - even though the surface is completely flush.
        Instead you need to extract the raised and lowered areas and generate a bump map that represent the surface topology. I some times trace over the diffuse creating the bump completely from scratch.

        Though, for bricks one can often get away with really quick methods - such as desaturating and then increasing the contrast until the brick is white and the mortar is black.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • C Offline
          chips_007
          last edited by

          @thomthom said:

          Displacement maps and be used as bump maps and vice versa.

          @chips_007 said:

          At present I open the texture in PS, create a new layer above it, add fill - 50% grey and set blending to saturation.

          This would be the same as applying a a desaturation adjustment to it.
          Creating a bumpmap is not as simple as that though. Remember that white represent raised areas and black represent low areas.

          Say you have a texture of a tile - the tile is yellow and on the tile there is blue print. If you simply desaturate that you will get a darker area for the blue text than the yellow surface it's on - even though the surface is completely flush.
          Instead you need to extract the raised and lowered areas and generate a bump map that represent the surface topology. I some times trace over the diffuse creating the bump completely from scratch.

          Though, for bricks one can often get away with really quick methods - such as desaturating and then increasing the contrast until the brick is white and the mortar is black.

          Ok great, I was actually just starting to play around with brick textures. I will try some methods you mentioned above.

          Thanks

          "God is in the detail"

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          • 3 Offline
            3eighty
            last edited by

            If you go to the NVida (sp) web site, it has a Photoshop plugin tool that does all this for you...For free

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