[Plugin][WIP][OpenSource] Bezier Surface
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Early development demo of Bezier Surface for Google SketchUp.
Bezier Surface is now free and open source!
http://www.thomthom.net/thoughts/2014/11/bezier-surface-for-sketchup-is-now-open-source/
The goal is to create a set of tools to create and manipulate parametric bezier patches in SketchUp.
[flash=960,745:1m1qfcbo]http://www.youtube.com/v/2tLC0oIbKS0?fs=1&hl=en_US&rel=0&hd=1[/flash:1m1qfcbo]
The above video is far from a finished product - merely the beginning.
When entering a group or component with a bezier surface the editing tools are automatically activated.Estimated release: When it's done! (Some time next year)
Work in Progress Screenshot - 2011-04-26
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Christmas time!!!!
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OMG !!! This is the most awesome plugin I ever seen for SU !
do you take something? Drugs, or have you been hit by the lightning and since then you have a sort of super-powers?
Good luck with it! Can't wait to see it finished ! -
A-maze-ing!
Well done [when it's done] -
wow
looks great
sold -
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Woohoo! Go Thomas, go!
You are in hall of fame already, what are you heading for now? -
Looks great Thom! It'll be fun to play with this one,
Chris
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Why not coons surfaces, seems that is very similar?
Does it possible to have more than 4 sides?
(And free or pay for ?) -
This is going to be great for all those who model ships for instance...(Need a test forum, Thom? )
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sweet..
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So I take it there is an interest for such a tool then - and not just me coding into oblivion. phew
@unknownuser said:
Why not coons surfaces, seems that is very similar?
Until right now I'd never heard of coons surfaces...
@unknownuser said:
Does it possible to have more than 4 sides?
No, there will be Tri and Quad Patches - these are combined into various configurations to create one surface. Like you do in 3DSMax's patch modelling.
@unknownuser said:
(And free or pay for ?)
Most probable pay. This plugin is becoming rather complex. So I expect it to be something in the lines of Vertex Tools.
@gaieus said:
(Need a test forum, Thom? )
When time is ready, yes. Before that there will be a new round of Vertex Tools.
@gaieus said:
This is going to be great for all those who model ships for instance...
mhm. And airplanes, cars, product designs and whatnot.
The parametric nature of it makes it easy to model in low subdivision and then just apply a model wide multiplier right before you export your final image or render. I'm thinking it should also be possible to have a LOD setting that will adjust the subdivisions of the meshes depending on the current viewport. (components will be a challenge here...)
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I purchased Vertex Tools, because it works, and I want to support the efforts of those of you who create quality plugins. It is, what makes SU a more powerful, useful product. I can't wait for Bezier Surface to become available. Fantastic, thanks in advance for your efforts!
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@gaieus said:
I don't care for cars and aeroplanes but like ships. Old ships especially.
How about old cars?
@chloesdad said:
I purchased Vertex Tools, because it works, and I want to support the efforts of those of you who create quality plugins. It is, what makes SU a more powerful, useful product. I can't wait for Bezier Surface to become available. Fantastic, thanks in advance for your efforts!
Cheers!
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About coons surface
And scroll you have even the code (button "Show code" -
Looking forward to this one Thomas.
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Wow, that looks like a cross between SDS and Sketchy FFD, I can see this useful for many things but especially cloth modelling.
Best,
Jason. -
Looks great. I have the old Bezier patch plugin by Victor Liu but this looks so much better.
Just at the end after watching it two times I realised something... ...a transform gizmo!!!
Wow! Cant you make a version of the move, rotate and scale tools that uses the gizmo?P.S. I just hope you haven't given up on the UV Tools plugin...
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