[Plugin] Coords Text Tag from Datum
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I'll look at it...
PM me about the other ideas... -
Here's v2.1 http://forums.sketchucation.com/viewtopic.php?p=284829#p284829
LatLong +/- option added [thanks @pmolsen] to match KML etc... -
Here's v2.2 http://forums.sketchucation.com/viewtopic.php?p=284829#p284829
As well as the recent LatLong +/- option added [thanks @pmolsen] to match KML etc...
There are now some minor [non-critical] code improvements [by him again] incorporated too... -
I have not read all questions and replies, so my questions could already have been answered
could it be possible to have these coordinates correspond with real earth coordinates?
could there be a possibility to switch between drawing (design)coordinates and their exact position on earth?
Frank -
That's where Long/Lat comes in ???
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exactly
Frank -
@hygicell said:
exactly
Frank
Does this mean you now see how to do it?
You can set the datum in Long/Lat to whatever you like - typically replicated from the SKP's geo-location data.
You can then update any pre-exisitng tags to use the new schema: all new tags will have the latest settings too... -
Tig
Nice Job
I only played about 20 minutes with this, so I may seem naive (I am) to some of the capabilities of this Ruby. I've read the preamble several times, but some of it does not seem to jive with the dialog boxes.
All my drawings use the green axis as my "X" axis, red="Z" and blue="Y".
You, and I expect most everyone else, uses Red, Blue, Green as XYZ.
This puts the value I need most in the middle of the text string, rather than first as I am used to.
Short of turning ALL my drawings 90 deg, which will screw me up a lot (mainly with the comp axis orientations); is there any way of flipping the Red/Green orientation?Is there a way to show ONLY the X axis (or Y) in the tag, and not the Y or Z values?
Is there a way to label each tag as it is created, perhaps by simply typing to the VCB the label? Your CofG Ruby picks up the component name. Perhaps you could label the coord tag with that comp name, IF a point on the comp is tagged.
There's more, but later. I need to play a lot more.
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If you want just X&Y to be displayed then I suggest you set Z to 'None' ?
You need to mess around with the tool to find the settings that best suit your needs... -
Very useful plugin...thanks!
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@tig said:
If you want just X&Y to be displayed then I suggest you set Z to 'None' ?
You need to mess around with the tool to find the settings that best suit your needs...Bin messin aroun.
I got the "none" to work (small yea) but there seems to be a problem with "add coord tag by dialog" dialog.
When I select it, the d-box appears, but no matter what I change, it will not go away when I hit OK. It just comes back in default. Only CANCEL gets rid of it.
What am I doing wrong??
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It is meant to reappear after you press OK [and it has added the coord-tag that you have just specified], this 'auto-rerun' is to let you enter multiple coords without having to reactivate the tool each time.
When you are done press Cancel it stops appearing...
I haven't bothered rereading the instructions but I'm pretty sure this is explained in there -
But it doesn't seem to do anything in the model.
Where's the tag going each time. I've tried to select a coord but nothing happens there as well.
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It's being put at the XYZ you specify.
I just tried it and it works.
BUT remember that it is taking the units you have specified in the tool's settings - so if you have 'm' set as the units and you typed into the dialog 1231/1234/0 it'll appear over a kilometer away in the NE quadrant ! The current units are shown in the dialog's header...
Try zoom-extents to see what you have done -
Now it works. I had X,Y & Z at 0.0 but the origin was not in view.
What does Cpoint do? I saw no difference yes or no.
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If you have 'guides' set to be displayed you should see a new cpoint [guide-point] added at the specified coord...
It should add a cpoint even if you aren't currently seeing them... -
Now that I know what to look for, it is there.
thanks.
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The main idea behind adding these cpoints is that once they are all inserted you can use other tools to make a 3d terrain-mesh from the cpoints
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Hi
Just tried to use the import vertices from csv option but any vertex x coordinate that was negative did not import. If I move the vertices so all are positive x, they import fine. No-one else experienced this? Cheers
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I'll look at the code...
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