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    Corinthian order

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    • K Offline
      kev_N
      last edited by

      So in inspired by these images, fantastic, im guessing you work in this industry?

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      • N Offline
        notareal
        last edited by

        Very inspiring model, can't wait the final work. Here is some 10 min renders from Thea IR. Original resolution at Thea Render forum.


        Corinthian_order_Thea_Progressive(BSD)_AO_Agfa-Scala-200xPull1.jpg


        Corinthian_order_Thea_Progressive(BSD)_AO_Portra-800CD.jpg

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          You should lower the indirect lighting. The Ao as well. Normal maps working perfectly.

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          • N Offline
            notareal
            last edited by

            Perhaps I need to give this another try.

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • N Offline
              notareal
              last edited by

              How about this? Used unbiased engine of Thea this time. Relight to balance indirect light from HDR sky and dropped AO (except what been baked in textures). Render time 10 minutes.


              Corinthian_order_Thea_TR1_Portra-800CD.jpg

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                A more completed scene, blender internal render. 1 min at 2000 px.
                Aphrodite sculpted in blender-3dcoat-zbrush. Here at 40k faces + displacement and normal maps.

                http://www.mediafire.com/imgbnc.php/8799a52e70dc15e2c15779c27e68f4690c848f2bbac6577d00c429ec970ae58d6g.jpg

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                • K Offline
                  KarinaGM
                  last edited by

                  Where is the clap clap clap?
                  😍 excelent (as always)

                  **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                  -Benjamín Franklin.**

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                  • david57D Offline
                    david57
                    last edited by

                    You got a good render there. 👍
                    Oh, I didnt know it was posted in October, I though
                    it was rendered today, i guess i wasn't around then.

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Thanks david57, the last ones are new renders, using latest builds from graphicall.
                      Another view here, now having baked all shadows-AO, render times at ~10 sec. Ready for a nice camera traveling.

                      http://www.mediafire.com/imgbnc.php/71ee49d335907d588f3c4aebfe548c1dfa69cf24444f1fb85f181b7bc4c33e256g.jpg

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Thanks KarinaGM, the clap clap is in the 3dcoat forum 😆
                        Well, I used SU for very basic structure + to export the capital and retopo-resculpt it.
                        Tools like artisan couldn't help at all. Blender, 3dcoat and zbrush are of the best tools around anyway. (for digital sculpting)

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                        • numbthumbN Offline
                          numbthumb
                          last edited by

                          Where those photos were taken? 😄

                          Comfortably numb...

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                          • david57D Offline
                            david57
                            last edited by

                            You've done excellent. Renders like dont get any better then that.
                            I'm guessing your using an HDRI to light your models.

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              No HDRI, I'm using a generated sky and this same for AO, environment lighting.
                              All these HDRI lighting is a myth actually. Same myth for reflections via HDRI. All these are just maps projected via normal to camera or to lighting direction. The "matcaps" of zbrush work exactly the same. A spherize distortion (Ps) projection through camera. This is all. Not a big deal but it works.

                              Thanks modelhead, 3dc, right. A great app. Zbrush is a perfect app, 3dc is a unique one. My favorite apps.

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                              • david57D Offline
                                david57
                                last edited by

                                Michaliszissiou,
                                I tried that with blender but i used an hdri.
                                It looks like a toy. 😄

                                Render time was 4 minutes 48 seconds on an old single core
                                laptop.

                                Columns are from the Google Warehouse.


                                RenderTest.jpg

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Nice, a tip: when using HDRI for lighting ask blender to export a RGBA (png), then use a background decent photo in Ps. Or just do similar in compositor via nodes.
                                  But see how more poly I rendered in less than a minute. And the best trick is that I can bake all these AO shadows lights in UV maps (these already exist) and have similar render quality in real time. Best for animation. I'm already traveling around in blender game engine.

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                                  • david57D Offline
                                    david57
                                    last edited by

                                    Thanks, Michalis,
                                    for settings and the help. I'm also
                                    trying out the examples from the net.
                                    I think I'm getting it.

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                                    • orgelfO Offline
                                      orgelf
                                      last edited by

                                      excellent work Michaliszissiou !!

                                      "as always" as a lot of people said before 😉

                                      http://www.orgelf.com

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        Thank you orgelf
                                        Testing a new blender build here, using just one subdivision for displacement but using the same displacement map as bumps. Similar to new modo501 solution for fast renders. Not so crisp but really fast render (10 sec) Added SSS and indirect lighting.

                                        http://www.mediafire.com/imgbnc.php/ba4e594ab41c011f7c2d574380312271a62efcdcbdc8e5cecb26ec7c13872e176g.jpg

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Virtual stones carving at the top! 😎

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • orgelfO Offline
                                            orgelf
                                            last edited by

                                            excellent ! 😄

                                            which build did you use ?

                                            http://www.orgelf.com

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