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    Simulate a Wood Carving?

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    • daleD Offline
      dale
      last edited by

      Simon had a good set of tutorials that may help out..http://forums.sketchucation.com/viewtopic.php?p=62185#p62185

      Just monkeying around....like Monsanto

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      • charly2008C Offline
        charly2008
        last edited by

        Hi Dave,

        I have no idea how you made the model in SketchUp. Would you even show us a start.

        Charly

        He who makes no mistakes, makes nothing

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        • Al HartA Offline
          Al Hart
          last edited by

          These wood carvings are a good use of solid wood materials in rendering packages.

          Here I rendered the model with a solid wood texture (Which treats the model as if it were carved from the wood - sculpting the grain into the model.)

          textured-carving2.jpg

          Here is a closeup of the solid wood grain detail:

          http://wiki.renderplus.com/images/d/d8/Textured-carving3.jpg

          Al Hart

          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

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          • GaieusG Offline
            Gaieus
            last edited by

            That's nive UV mapping, Al. It is definitely not a nativeSketchUp, planar projection...

            Gai...

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            • GaieusG Offline
              Gaieus
              last edited by

              OK, I see. Nifty technique; I have to bow my head.
              <bowing head smiley inserted here>

              Gai...

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              • Al HartA Offline
                Al Hart
                last edited by

                @gaieus said:

                That's [nice] UV mapping, Al. It is definitely not a nativeSketchUp, planar projection...

                These solid textures - which many rendering packages can do - do not use UV mapping. Instead they define a 3D texture - defining how the wood grain appears based on location in 3D space, rather than a position on the surface - and then "cut" the wood out of the 3D texture.

                I first saw it when we did our RenderMan interface to ARRIS Cad in the early 90's. But until we had a good sculpting system like SketchUp, it was hard to find good models to demonstrate the technique.

                Al Hart

                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                IRender nXt from Render Plus

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                • M Offline
                  mgfranz
                  last edited by

                  @dave r said:

                  Maybe this would give you some ideas about how to make those tapered flutes? The ones I did are all the same and, compared to your example, inside out but the process would be similar. You only need to draw half of it of course.

                  Dave, I'm having a hard time doing the rotation to create the "cone" along the 15 degree line as described in your videos. I created the curved and welded line that is to become the "petal" of the fan, along the blue axis. Selected the curved line then snapped the red axis with the rotate tool, but this is where I get lost, I must be missing a step somewhere cause when I try to rotate no matter what I try I end up with cylinder, it won't use the 15 degree line as it's rotation point.

                  I hope this explanation makes sense.

                  "If you like what you do, it will never be work..."
                  In memory of Sam Maloof, 1916-2009

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                  • M Offline
                    mgfranz
                    last edited by

                    OK, figured out what I was doing wrong, I wasn't following the 15 degree line with holding the mouse button down.

                    But how did you make 6 separate new lines in one click like that?

                    "If you like what you do, it will never be work..."
                    In memory of Sam Maloof, 1916-2009

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                    • M Offline
                      mgfranz
                      last edited by

                      @mgfranz said:

                      OK, figured out what I was doing wrong, I wasn't following the 15 degree line with holding the mouse button down.

                      But how did you make 6 separate new lines in one click like that?

                      Never mind, got that figured out too... 😳

                      "If you like what you do, it will never be work..."
                      In memory of Sam Maloof, 1916-2009

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                      • soloS Offline
                        solo
                        last edited by

                        Lower than 1mb


                        carving1.skp


                        carving1.jpg

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          Thanks Pete. I haven't had time to do anything to show here so I'm glad you did.

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

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                          • charly2008C Offline
                            charly2008
                            last edited by

                            Hi Pete,

                            I have reduced the polygons with Cinema 4D by 50%. But the quality seems worse than in your model. The size is still 1.81 MB. The method that you have achieved it? Or is it your secret?

                            Charly


                            Unbenannt2.JPG

                            He who makes no mistakes, makes nothing

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              Charly, I've been extremely busy at my day job doing some upgrades to our 70 anesthesia machines so I haven't even had time to open Pete's file to compare it to the way I managed to get the file size down. The way I did it, however was to split the carving in half along its line of symmetry. Then I deleted one half. There was a lot of excess geometry I could delete as well. My version doesn't have a back surface. These things are designed to be applied to another surface so the back isn't needed. Getting rid of it eliminated a large number of edges and faces. Once the half was cleaned up, I made it a component, copied it and flipped the copy. The seam line was then hidden so it looks like one piece.

                              Etaoin Shrdlu

                              %

                              (THERE'S NO PLACE LIKE)

                              G28 X0.0 Y0.0 Z0.0

                              M30

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                              • charly2008C Offline
                                charly2008
                                last edited by

                                Hi to All,

                                I have again a question to all SketchUp users. If you keep selecting the back of a high polygon model is always a lot to be polygons that are not included. And this has to be erased manually. Is there a trick to select all parts below the surface?

                                Charly


                                Unbenannt.JPG


                                Unbenannt2.JPG

                                He who makes no mistakes, makes nothing

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                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  Sorry Dave,

                                  It was not my intention to discourage you from important work. I also expect to a question no lightning-like response. I am happy if I get some time for a response. I know that there are more important things than Sketchup. I now have a bit more time, since I'm retired.

                                  Charly

                                  He who makes no mistakes, makes nothing

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                                  • jason_marantoJ Offline
                                    jason_maranto
                                    last edited by

                                    Turn off perspective then pick one of the standard views and use a left-to-right bounding box selection technique.

                                    Best,
                                    Jason.

                                    I create video tutorial series about several 2D & 3D graphics programs.

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                                    • charly2008C Offline
                                      charly2008
                                      last edited by

                                      Hi Jason,

                                      thanks for your tip. But I still can not catch all the polygons.

                                      Charly


                                      Unbenannt.JPG

                                      He who makes no mistakes, makes nothing

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                                      • Dave RD Offline
                                        Dave R
                                        last edited by

                                        Charly, I would intersect a surface with the shape at the point where I want to cut it, as it appears you have. Then I would set up the standard view and parallel projection. A right to left selection box made so it just misses the cutting plane should select most if not all of the stuff you want to get rid of. Look closely for any remaining edges and delete those either manually or zoom in closer and make additional selections.

                                        By the way, no worries about me putting off more important work. I only respond here on the forum when I do have time. I'm glad to actually have that time now, though.

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

                                        %

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Intersect is easier.

                                          http://img829.imageshack.us/img829/6093/capture30.gif

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            Even smaller now.


                                            carving1edit.skp

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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