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    [NEW]Sketchup 2 Vue

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    • D Offline
      dburdick
      last edited by

      @bob james said:

      It's really strange: I have both Vue 8 Complete and Vue 9 Complete.

      I can export from SU into V8C just fine, but the same model winds up being just a sphere in V9C.

      It seems to me that there is a bug in V9C.

      Hi Guys,

      There indeed appears to be a problem with a speficif Vue 9 Complete build and importing .vob files. The build number is 9005403. We are looking into this and will most likely have a new build up soon to download.

      Also, there is a new version of the SU to Vue Exporter 1.1 avaialble for download from your C3D account. It's a free update that fixes issues with large models and corrupt textures.

      Dave

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      • Bob JamesB Offline
        Bob James
        last edited by

        Great news, Dave, but...

        I've gone to my C3D account, but see no obvious way to download the update.
        I did a search for SU to Vue and it led me to your post: the link on the post sent me to a page to buy it.

        Edit: My SU2Vue came as a part of the Vue 9 Complete Bundle - I didn't buy it separately: is that the problem?

        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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        • Bob JamesB Offline
          Bob James
          last edited by

          It's really strange: I have both Vue 8 Complete and Vue 9 Complete.

          I can export from SU into V8C just fine, but the same model winds up being just a sphere in V9C.

          It seems to me that there is a bug in V9C.

          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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          • D Offline
            dburdick
            last edited by

            @bob james said:

            Great news, Dave, but...

            I've gone to my C3D account, but see no obvious way to download the update.
            I did a search for SU to Vue and it led me to your post: the link on the post sent me to a page to buy it.

            Edit: My SU2Vue came as a part of the Vue 9 Complete Bundle - I didn't buy it separately: is that the problem?

            Hi Bob,

            There's a new update of Vue 9 complete coming out next week which should have the updated plugin as well. In the meantime, drop me an e-mail and I'll send you a copy of the plugin:

            dburdick@e-onsoftware.com

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            • T Offline
              thecravatman
              last edited by

              @dburdick said:

              There's a new update of Vue 9 complete coming out next week which should have the updated plugin as well.
              dburdick@e-onsoftware.com

              Hi Dave are we still on for the update this week?

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              • T Offline
                thecravatman
                last edited by

                Many thanks Dave, the new build works really well. I have something I actually want for Christmas now!

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                • Bob JamesB Offline
                  Bob James
                  last edited by

                  What about the update to SU2Vue?
                  Where do I download that in the future?

                  i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                  • S Offline
                    Starlex
                    last edited by

                    Does this bug solved in SU2Vue Exporter? Using via .3ds or .obj export method it is impossible to use texture displacement on sketchup surfaces


                    VUE1.PNG


                    VUE2.png


                    Single-sided, inverted normals reduce high freq noise, but still bad

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                    • D Offline
                      dburdick
                      last edited by

                      @starlex said:

                      Does this bug solved in SU2Vue Exporter? Using via .3ds or .obj export method it is impossible to use texture displacement on sketchup surfaces

                      It looks like your base model is too low poly for such high frequency displacement. Have you tried just using bump?

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                      • D Offline
                        d12dozr
                        last edited by

                        Vladimir from Geekatplay has posted some excellent SU2Vue tutorials. I found the "Working with textures" tut very helpful 👍

                        3D Printing with SketchUp Book
                        http://goo.gl/f7ooYh

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                        • N Offline
                          notareal
                          last edited by

                          In general (don't have much experience with vue) displacement does require a good mesh topology. Something like this if triangulated (quad faces are even better). Perhaps need more sub divs.


                          Topogoly.jpg

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @notareal said:

                            In general (don't have much experience with vue) displacement does require a good mesh topology. Something like this if triangulated (quad faces are even better). Perhaps need more sub divs.

                            Why are quad-faces better than triangles?

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              What Solso asked there - turning a mesh into quads - I recently replied to a similar thread where I mentioned that Quad faces in other applications are often different in that they are not limited to being co-linear. Internally they are triangulated, it's just the application that treats two triangles as a quad and simplifies the presentation tot he user so you get a more predictable mesh.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Ah - that post was also from Solo... http://forums.sketchucation.com/viewtopic.php?f=323&t=33895&p=297883#p297883

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • N Offline
                                  notareal
                                  last edited by

                                  It's later more demanding to go from tris to quads, if you happen to export mesh to a program that uses quads.
                                  For rendering quads are not particular critical as most render engines do use triangulated meshes. But even then if mesh is triangulated and is not dense enough and render engine have some issue with geometry smoothing, smoothing artifacts may appear when "poles" or "spikes" are present. Using quads for modelling should prevent this, even if mesh is later triangulated. This topic might be good to look http://forums.sketchucation.com/viewtopic.php?f=18&t=33894
                                  I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

                                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                  • N Offline
                                    notareal
                                    last edited by

                                    Requirements for displacement are similar than in Subdivision Modeling (Displacement essentially needs to subdivide the original mesh). Considering SU limitations with quads, it might be best to model quad-like manner, like you suggest in the other topic, and then avoid need for co-planar quads. Anyhow, basic issue in earlier displacement problem is in the poor mesh topology.

                                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                    • S Offline
                                      Starlex
                                      last edited by

                                      @notareal said:

                                      I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

                                      this is it, but I can't imagine how it will be with arcs...

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                                      • N Offline
                                        notareal
                                        last edited by

                                        @starlex said:

                                        @notareal said:

                                        I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

                                        this is it, but I can't imagine how it will be with arcs...

                                        If you know that you are going to use displacement, use some lofting tool like in this tutorial http://forums.sketchucation.com/viewtopic.php?f=18&t=34018 You will automatically get reasonable good topology.

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • J Offline
                                          JT Artifex
                                          last edited by

                                          I've got a question about syncing objects between SU and Vue.

                                          Is there a way to set things up so that the models exported from SU to Vue would update if the original SketchUp model was modified. I don't believe there is a way to link the sketchup file, but I have read that there is a synchronizing feature that should allow you to update modified objects.

                                          So far I have been opening the .vob file created from the exporter and then saving the model as an object into my Vue library. Then I have access to it in Vue for any of my scenes. This is were the question came up... if I use it in a scene and then decide to modify it a bit, do I need to reopen it in Vue, overwrite it in the library and reload/replace it in the scene. Is there not a way for this to update itself... I even tried to just overwrite the object in the library and see if it would update once the scene was reopened but that did not seem to work either.

                                          So when does the synchronizing of objects apply... is that only for certain file types of programs?

                                          Thanks for any thoughts.

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                                          • J Offline
                                            JT Artifex
                                            last edited by

                                            So I managed to get the links feature to work...

                                            If I save it as a obj. file and then import it to Vue it shows up in the Links tab. I can then save it to my library as a .vob file. After going back and updating it in SU and re-saving the obj. file Vue informs me the file has changed and asks me if I want to update it.

                                            So shouldn't this also work with the .vob file that is created with the SU to Vue exporter?

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