Tgi3D plugins -
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At first I wondered how big the portion of the SU pro market is, that would shell out major bucks to hot rod a Chevy. Then I realized that there are those who already have a heavy investment in rendering applications that exceed the cost of SU, so maybe. There also seems to be many that have a modest investment in lower priced render applications, and perhaps because of a pent up demand based on the perception that SU is unwilling to go to the next level, will take that step, especially if Tgi3d is SU v12. I haven't looked at the videos, and since SU in it's currently form seems to provides for most of my requirements, I'm not to interested in spending 1k, but 200 bucks, perhaps. But IMCase thats a big maybe.
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cool demo, though price is too high and speed remains to be seen
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It is like Pixdim. It cost about 900 β¬ and I do not know anyone who buy this Plugin. It is amazing but way to high prized.
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I personally do not agree comparing this product with Pixdim or t-splines. I think this guy should be compared to Photo Modeler and boy it is much cheaper than Photo Modeler http://www.photomodeler.com/store/index.php?cPath=28
It is basically a 3D scanner disguised in SU clothing I say one should better check their 3dwarehouse models and youtube videos before commenting on the price;
http://sketchup.google.com/3dwarehouse/search?uq=1486038449344802042105482PS: Btw pixdim is way expensive than this 900β¬ = 1,254.30 USD
http://www.xe.com/ucc/convert.cgi?Amount=900&From=EUR&To=USD&image.x=68&image.y=9&image=Submit
edit: typo -
Just comparing the high prices with that Plugins. Pixdim is a lot cheaper than other Photogrammetrie and Forensic Plugins, too.
But It is not easy for a Sketchup Plugin to be on market if it is high priced. Independend from what it does. -
Trial versions are available now. Those plugins are impressive.
It is irritating, because one have to create an account with all your address details to try Photoscan. -
Looks very interesting, in the right workflow this could be a very reasonable price -- I think I see the work of a former poster on this forum behind alot of this.
Best,
Jason. -
I was testing out the Amorph Free tools and did this quick screen record. I'm loving the Select tool to hover select faces and the cross section tool which works on premade SDS loops! A great set of FREE tools.
[flash=480,385:s3s2iesz]http://www.youtube.com/v/R0QPQAdRZIk?fs=1&hl=en_US[/flash:s3s2iesz]
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meh, .exe files only..
guess i'll wait for the mac versions to come out before i continue complaining about the price -
I have downloaded the training program and received the following warning from Norton. It may be just a misunderstanding between Norton and this file, or an honest threat.
Just giving a heads up.
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.exes? hm.... installers then?
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@thomthom said:
.exes? hm.... installers then?
Hmm Installer? let's hope it doesn't install in the home file, when the Mac version arrives eh?
$900 is a lot of money, but considering how cheap SU is, and how many plugs are so cheap, it doesn't seem so bad. But less is most certainly better.
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@unknownuser said:
I have downloaded the training program and received the following warning from Norton. It may be just a misunderstanding between Norton and this file, or an honest threat.
Just giving a heads up.
No warnings with f-secure. Might be a false positive.
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I think they probably just gave ThomThom a few ideas for vertex tools
I don't see how they could patent this i've seen a hundred 3D progs do that!
PS, i don't think a plugin should EVER cost more than the program it runs in, unless the parent program gets a cut. Ridiculous! BTW, i'm not including renderers in this statement. (at least not the ones that are also stand alone such as Thea) -
Installs fine with SU 7.1 Pro but when SU 8 Pro starts on the same PC following message occurs: no such file to load -- tgi3d/imain, there is file imain.rbs in Plugins/tgi3d though. Installed again with the same result. What am I doing wrong?
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@xrok1 said:
BTW, i'm not including renderers in this statement. (at least not the ones that are also stand alone such as Thea)
Why should there be a difference?
I'd say if it's worth it then it's worth it. No point setting a fixed limit for everything. You never how how extensive something might be. (This is not a statement in regard to this plugin, but just in general.) -
i made the difference in regards to certain renderers are a lot more complex and useful for more than one app via inexpensive plugins and obj... import.
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@xrok1 said:
[...]are a lot more complex and useful for more than one app via inexpensive plugins and obj... import.
Which is kind of my point - why set a max price generically for plugins without consideration of how complex they might be?
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When someone writes a unique plugin they choose a price.
If it's high they expect to sell very few.
If it's low they expect to sell a lot.
I my situation I 'give my stuff away' but I appreciate a 'donation'.
That way lots of people get to use my tools [and why else would I write them?] AND the ones who appreciate what I've given them pay a modest sum to show their appreciation... -
Expensive in comparison to SU Pro, yes. However if the plugin pays is way in time saved quickly, it would make sense to purchase. After all time = money
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